Ale zajrzyj do twojego kodu, tego który masz w pliku na serwerze, tam muszą być jakieś znaczki. Jeśli ich nie ma to usuń wszystkie spacje z twojego kodu i dodaj je jeszcze raz
on join:
size of all players = 15
set {_} to 5
loop 5 times:
remove 1 from {_}
send "Rozpoczynanie gry za %{_}% sekundy!" to all players
wait 1 second
send "&cGra rozpoczeta!" to all players
Prosze
Da radę, dodaj nick do lore tego itemu. Jak dodasz do 1 linijki to wtedy w komendzie ban zamiast name of clicked slot dajesz %line 1 of lore of clicked slot%
command /gui [<text>]:
trigger:
set {_gui} to chest with 1 row named "&7test"
set slot 0 of {_gui} to wool named "test"
open {_gui} to player
on inventory click:
name of player's current inventory = "&7test"
cancel event
clicked slot = 0
give paper named "test" to player
Bo nie ma czegoś takiego jak "clicked entity" w evencie on inventory click
Musisz jakoś przekazać nazwę tego klikniętego gracza, najlepiej w nazwie itemu na slocie 10
(%clicked entity% zamiast "Zbabhe osobe")
Oraz w pierwszym evencie (pierwsza linijka) warto dodać "on rightclick on player"
on rightclick with compass:
open chest inventory with 6 rows named "&cInvsee" to player
set {_} to 0
loop all players:
if {_} > 53:
stop
set slot {_} of player's current inventory to skull of loop-player named "%loop-player%"
add 1 to {_}
on inventory click:
name of player's current inventory is "&cInvsee"
clicked slot is set
cancel event
open (name of clicked slot parsed as offlineplayer)'s inventory to player
prosze