on load:
set {items::*} to iron ore, gold ore, diamond ore, emerald ore
set {blocks::*} to iron block, gold block, diamond block, emerald block
function changeIngots(p: player, i1: item, i2: item):
if {_p} has 9 of {_i1}:
if {_p} can hold {_i2}:
remove 9 of {_i1} from {_p}
add {_i2} to {_p}
on break:
set {_i} to 0
loop {items::*}:
changeIngots(player, loop-value, {blocks::%{_i}%})
add 1 to {_i}
teraz spróbuij