A tak:
on inventory click:
event-item is sugar cane
set {_} to amount of sugar cane in player's inventory
remove all sugar cane from player's inventory
give {_} of cobblestone to the player
on inventory click:
event-item is sugar cane
set {_} to amount of event-item
set event-item to {_} of cobblestone
dopisz to, może zadziała, jeśli nie to napisz
on death of player:
attacker is a player
if {kills::%attacker%} is not set:
set {kills::%attacker%} to 0
add 1 to {kills::%attacker%}
if {kills::%attacker%} = 3
chance of 30%
execute player command "komenda"