No to nie wiem, ale może przez konsole (wiem słabe rozwiązanie). Jeśli masz błąd z %loop-value% to zamień na %player%
options:
baton: stone button #guzik
blok_obok: note block #block
zasieg: 3 #zasieg
swiat: EasyHC #swiat
min-x: -1950 #Minimalne kordy x
max-x: 1950 #Maxymalne kordy x
min-y: 76
max-y: 79
min-z: -1950 #Minimalne kordy z
max-z: 1950 #Maxymalne kordy z
on rightclick on {@baton}:
block behind target block is {@blok_obok}:
loop all players in radius {@zasieg} around event-block:
add loop-player to {_lista::*}
set {_targetx} to a random integer between {@min-x} and {@max-x}
set {_targety} to a random integer between {@min-y} and {@max-y}
set {_targetz} to a random integer between {@min-z} and {@max-z}
set {_loc} to location at ({_targetx}, {_targety}, {_targetz}) in world "{@swiat}"
loop {_lista::*}:
teleport loop-value to {_loc}
send "&7Zostales &apomyslnie &7teleportowany!" to loop-value
execute console command "effect %loop-value% clear"