Hakushami
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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Treść opublikowana przez Hakushami
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every 1 seconds: loop {fb.arenalist::*}: if size of {fb-players.%loop-value%::*} is 2: loop all players: if {fb.in-game::%loop-player%} is set: set {_arena} to {fb.in-game::%loop-player%} if {odliczanie.%{_arena}%} is not set: set {odliczanie.%{_arena}%} to false if {odliczanie.%{_arena}%} is false: set {odliczanie.%{_arena}%} to true if {team.%loop-player%} is not set: set {_x} to size of {team-a.%{_arena}%::*} set {_y} to size of {team-b.%{_arena}%::*} if {_y} = {_x}: if {team.%loop-player%} is not set: add loop-player to {team-a.%{_arena}%::*} set {team.%loop-player%} to "a" set {a.%loop-player%} to true if {_y} > {_x}: if {_x} < 13: if {team.%loop-player%} is not set: add loop-player to {team-a.%{_arena}%::*} set {team.%loop-player%} to "a" set {a.%loop-player%} to true if {_y} < {_x}: if {_y} < 13: if {team.%loop-player%} is not set: add loop-player to {team-b.%{_arena}%::*} set {team.%loop-player%} to "b" set {b.%loop-player%} to true if {c.in-arena::%loop-player%} is not set: send "{@tag} &7Rozgrywka rozpocznie si� za &c30 &7sekund!" to loop-player wait 25 seconds send "{@tag} &7Rozgrywka rozpocznie sie za &c5 &7sekund!" to loop-player set the loop-player's level to 5 execute console command "/playsound random.orb %loop-player%" wait a second send "{@tag} &7Rozgrywka rozpocznie sie za &c4 &7sekund!" to loop-player set the loop-player's level to 4 execute console command "/playsound random.orb %loop-player%" wait a second send "{@tag} &7Rozgrywka rozpocznie sie za &c3 &7sekund!" to loop-player set the loop-player's level to 3 execute console command "/playsound random.orb %loop-player%" wait a second send "{@tag} &7Rozgrywka rozpocznie sie za &c2 &7sekund!" to loop-player set the loop-player's level to 2 execute console command "/playsound random.orb %loop-player%" wait a second send "{@tag} &7Rozgrywka rozpocznie sie za &c1 &7sekund!" to loop-player set the loop-player's level to 1 execute console command "/playsound random.levelup %loop-player%" wait a second teleport loop-players to {fb.team-%{team.%loop-player%}%.%{_arena}%} set the loop-player's level to 0 set {odliczanie.%{_arena}%} to false set {czas.%{_arena}%} to 30Spróbuj to. Jak zadziała daj like'a ;d.
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command /kamien: trigger: send "&6&l<<<<<<<<%&4&lSzansa na surowce&6&l%>>>>>>>>" to the player send " " to the player send "&8&lWegiel - 6 procent" to the player send "&7&lZelazo - 5 procent" to the player send "&3&lLapis - 6 procent" to the player send "&4&lRedstone - 7 procent" to the player send "&3&lDiament - 2 procent" to the player send "&2&lSzmaragd - 1 procent" to the player send " " to the player
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on mine of any ore or emerald ore: cancel event set event-block to stone#on mine of stone: chance of 5%: add 1 exp to the player chance of 1%: drop a random number between 1 and 2 of diamond chance of 1%: drop a random number between 1 and 2 of emerald chance of 4%: drop a random number between 1 and 4 of coal chance of 2%: drop a random number between 1 and 4 of redstone chance of 4%: drop a random number between 1 and 3 of iron ingot chance of 2%: drop a random number between 1 and 4 of lapis lazuli chance of 3%: drop a random number between 1 and 2 of gold ingot#on death of zombie or skeleton or creeper or spider: chance of 3%: drop a random number between 1 and 3 of redstone
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Łap do drugiego. command /ustawspawn: trigger: if player has permission "ustaw.spawn": set {spawn} to location of player command /rozdzka: trigger: give 1 stick of thorns 3 named "Rozdzka Teleportujaca" to the player on rightclick with stick: name of player's tool is "Rozdzka Teleportujaca": teleport player to {spawn}
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command /pn: trigger: show "s;1;i;stone;n;Wojownik;c;Klasa;" with 6 rows named "Itemki stale" to player stopcommand /klasa: trigger: add 1 apple to player stop
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Witamy na forum :).
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Wpisz komendę /god. Najprawdopodobniej masz włączoną nieśmiertelność.
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Tak powinno chyba być xd. on death: if player contain 1 stick named "&aAOL": remove 1 stick named "&aAOL" from player clear drops set {eq.%player%} to serialized inventory of playeron respawn: restore inventory of player from {eq.%player%}
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on death: if player contain 1 stick named "&aAOL": remove 1 stick named "&aAOL" from player clear drops set {eq.%player%} to serialized inventory of playeron death: restore inventory of player from {eq.%player%}
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if player's balance is greater than 1000To zadziała. Napisałem 1 post wyżej co masz zrobić żeby działało, a raczej powinno działać.
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Jaką masz wersje bukkit'a ? Najlepiej zmień Na Bukkit.1.7.2.R0.3
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@UP if player's balance is less than 1000
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if arg 1 is "zaloz": if arg 2 is set: if arg 3 is set: if {gildia.%argument 2%.tag} is not set: if {gildia.%argument 3%.nazwa} is not set: player's balance is greater than 1000
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Skrypt fajny :D. Leci /|
