WIZIBANG
Użytkownik-
Ilość zawartości
314 -
Rejestracja
-
Ostatnia wizyta
Treść opublikowana przez WIZIBANG
-
https://www.spigotmc.org/resources/discordsrv.18494/
-
on leftclick: if player's tool is stick named "&4❤ &cRóżdżka Leczenia &4❤" with lore "&7LPM - aby użyć.": if {lecz::%player%} is true: set {lecz::%player%} to false set {times::%player%} to 59 apply regeneration 1 to the player for 10 second apply slowness 2 to the player for 10 second drawComplexCircle particle "heart", center player, id "%player%-heal1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0 drawComplexCircle particle "heart", center player, id "%player%-heal2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0 drawComplexCircle particle "heart", center player, id "%player%-heal3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0 drawComplexCircle particle "heart", center player, id "%player%-heal4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0 wait 1 second stopeffect id "%player%-heal1" stopeffect id "%player%-heal2" stopeffect id "%player%-heal3" stopeffect id "%player%-heal4" if {times::player} is 59: loop {times::%player%} times: wait 1 second remove 1 from {times::%player%} if {times::player} is 0: set {lecz::%player%} to true else: end "&7Musisz odczekać &c%{times::%player%}% sekund &7zanim ponownie użyjesz różdżki" Chyba dobrze
-
On item break:
-
Chodzi mi o to, że jeśli gracz jest kliknięty prawym to jest {_ofiarą}, bo to jest chyba że nazwa mu się zmienia chyba.
-
on spawn of Phantom: cancel event
-
on rightclick on player: set clicked player to {_ofiara} Dlaczego nie działa
-
/give @p minecraft:RZECZ 1 0 {Unbreakable:1b} Komenda na niezniszczalną rzecz
-
-
spoko
-
-
Raczej chodzi o takich cwaniaczków co szukają różnych komend.
-
command /dajzycie: trigger: if player is op: send "aha" to player else: send "&aGracz %player%} dostał jedno życie" to all players execute console command "kill %player%"
-
command /start: trigger: loop 999 times: execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:turtle_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:trader_llama_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:drowned_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:wandering_trader_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:pufferfish_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:tropical_fish_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:phantom_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:polar_bear_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:parrot_spawn_egg" wait 50 tick execute console command "replaceitem entity aaf35ffa-2563-4f06-8275-c5ab564471cd weapon minecraft:ocelot_spawn_egg" wait 50 tick
-
https://www.spigotmc.org/threads/1-8-skript-plugin.204500/
-
every minute: loop {red::*}: add 1 to {red::*} Chyba ok.
-
Chodziło mi oto, że jeśli chce wyrzucić item to z jednego daje mi 2. Do zamknięcia jeśli jest się na gm to wszystko się stackuje
-
on pick up of paper: if name of event-item is "&6bitcoin x1.5": if {with1::%player%} is 0: cancel event if {with1::%player%} is 1: send "Dostałeś bitcoina kliknij prawym, żeby go doładować!" to player set {with1::%player%} to 1 on drop: if name of event-item is "&6bitcoin x1.5": if {with1::%player%} is 1 or 0: cancel event send "&aŻeby wyrzucić bit coina wpisz &b/bitcoinwyrzuc1.5" to player if {with1::%player%} is 2: send "bitcoin na ziemi" to player set {with1::%player%} to 1 command /bitcoinwyrzuc1.5: trigger: if {with1::%player%} is 1: send "&aMożesz wyrzucić bitcoina!" set {with1::%player%} to 2 if {with1::%player%} is 0: send "&cNie znalazłeś jeszcze bitcoina!" to player on rightclick on entity: if clicked entity's name is "&4MINIMAJK": send "elo" to player on leftclick on a paper: if name of event-item is "&6bitcoin x1.5": cancel event Otóz problem jest w tym, że jeśli wyrzucisz przez eq stackuje się. Wersja 1.15.2 skript 2.5
-
inventory click: if inventory name of current inventory of player is "&6Sklep": if clicked slot is 0: open chest with 3 row named "&9Sklep" to player wait 1 tick set slot 0 of player's current inventory to furnace named "&6Piec" with lore "&5100 kamienia"
-
variables: {flys::%player%} = 0 on rightclick with paper: if name of player's tool is "&bFly": if {flys::%player%} is 0: set {flys::%player%} to 1 Remove 1 paper named "&bFly" from player execute console command "pex user %player% add essentials.fly" wait 1 hour execute console command "pex user %player% remove essentials.fly" execute console command "fly %player% off" #execute console command "spawn" możesz dać jeśli chcesz, żeby gracz nie spadł z wysokości set {flys::%player%} to 0 loop 1000 times: if block under player is air: teleport player under player on rightclick with paper: if name of player's tool is "&bFly": if {flys::%player%} is 1: set {flys::%player%} to 1 send "Już latasz" to player
-
on join: Give Apple to player on first join: Give Apple to player on respawn: Give Apple to player
