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Ilość zawartości
11 -
Rejestracja
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Ostatnia wizyta
Informacje
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Płeć
Mężczyzna
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Nick w MC
mtbgl
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia mtbgl
Początkujący I (2/13)
4
Reputacja
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mtbgl zareagował(a) na odpowiedź w temacie:
Kup Spawner - skrypt na kupowanie spawnerow
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knugi zareagował(a) na odpowiedź w temacie:
Kup Spawner - skrypt na kupowanie spawnerow
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Na wstępnie napisałem, że jest to pod pewien plugin do którego dałem link.
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Oedeopol zareagował(a) na odpowiedź w temacie:
Kup Spawner - skrypt na kupowanie spawnerow
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mtbgl zareagował(a) na odpowiedź w temacie:
Kup Spawner - skrypt na kupowanie spawnerow
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o extra, wlasnie sie zastanawialem jak skrocic ten kod, dzieki!
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Oedeopol zareagował(a) na odpowiedź na pytanie:
komenda /balance
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okej dzięki chłopaki
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Cześć, od razu dodam że skrypt jest napisany pod plugin i jest to mój 1 publikowany skrypt. https://dev.bukkit.org/projects/spawner Co wnosi ten skrypt? Otóż w pluginie "spawner" możemy nadać customową nazwę każdemu spawnerowi, u mnie wygląda to tak: Gdy chcemy umożliwić graczom kupno spawnera w essentials poprzez: Dostajemy spawner o nazwie "Monster Spawner", bardzo mi to przeszkadzało dlatego napisałem taki "mini sklepik" Tutaj kod: Jesli ktos ma pomysł na usprawnienie tego kodu, albo znalazł jakiś błąd to fajnie by było aby się tym podzielił w odpowiedzi - dopiero się ucze Tabliczka poglądowa jak stworzyć sklep:
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mtbgl zmienił(a) swoje zdjęcie profilowe
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Witam serdecznie, Szukalem tego dlugo ale bezskutecznie Czy w którymś z pluginów Essentials/Vault moge zmienić wygląd stanu konta z przykladowo 10 mln 10000000 na 10 000 000, 100 tys na 100 000 oraz zmiane $ z poczatku na sam koniec tak obecnie wyglada: chcialbym aby bylo 1 999 997$ dziekuje za pomoc
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Okej dzieki wielkie, bede o tym pamiętał a jeszcze pytanie czy mógłby ktoś zajrzeć w kod i powiedzieć co tam nie gra? Bo coś się kompletnie zrąbało i nie trybi. tworzy skrzynie, ale gdy chcę ją otworzyć pokazuje ze nie mam takiej skrzyni pomimo tego ze ona jest.
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WiktorMasteR zareagował(a) na pytanie:
case opening
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czesc edytowałem kod case opening pod siebie i niestety przy otwieraniu skrzynki zamiast ja otworzyc, stawiam ją na ziemi jako blok dodatkowo występują błędy z tabami czego troche jeszcze nie rozumiem. Nie wiem jak rozwiązać ten błąd, czy byłby w stanie mi ktoś pomóc nawet nie zrobić za mnie a nakierować mnie co musze zmienić lub coś podpowiedzieć. variables: {case::player::%player%::open} = false {case::player::%player%::openwait} = false options: # General tag: &f∙ # Przedrostek wiadomosci # Drop case chance drop key: 0% # Szansa na wykopanie klucza podana w procentach chance drop chest: 1% # Szansa na wykopanie skrzyni podana w procentach block drop: diamond ore # Z jakiego bloku mozna wykopac skrzynie/klucz chance death key: 0% # Szansa na wypadniecie klucza po zabiciu gracza chance death chest: 0% # Szansa na wypadniecie skrzyni po zabiciu gracza # Colour message: important: &6&l general: &f leere: &6 lore: &c command /case [<text="help">] [<text>] [<text>] [<text>]: executable by: players and console trigger: if player has permission "case.*": if arg 1 is "help": send "{@leere}/case add <name> <type> {@general}- Dodaje nowa skrzynke" send "{@leere}/case remove <name> {@general}- Usuwa skrzynke" send "{@leere}/case edit <name> {@general}- Edytuje zawartosc skrzyni" send "{@leere}/case give <name> [<player/all>] [<number>] - {@general}- Daje nam klucz i skrzynie" send "{@leere}/case list {@general} - Lista skrzyn w gui." send "{@leere}/case stats [<player>] {@general} - Statystyki gracza" send "{@leere}/case open <name> [<player>] {@general} - Otwiera skrzynie" if arg 1 is "add": if arg 2 is set: set {_name} to arg 2 replace all "_" with " " in {_name} loop {case::chestlist::*}: if loop-value is {_name}: send "{@tag} {@lore}Taka skrzynia juz istnieje!" stop if arg 3 is set: if arg 3 is "key" or "notkey": add {_name} to {case::chestlist::*} send "{@tag} {@general}Dodano skrzynie o nazwie {@important}%{_name}%{@general}." if arg 3 is "key": set {case::type::%{_name}%} to "key" send "{@tag} {@general}Skrzynia wymaga klucza." if arg 3 is "notkey": set {case::type::%{_name}%} to "notkey" send "{@tag} {@general}Skrzynia nie wymaga klucza." else: send "{@tag} {@general}/case add <name> <type=""key""or""notkey""> " else: send "{@tag} {@general}/case add <name> <type=""key""or""notkey""> " else: send "{@tag} {@general}/case add <name> <type=""key""or""notkey""> " if arg 1 is "remove": if arg 2 is set: set {_name} to arg 2 replace all "_" with " " in {_name} loop {case::chestlist::*}: if loop-value is {_name}: remove {_name} from {case::chestlist::*} delete {case::%{_name}%::itemlist::*} delete {case::type::%{_name}%} send "{@tag} {@general}Usunieto skrzynie o nazwie {@important}%{_name}%" stop send "{@tag} {@general}Taka skrzynia nie istnieje!" else: send "{@tag} {@general}/case remove <name>" if arg 1 is "edit": if arg 2 is set: set {_name} to arg 2 replace all "_" with " " in {_name} loop {case::chestlist::*}: if loop-value is {_name}: open chest with 3 rows named "{@general}Edytujesz: {@lore}%{_name}%" to player wait 1 tick set {_slot} to 0 loop {case::%{_name}%::itemlist::*}: set slot {_slot} of current inventory of player to loop-value-2 add 1 to {_slot} set {case::player::%player%::openedit} to "%{_name}%" send "{@tag} {@general}Edytujesz zawartosc skrzyni {@important}%{_name}%{@general}." to player while inventory name of player is "{@general}Edytujesz: {@important}%{_name}%": set {case::player::%player%::openedit} to "%{_name}%" wait 1 second stop send "{@tag} {@general}Taka skrzynia nie istnieje!" else: send "{@tag} {@general}/case additem <name>" if arg 1 is "give": if arg 2 is set: set {_name} to arg 2 replace all "_" with " " in {_name} loop {case::chestlist::*}: if arg 3 is set: if arg 4 is set: set {_number} to arg 4 parsed as integer #else: #set {_number} to 64 if arg 3 is "all": loop all players: if {case::type::%{_name}%} is "key": add {_number} of chest named "{@important}%{_name}%" to loop-player's inventory add {_number} of sunflower named "{@general}Klucz do {@important}%{_name}%" to loop-player's inventory else if {case::type::%{_name}%} is "notkey": add {_number} of ender chest named "{@important}%{_name}%" to loop-player's inventory if arg 3 is not "all": set {_player} to arg 3 parsed as offlineplayer if {case::type::%{_name}%} is "key": add {_number} of chest named "{@important}%{_name}%" to {_player}'s inventory add {_number} of sunflower named "{@general}Klucz do {@important}%{_name}%" to {_player}'s inventory else if {case::type::%{_name}%} is "notkey": add {_number} of ender chest named "{@important}%{_name}%" to {_player}'s inventory else: if {case::type::%{_name}%} is "key": add 64 of chest named "{@important}%{_name}%" to player's inventory add 64 of sunflower named "{@general}Klucz do {@important}%{_name}%" to player's inventory else: add 64 of ender chest named "{@important}%{_name}%" to player's inventory stop send "{@tag} {@lore}Taka skrzynia nie istnieje!" else: send "{@tag} {@leere}/case give <name> [<type=""%%player%%""or""all"">] [<number>]" if arg 1 is "list": open chest with 1 rows named "{@leere}Lista skrzynek:" to player wait 1 tick set {_slot} to 0 loop {case::chestlist::*}: if loop-value contains "<none>": remove loop-value from {case::chestlist::*} set {_name%loop-index%} to loop-value replace all " " with "_" in {_name%loop-index%} if {case::type::%loop-value%} is "key": format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"] else: format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"] add 1 to {_slot} wait 1 tick if arg 1 is "stats": if arg 2 is set: set {_player} to arg 2 parsed as player else: set {_player} to player send "{@tag} {@general}Otworzone skrzynie gracza {@important}%{_player}%{@general}:" loop {case::chestlist::*}: if {case::player::%{_player}%::stats::%loop-value%} is set: send " {@important}%loop-value%{@leere}: {@general}%{case::player::%{_player}%::stats::%loop-value%}%" else: send " {@important}%loop-value%{@leere}: {@general}0" if arg 1 is "open": if arg 2 is set: if arg 3 is set: if player has permission "case.*": set {_player} to arg 3 parsed as player else: send "{@tag} {@general}Nie posiadasz uprawnien!" else: set {_player} to player set {_name} to arg 2 replace all "_" with " " in {_name} loop {case::chestlist::*}: #if loop-value is {_name}: if {case::type::%{_name}%} is "key": if {_player}'s inventory contains sunflower named "{@general}Klucz do {@important}%{_name}%": if {_player}'s inventory contains chest named "{@important}%{_name}%": if {case::player::%{_player}%::openwait} is true: send "{@tag} {@lore}Juz otwierasz skrzynie! Poczekaj na zakonczenie losowania" to {_player} else: if (size of {case::%{_name}%::itemlist::*}) > 0: add 1 to {case::player::%{_player}%::stats::%{_name}%} remove 1 sunflower named "{@general}Klucz do {@important}%{_name}%" from {_player}'s inventory remove 1 chest named "{@important}%{_name}%" from {_player}'s inventory set {case::player::%{_player}%::open} to true set {case::player::%{_player}%::openwait} to true open chest with 3 rows named "{@important}%{_name}%" to {_player} wait 1 tick loop 9 times: set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*} format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable format slot 4 of {_player} with 1 of light green stained glass pane to be unstealable format slot 22 of {_player} with 1 of light green stained glass pane to be unstealable set {_slot} to 0 loop {case::%{_name}%::itemlist::*}: if {case::player::%{_player}%::open} is true: add 1 to {_slot} format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable wait 1 tick set {_random} to random integer between 20 and 30 wait 1 seconds loop {_random} times: if loop-number > 15: loop loop-number - 12 times: wait 1 tick else: wait 3 tick play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1 loop 8 times: set {_item%loop-number-2%} to {_item%loop-number-2 + 1%} if {case::player::%{_player}%::open} is true: format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable set {_item9} to random element out of {case::%{_name}%::itemlist::*} if {case::player::%{_player}%::open} is true: format slot 17 of {_player} with {_item9} to be unstealable wait 3 seconds set {case::player::%{_player}%::open} to false broadcast "{@tag} %colored player's prefix%%player% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%" launch flickering trailing ball firework colored green at {_player} timed 1 add {_item5} to {_player}'s inventory play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1 set {case::player::%{_player}%::openwait} to false close player's inventory else: send "{@tag} {@lore}W tej skrzyni nie mozna nic wylosowac!" to {_player} else: send "{@tag} {@lore}Nie posiadasz tej skrzyni!" to {_player} else: send "{@tag} {@lore}Nie posiadasz klucza do tej skrzyni!" to {_player} else: if {_player}'s inventory contains ender chest named "{@important}%{_name}%": if {case::player::%{_player}%::openwait} is true: send "{@tag} {@lore}Juz otwierasz skrzynie!" to {_player} else: if (size of {case::%{_name}%::itemlist::*}) > 0: add 1 to {case::player::%{_player}%::stats::%{_name}%} remove 1 ender chest named "{@important}%{_name}%" from {_player}'s inventory set {case::player::%{_player}%::open} to true set {case::player::%{_player}%::openwait} to true open chest with 3 rows named "{@important}%{_name}%" to {_player} wait 1 tick loop 9 times: set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*} format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable format slot 4 of {_player} with 1 of light green stained glass pane to be unstealable format slot 22 of {_player} with 1 of light green stained glass pane to be unstealable set {_slot} to 0 loop {case::%{_name}%::itemlist::*}: if {case::player::%{_player}%::open} is true: add 1 to {_slot} format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable wait 1 tick set {_random} to random integer between 20 and 30 wait 1 seconds loop {_random} times: if loop-number > 15: loop loop-number - 12 times: wait 1 tick else: wait 3 tick play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1 loop 8 times: set {_item%loop-number-2%} to {_item%loop-number-2 + 1%} if {case::player::%{_player}%::open} is true: format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable set {_item9} to random element out of {case::%{_name}%::itemlist::*} if {case::player::%{_player}%::open} is true: format slot 17 of {_player} with {_item9} to be unstealable wait 3 seconds set {case::player::%{_player}%::open} to false broadcast "{@tag} %colored player's prefix%%player% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%" launch flickering trailing ball firework colored green at {_player} timed 1 add {_item5} to {_player}'s inventory play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1 set {case::player::%{_player}%::openwait} to false close player's inventory else: send "{@tag} {@lore}W tej skrzyni nie mozna nic wylosowac!" to {_player} else: send "{@tag} {@lore}Nie posiadasz tej skrzyni!" to {_player} stop send "{@tag} {@lore}Taka skrzynia nie istnieje!" to {_player} on inventory click: if {case::player::%player%::open} is true: cancel event on inventory close: if {case::player::%player%::open} is true: set {case::player::%player%::open} to false send "{@tag} {@general}Zamknieto podglad losowania." if {case::player::%player%::openedit} is set: clear {case::%{case::player::%player%::openedit}%::itemlist::*} loop 27 times: if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air: set {_item} to slot loop-number - 1 of current inventory of player add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*} clear {case::player::%player%::openedit} send "{@tag} {@general}Zapisano." on quit: set {case::player::%player%::open} to false set {case::player::%player%::openwait} to false clear {case::player::%player%::openedit} on death: set {case::player::%victim%::open} to false set {case::player::%victim%::openwait} to false clear {case::player::%player%::openedit} on mine of {@block drop}: chance of {@chance drop chest}: set {_element} to random element out of {case::chestlist::*} if {case::type::%{_element}%} is "key": drop chest named "{@important}%{_element}%" else: drop ender chest named "{@important}%{_element}%" play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1 send "{@tag} {@general}Zdobyles skrzynie {@important}%{_element}%" chance of {@chance drop key}: set {_element} to random element out of {case::chestlist::*} if {case::type::%{_element}%} is "key": drop sunflower named "{@general}Klucz do {@important}%{_element}%" play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1 send "{@tag} {@general}Zdobyles klucz do {@important}%{_element}" dzięki z góry za pomoc
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Mam pytanie mianowicie jak mogę sprawić (o ile tak się da) by każda moja skrzynia - jej nazwa miała inny kolor? Troche sie pobawiłem z edycją tego skryptu i wygląda to u mnie teraz tak: tylko zastanawiam się, czy jak zmieniłem "open chest with 6 row" na "open chest with 3 row" aby usunąć podgląd itemów to nie będzie to niosło żadnych bugów? zniesienie podgladu daje itemy z podgladu nam do eq, nakierowal by mnie ktos jak mam to zfixowac? + czy da sie zrobic aby z bloku lecial tylko przykladowo 1 typ skrzyni np ta bez klucza?
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Ogarnałęm chyba problem inaczej dałem po prostu %colored player's prefix% i wygląda to tak:
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Czesc mam pytanie, w essentials mam rangi typu mod, admin gracz. Napisalem sobie skrypt na wiadomosc powitalna i teraz moj problem sie zaczyna: wiadomosc jest Witaj, %player% czyli Witaj mtbgl jak sprawic aby czytalo na zasadzie: Witaj, MOD mtbgl probowalem z if %player% has permission "MOD" send " Witaj, MOD %player% na xxx " ale cos nie chciało zadziałać, tutaj zobrazuje o co mi dokladnie chodzi, MOD to tylko przyklad, chcialbym tak to kazdej z rang jaką mam ustawiona edit zadziałało mi z send " &f&m.&6 Witaj, %prefix of player%%player% &6na &f&lx.pl" ale jest jeden problem mianowicie zamiast mi pogrubiac i zmieniac kolor, zostawia &6&l przed MOD jako tekst.. : Pytanie, czy aby naprawić ten błąd musze zmienic w permission na po porstu MOD, a kolor rangi dać poprzez inny skrypt?
