on join: add 1 to {playersonline} variables: [..] = 0 EDIT::::: jak dałem twój kod to pisze: an internal error occured while attemping to perform this command
Mam problem z scoreboard używając skrayfall. Treść erroru: 'sidebar' is not a number Kod: set name of sidebar of {_player} to ">" set score "&3Player's Online:" in sidebar of {_player} to {playersOnline} wait 3 ticks set name of sidebar of {_player} to "s>" wait 3 ticks set name of sidebar of {_player} to "sk>"
on join:set slot 0 of player to compass with name "XFuck"set slot 1 of player to dir twith name "XFuck"set slot 2 of player to dirt with name "XFuck"set slot 3 of player to dirt with name "XFuck"set slot 4 of player to diamond sword with name "XFuck"set slot 5 of player to dirt with name "XFuck"set slot 6 of player to dirt with name "XFuck"set slot 7 of player to dirt with name "XFuck"set slot 8 of player to feather with name "XFuck"
on join: set slot 0 of player to compass set slot 1 of player to dirt set slot 2 of player to dirt set slot 3 of player to dirt set slot 4 of player to diamond sword set slot 5 of player to dirt set slot 6 of player to dirt set slot 7 of player to dirt set slot 8 of player to feather
szymon podpowiem, że możesz zrobić to ze zmiennymi typu set {nietoperek::%last spawned entity%::%player%} w komendzie w ktorej bd sie wlaczalo a przed tym spawnuj nietoperza i zrób go niewidzalnego.. i co jakis czas loop all entity i czy ma to setowane jesli tak to spawni particle jakiś. Ja teraz nie mam czasu więc nie zrobię.
variables: {czas} = 0 {msg} = 0 command /czas [<text>] [<text>]: trigger: set {czas} to arg 2 set {msg} to arg 1 every {czas}: send "%{msg}%" to all players
Byle na to plugin.. Zobacz na bukkit.org może znajdziesz coś w nazwie tree miało. A w skript to zabardzo by to nie wyszło- loop bloków da sie ale aby obrócić je...