on damage of player:
if victim is player:
if attacker is player:
if tool of the attacker is enchanted with sharpness 10:
cancel event
send "&cNie mozesz tego zrobic!" to attacker
on command:
command is "luk"
{luk.%player%} is not set:
set {luk.%player%} to true
wait 60 seconds
clear {luk.%player%}
else:
cancel event
send "&cTej komendy mozesz uzywac co 10 minut!"