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Shooterowy

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Treść opublikowana przez Shooterowy

  1. Jak nie jak tak, zawsze testuje zanim udostepnie.
  2. #Autor: Shooterowy options: time_on: 8 time_off: 20 variables: {TNT::status} = 2 on place of TNT: if player doesn't have the permission "TNT.*" or "TNT.bypass": if {TNT::status} is 0: cancel event send "&cTNT jest aktualnie wylaczone przez administratora." stop if {TNT::status} is 2: if hour is smaller than {@time_on}: cancel event send "&7TNT jest wlaczone w godzinach od &c{@time_on} &7do &c{@time_off}&c." stop if hour is more than or equal to {@time_off}: cancel event send "&7TNT jest wlaczone w godzinach od &c{@time_on} &7do &c{@time_off}&c." stop command /tnt [<text>]: trigger: if arg is not set: if {TNT::status} is 0: send "&cTNT jest aktualnie wylaczone przez administratora." stop if {TNT::status} is 1: send "&aTNT jest aktualnie wlaczone przez administratora." stop if {TNT::status} is 2: send "&7TNT jest wlaczone w godzinach od &c{@time_on} &7do &c{@time_off}&c." if hour is smaller than {@time_on}: send "&cTNT jest aktualnie wylaczone." stop if hour is more than or equal to {@time_off}: send "&cTNT jest aktualnie wylaczone." stop send "&aTNT jest aktualnie wlaczone." stop if arg is not "wlacz" or "on" or "wylacz" or "off" or "auto": execute player command "tnt" stop if player doesn't have the permission "TNT.*": send "&cNie masz uprawnien do tej komendy!" stop if arg is "wlacz" or "on": set {TNT::status} to 1 send "&aWlaczyles TNT." stop if arg is "wylacz" or "off": set {TNT::status} to 0 send "&cWylaczyles TNT." stop if arg is "auto": set {TNT::status} to 2 send "&7Ustawiles TNT na tryb automatyczny." stop Łap, może Ci się przyda.
  3. Na górze po prawej stronie od tytułu masz przycisk Download Now
  4. on damage: if victim is attacker: if damage is caused by projectile: if projectile is an arrow: cancel event on death: if victim is a player: if attacker is a player: loop drops: if attacker can hold loop-item: add loop-item to attacker remove loop-item from drops
  5. command /creepcio: trigger: spawn a creeper at player set name of spawned creeper to "&aCreepcio" #Creeper atakuje, ale nie wybucha (laduje sie, miga na bialo, syczy): on explosion prime: if event-entity is a creeper: if name of event-entity is "&aCreepcio": cancel event #Creeper nikogo nie atakuje (chodzi sobie gdzie chce): on target: if event-entity is a creeper: if name of event-entity is "&aCreepcio": cancel event
  6. Nie ma czegoś takiego, musi byc MIDDLE.
  7. Shooterowy

    Block Break

    on place: if event-item is gold block: if block below event-location is piston: if data value of block below event-location is 1: set {diament::%event-location%} to 1 on break: if event-block is gold block: if {diament::%event-location%} is set: clear {diament::%event-location%} cancel event delete event-block wait a tick drop a diamond at event-block
  8. Shooterowy

    Forum 1b

    Na hostinger.pl możesz zrobić własną stronę, instalacja forum to kilka kliknięć.
  9. Musisz mieć dodatek Umbaska
  10. Zmieniłeś nazwę zmiennej tylko w jednym miejscu. command /kitvipwez: trigger: if player doesn't have permission "vip.zestaw": send "&cNie masz uprawnien do tej komendy!" stop if difference between {vipzestaw::%player%} and now is smaller than 24 hours: send "&cZestaw moze byc odebrany co &c&l24h!" stop add diamond helmet of protection 5 and unbreaking 3 named "&aHelm VIP" to player add diamond chestplate of protection 5 and unbreaking 3 named "&aKlata VIP" to player add diamond leggings of protection 5 and unbreaking 3 named "&aSpodnie VIP" to player add diamond boots of protection 5 and unbreaking 3 named "&aButy VIP" to player add diamond sword of sharpness 5 and unbreaking 3 and fire aspect 2 named "&aMiecz VIP" to player add 10 golden apple:1 named "&aKoxy VIP" to player set {vipzestaw::%player%} to now send "&aOdebrales zestaw dla VIP." stop
  11. U mnie działa, spróbuj z innymi wersjami pluginów.
  12. on inventory click: if click type is MIDDLE: cancel event Umbaska needed. @down O co Ci chodzi?
  13. command /dajvip: trigger: if player doesn't have permission "daj.vip": send "&cNie masz uprawnien do tej komendy!" stop if difference between {dajvip::%player%} and now is smaller than 1 hour: send "&cKomenda moze byc uzyta co godzine!" stop add diamond to player set {dajvip::%player%} to now send "&aDostales diament." stop
  14. on break of mob spawner: if player's tool is any pickaxe: wait a tick drop mob spawner at event-block
  15. Jeżeli nie zależy Ci na tym, żeby wyświetlało graczowi za ile dostępny jest kit to można zrobić to tak. command /kit: trigger: if difference between {kit::%player%} and now is smaller than 1 hour: send "&cZestaw mozesz odebrac co godzine!" stop send "&aOtrzymales zestaw!" add diamond to player set {kit::%player%} to now stop A nawet jak ma pokazywać kiedy jest dostępny, to można to jakoś wykombinować.
  16. set {_lore::*} to lore of player's tool split at "||" set {_l1} to {_lore::1} replace "Obrazenia: " with "" in {_l1} set {_l2} to {_lore::2} replace "Krytyczne: " with "" in {_l2} chance of 20%: set {_critical::*} to {_l2} split at "-" set {_dmg} to random integer from ({_critical::1} parsed as integer) to ({_critical::2} parsed as integer) else: set {_damage::*} to {_l1} split at "-" set {_dmg} to random integer from ({_damage::1} parsed as integer) to ({_damage::2} parsed as integer)
  17. command /boss: trigger: set {_loc} to location -400, 300, 5 in "flatroom" spawn a zombie at {_loc} set name of spawned zombie to "&4BOSS"
  18. Shooterowy

    Teleportacja+

    on rightclick: if player is holding nether star named "&0Teleportacja": if difference between {tp::%player%} and now is smaller than 7 seconds: send "&cNie mozesz sie jeszcze teleportowac!" stop if distance between targeted block and player is more than 30: send "&cCel jest poza zasiegiem!" stop teleport player above targeted block wait a tick loop players in radius 2 around player: if loop-player is not player: damage loop-player by 2.5 hearts send "&6Teleportowales sie." spawn 200 of particle smoke offset by 2, 2, -2 at player spawn 200 of particle smoke offset by -2, 2, 2 at player spawn 200 of particle smoke offset by -2, 2, 2 at player spawn 200 of particle smoke offset by -2, 2, 2 at player set {tp::%player%} to now stop command /moc: trigger: add nether star named "&0Teleportacja" to player
  19. Pędzem, lecem. Wpadnem na chwilem.
  20. To stary skrypt, wymagal Skript+, a teraz nie wiem, może Skquery.
  21. options: # Velocity change upwards and in the player's direction upwards: 1.5 directional: 1 # Semi-proper sound names from the enum sound: irongolem throw on flight toggle: if player's gamemode is not creative: cancel event disallow player to fly play "{@sound}" at player push player upwards at speed {@upwards} push player in direction of player at speed {@directional} on join: while player is online: if block below player is not air: allow player to fly wait 1 tick Znalezione na bukkitorg
  22. Dość spory, lepiej sobie odpuścić. To nie jest takie hop siup Trzeba się trochę natrudzić, żeby takie coś wykonać.
  23. Shooterowy

    Zamiana komend

    command /duel [<text>] [<text>]: trigger: if arg 1 is "akceptuj": execute player command "/1vs1 duel accept" stop if arg 1 is not set: send "Nie wpisano gracza!" send "/duel <nazwa gracza> <HARD/STANDARD/POTY>" stop if arg 2 is not set: send "Nie wpisano areny!" send "/duel <nazwa gracza> <HARD/STANDARD/POTY>" stop execute player command "/1vs1 duel %arg 1% %arg 2%" stop
  24. Shooterowy

    Teleportujacy item

    on rightclick: if player is holding nether star named "&bBoska Moc Teleportacji": if difference between {tp::%player%} and now is smaller than 30 seconds: send "&cMoc nie jest jeszcze gotowa!" stop if distance between targeted block and player is more than 10: send "&cCel jest poza zasiegiem!" stop teleport player above targeted block send "&6Uzyles boska moc, ktora przeniosla Twoje cialo." set {tp::%player%} to now stop command /moc: trigger: add nether star named "&bBoska Moc Teleportacji" to player
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