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Shooterowy

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Treść opublikowana przez Shooterowy

  1. on entity target: if event-entity is a piglin brute: if event-entity's target is a player: delete event-entity
  2. Shooterowy

    zmienna

    command /losuj: trigger: set {_l} to random integer from 1 to 10 set {_g} to random player out of all players if {l} and {_g} is set: set {Liczba::%{_g}%} to {_l} send "Wylosowano liczbę %{_l}% dla gracza %{_g}%" else: send "Losowanie nieudane" command /liczba [<text>]: trigger: if arg is not set: send "Podaj nick gracza" else: if {Liczba::%arg%} is not set: send "Gracz nie ma wylosowanej liczby" else: send "Liczba gracza %arg% to %{Liczba::%arg%}%"
  3. Shooterowy

    zmienna

    A można po polsku?
  4. command /ez: trigger: send "Wiadomość" to players in radius 10 around player
  5. on join: while player is online: wait a minute add 3 iron ingot to player
  6. [14:51:53 WARN]: [AuthMe] You are running an unsupported server version (CraftBukkit v. git-Bukkit-18fbb24 (MC: 1.8.8)). AuthMe requires Spigot 1.8.X or later! [14:51:53 WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION! AuthMe wyłącza serwer, bo jest niekompatybilne z twoim silnikiem.
  7. I z moim kodem widać ją cały czas.
  8. on drop: if name of event-item is set: set displayname of event-entity to name of event-item
  9. on rightclick: lore of player's tool is not set set lore of player's tool to "&aData stworzenia: &4%now%"
  10. on inventory click: if name of event-inventory is "&7Plecak": if name of event-slot is "&7Plecak": cancel event
  11. Shooterowy

    Gui (Hopper)

    on inventory click: if name of event-inventory is "&aTest": if event-inventory is not player's inventory: if event-slot is 2: execute player command "/kit vip"
  12. Shooterowy

    Gui (Hopper)

    command /test: trigger: set {_gui} to hopper inventory named "&aTest" set slot 2 of {_gui} to diamond open {_gui} to player
  13. on mine: player's tool's type is diamond pickaxe player's tool's name is "&eKilof 3x3" set {_1} to event-location set {_2} to event-location player is not sneaking if player's facing is south or north: add 1 to x-loc of {_1} and y-loc of {_1} remove 1 from x-loc of {_2} and y-loc of {_2} else: add 1 to z-loc of {_1} and y-loc of {_1} remove 1 from z-loc of {_2} and y-loc of {_2} loop blocks within {_1} and {_2}: if loop-block is not bedrock or water or lava: break loop-block naturally using player's tool command /kilof3x3: trigger: give player diamond pickaxe named "&eKilof 3x3"
  14. Inne światy przenosisz tak sam jak główny, foldery world_nether i world_the_end
  15. To ja wrzucę swoją wersję bez zbędnej pętli command /stone: trigger: set {_stone} to (rounded down (number of stone in player's inventory/4))*4 if {_stone} >= 4: remove {_stone} of stone from player add {_stone} of stone brick to player send "&7Zamieniłeś &8X%{_stone}% &cStone na &8X%{_stone}% &cStone Bricks" else: send "&7Nie posiadasz &8X4 &cStone"
  16. Shooterowy

    region

    command /wyczysc: trigger: if region at player is set: loop blocks in region at player: if loop-block is not bedrock: delete loop-block
  17. Shooterowy

    data

    set {_diff} to difference between {data.2} and {data.1} set {_s::*} to "%{_diff}%" split at " " set {_d} to {_s::1}
  18. command /dodaj [<offlineplayer>]: trigger: if arg 1 is set: add arg 1 to {narko::*} send "&aPomyslnie dodano gracza" to player else: send "&cPodaj nick gracza" to player command /lista: trigger: send "&bLista gangsterow: %{narko::*}%" command /usun [<offlineplayer>]: trigger: if arg 1 is set: if {narko::*} contains arg 1: remove arg 1 from {narko::*} send "&aPomyslnie usunieto gracza" to player else: send "&cBrak gracza na liście" else: send "&cPodaj nick gracza" to player command /narko: trigger: if {narko::*} contains player: send "&aJesteś na liście" to player else: send "&cNie jesteś na liście"
  19. type of event-item-two is diamond
  20. command /teleportacja: trigger: if "%region at player%" contains "xyz": teleport player to spawn of "world_nether" stop
  21. Shooterowy

    Od teraz jestes

    Plugin: Klik (zippyshare) Skan: Klik (virustotal) Jeśli chcesz kod źródłowy to napisz do mnie na forum.
  22. zamień if player's tool is paper named "&aKlucz do drzwi": na if name of player's tool is "&aKlucz do drzwi":
  23. on death of zombie: clear drops #usuwa cały drop remove iron ingot from drops #usuwa sztabkę żelaza z dropu
  24. Shooterowy

    Od teraz jestes

    Jaki silnik i wersja serwera?
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