Hmmm, mam cos takiego wiesz jak to polaczyc aby po wybuchu droply tam te przedmioty?
on place player head:
name of player's tool is "%{Bursztynowa}%":
cancel event
remove 1 of event-item from player's inventory
pop ball firework colored black at location of event-block
wait 1 seconds
loop {Bursztyn.items::*}:
if loop-value is not air:
chance of {Bursztun.szansa::%loop-index%}%:
if {Bursztun.Ilosc::%loop-index%} is not set:
drop 1 of loop-value at location of event-block
else:
set {_a} to random integer between 1 and {Bursztun.Ilosc::%loop-index%}
drop {_a} of loop-value at location of event-block