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SzlugPL

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  1. SzlugPL

    luckyblock

    do tego po postawieniu luckyblock nie znika z ekwipunku...
  2. SzlugPL

    luckyblock

    Nie działa z poziom2 ma tylko respić świnki... a nie dropić diax/złoto/węgiel.i a z poziomu1 ma tylko ddropić diax/złoto/zelazo/węgiel... Gdy rozwalam poziom 1 to wszystko dropi co w poziom1 i poziom2. A jak rozwalam poziom2 to dropi wszystko co w poziom1 i 2
  3. SzlugPL

    luckyblock

    Witam. Chciałbym zeby z luckyblock poziom1 dropiły diax/złoto/żelazo/węgiel. A z luckyblock poziom2 respiły się 10x swinek jak to zrobić? bo ja mma tak i mi nie działa coś to. P.S z poziom1 respią sie swinki a nie powinno, a z poziom2 dropi diax/zloto/zelazo/wengiel a nie powinno options: lore1: Poziom1 lore2: Poziom2 lore3: Poziom3 on place of sponge: cancel event if name of player's tool is "&6&l&oLucky Block": if lore of player's tool is "{lore1}": if chance of 10%: drop 1 diamond if chance of 10%: drop 1 Gold ingot if chance of 10%: drop 1 Iron ingot if chance of 10%: drop 1 coal on place of sponge: cancel event if name of player's tool is "&6&l&oLucky Block": if lore of player's tool is "{lore2}": if chance of 2%: set {_loc} to location of event-block spawn 10 pig at {_loc} send "zarespiłeś swinki xD"
  4. Nie umiem i chcem się dowiedzieć jak akurat się to tabuje
  5. może ktoś jeszcze to wytabowac odpowiednio?
  6. może ktoś jeszcze to wytabowac odpowiednio? command /Drop <text>: trigger: if arg 1 is "Gracz": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla Graczy)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable at slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.1%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.1%%" to be unstealable format slot 3 of player with 1 of 263 named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l1.0%%||&b&lSzczęscie 3 &8- &c&l1.2%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.1%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l0.8%%||&b&lSzczęscie 1 &8- &c&l1.0%%||&b&lSzczęscie 2 &8- &c&l1.2%%||&b&lSzczęscie 3 &8- &c&l1.4%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable if arg 1 is "Vip": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla VIP)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l1.0%%||&b&lSzczęscie 3 &8- &c&l1.2%%" to be unstealable format slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.9%%||&b&lSzczęscie 2 &8- &c&l1.1%%||&b&lSzczęscie 3 &8- &c&l1.3%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.9%%||&b&lSzczęscie 2 &8- &c&l1.1%%||&b&lSzczęscie 3 &8- &c&l1.3%%" to be unstealable format slot 3 of player with 1 of 263 named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.8%%||&b&lSzczęscie 1 &8- &c&l1.0%%||&b&lSzczęscie 2 &8- &c&l1.2%%||&b&lSzczęscie 3 &8- &c&l1.4%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.9%%||&b&lSzczęscie 2 &8- &c&l1.1%%||&b&lSzczęscie 3 &8- &c&l1.3%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l1.0%%||&b&lSzczęscie 1 &8- &c&l1.2%%||&b&lSzczęscie 2 &8- &c&l1.4%%||&b&lSzczęscie 3 &8- &c&l1.6%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l1.0%%||&b&lSzczęscie 3 &8- &c&l1.2%%" to be unstealable
  7. Działa dzięki mordeczko
  8. gdzie tutaj jest błąd? na ss widać jest takie cos brak brak brak a chcem żeby było tak: brak brak barak jedno pod drugim tutaj kod daje: format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "brak|brak|brak" to be unstealable ss: https://iv.pl/images/37999272586141295575.png
  9. @exoticx Dlaczego kradniesz post i sciągasz ode mnie? jeszcze ten ss? link dla uwagi
  10. Witam. Jak zrobic te efekty takie same jak na zdj... zdj poniżej. Chodzi mi o to że jak gracz wpisze /spawn /is itp... co teleportuje to żebny były takie efekty nawet jak gracz na serwer wejdzie. Prosze o pomoc
  11. DZIAŁA KURNA DZIĘKI MORDECZKO xD sorry za cpas ale musiałem
  12. chwila sprawdze czy dropi ten item za zabicie 10 mobów
  13. aha to ja sobie już dodam
  14. mi tez działa tylko nie zalicza pajonków,szieletów w liczniku tym
  15. mam skript,wildskript,SkQuery
  16. to ktoś pomoże?
  17. @Bahbros @konanx @kaol48s sk reload costam.sk [19:43:34 INFO]: [Skript] Reloading costam.sk... [19:43:34 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (costam.sk, line 4: if attacker is a player:') [19:43:34 INFO]: [Skript] Successfully reloaded costam.sk. zauważyłem że licznik nie liczy zabitych szkieletów,pajonków, pigzombie...
  18. i dostaje 3 diaxy za zabitego zombie... a powinno co 10 zobie dawać 1 diax
  19. sk reload misje.sk [20:18:46 INFO]: [Skript] Reloading misje.sk... [20:18:46 ERROR]: indentation error: indent must only consist of either spaces or tabs, but not mixed (found '->____' [-> = tab, _ = space, ? = other whitespace]) (misje.sk, line 62: if attacker is a player:') [20:18:46 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (misje.sk, line 63: if victim is a zombie:') [20:18:46 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (misje.sk, line 64: add 1 to {moby::%attacker%}:') [20:18:46 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 72: send "Zabite moby: %{moby::%player%}%" to player') [20:18:46 ERROR]: can't understand this condition: 'add 1 to {moby::%attacker%}' (misje.sk, line 64: add 1 to {moby::%attacker%}:') [20:18:46 INFO]: [Skript] Encountered 3 errors while reloading misje.sk!
  20. ale mi dałes taki xD
  21. sk reload misje.sk [19:58:55 INFO]: [Skript] Reloading misje.sk... [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 63: if victim is a zombie:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 64: add 1 to {moby::%attacker%}') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found 8 spaces (misje.sk, line 65: if victim is a creeper:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 66: add 1 to {moby::%attacker%}') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 67: if {moby::%attacker%} is <= 10:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 68: give 1 diamond to attacker') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found 8 spaces (misje.sk, line 69: if {moby::%attacker%} is <= 20:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 70: give 2 diamond to attacker') [19:58:55 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (misje.sk, line 62: if attacker is a player:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 74: send "Zabite moby: %{moby::%player%}%" to player') [19:58:55 INFO]: [Skript] Encountered 9 errors while reloading misje.sk! #Tak posiadam te 2 pluginy na skrypty
  22. SzlugPL

    Drop z określonego bloku

    sk reload misje.sk [19:58:55 INFO]: [Skript] Reloading misje.sk... [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 63: if victim is a zombie:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 64: add 1 to {moby::%attacker%}') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found 8 spaces (misje.sk, line 65: if victim is a creeper:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 66: add 1 to {moby::%attacker%}') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 67: if {moby::%attacker%} is <= 10:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 68: give 1 diamond to attacker') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found 8 spaces (misje.sk, line 69: if {moby::%attacker%} is <= 20:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '________->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 70: give 2 diamond to attacker') [19:58:55 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (misje.sk, line 62: if attacker is a player:') [19:58:55 ERROR]: indentation error: expected 2 tabs, but found '____->' [-> = tab, _ = space, ? = other whitespace] (misje.sk, line 74: send "Zabite moby: %{moby::%player%}%" to player') [19:58:55 INFO]: [Skript] Encountered 9 errors while reloading misje.sk! 0 błędów ale nic nie dropi... moze inaczej drop tak: #LuckyBlock Poz.I -diax,złoto,żelazo,szmaragd,węgiel,redstone, od 1 do 5 losowo #LuckyBlock Poz.II - to samo co w Poz.I + 1-6 ksiązek losowo,tłok i lepki tłok. #LuckyBlock Poz.III - resp obok gracza 15x szkieletów,zombie,creeperów,pajonków < losowo respi mobów coś takiego da rade? łączę ~Dragon
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