on region enter: if event-region is "test" parsed as region: set {SuraPart.%player%} to true
on region exit: if event-region is "test" parsed as region: set {SuraPart.%player%} to false
On rightclick: if player is holding Paper named "&bWyssanie Życia": if player has permission "sura.1": if difference between {Sura4::%player%::lastuse} and now is smaller than 35 seconds: send "&c35 Sekund Do Regeneracji Many Zaczekaj" stop set {Sura4::%player%::lastuse} to now if {SuraPart.%player%} is true #<---(To Tutaj) loop all players within 10 meters of the player: damage loop-player by 3 heart else: send "<red>Nie Możesz Tego Używać."
dlaczego wyskakuje mi że nie istnieje entity type if {SuraPart.%player%} is true
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# Sura
on region enter:
if event-region is "test" parsed as region:
set {SuraPart.%player%} to true
on region exit:
if event-region is "test" parsed as region:
set {SuraPart.%player%} to false
On rightclick:
if player is holding Paper named "&bWyssanie Życia":
if player has permission "sura.1":
if difference between {Sura4::%player%::lastuse} and now is smaller than 35 seconds:
send "&c35 Sekund Do Regeneracji Many Zaczekaj"
stop
set {Sura4::%player%::lastuse} to now
if {SuraPart.%player%} is true #<---(To Tutaj)
loop all players within 10 meters of the player:
damage loop-player by 3 heart
else:
send "<red>Nie Możesz Tego Używać."
dlaczego wyskakuje mi że nie istnieje entity type if {SuraPart.%player%} is true
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