Witam, mam skrypt na respienie konia poprzez siodło, i jego upgradowanie:
on rightclick: if player's tool is saddle named "&6&lSiodlo": if {zbroja.%player%} is 0: remove saddle named "&6&lSiodlo" from player's inventory spawn a horse at the player spawn 100 of particle magic crit:1 offset by 0, 1, 0 at player spawn 100 of particle crit:1 offset by 0, 1, 0 at player spawn 100 of particle spell:1 offset by 0, 1, 0 at player equip last spawned entity with saddle send "&7Zrespiles &6Konia&7!" set display name of last spawned entity to "&7Kon gracza: &6%name of player%" if {zbroja.%player%} is 1: remove saddle named "&6&lSiodlo" from player's inventory spawn a horse at the player spawn 100 of particle magic crit:1 offset by 0, 1, 0 at player spawn 100 of particle crit:1 offset by 0, 1, 0 at player spawn 100 of particle spell:1 offset by 0, 1, 0 at player equip last spawned entity with saddle equip last spawned entity with gold horse armour send "&7Zrespiles &6Konia&7!" set display name of last spawned entity to "&7Kon gracza: &6%name of player%"
Próbowałem robić to jeszcze z else if, ale nie działało. Proszę o pomoc. Wyskakuje error z "if {zbroja.%player%} is 1" is not entity type
Pytanie
WiczekPG 4
Witam, mam skrypt na respienie konia poprzez siodło, i jego upgradowanie:
on rightclick: if player's tool is saddle named "&6&lSiodlo": if {zbroja.%player%} is 0: remove saddle named "&6&lSiodlo" from player's inventory spawn a horse at the player spawn 100 of particle magic crit:1 offset by 0, 1, 0 at player spawn 100 of particle crit:1 offset by 0, 1, 0 at player spawn 100 of particle spell:1 offset by 0, 1, 0 at player equip last spawned entity with saddle send "&7Zrespiles &6Konia&7!" set display name of last spawned entity to "&7Kon gracza: &6%name of player%" if {zbroja.%player%} is 1: remove saddle named "&6&lSiodlo" from player's inventory spawn a horse at the player spawn 100 of particle magic crit:1 offset by 0, 1, 0 at player spawn 100 of particle crit:1 offset by 0, 1, 0 at player spawn 100 of particle spell:1 offset by 0, 1, 0 at player equip last spawned entity with saddle equip last spawned entity with gold horse armour send "&7Zrespiles &6Konia&7!" set display name of last spawned entity to "&7Kon gracza: &6%name of player%"Próbowałem robić to jeszcze z else if, ale nie działało. Proszę o pomoc. Wyskakuje error z "if {zbroja.%player%} is 1" is not entity type
//Dodaję kodowanie. ~ :norbi:
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