Witam Mam problem z konfiguracją Protection Stones ponieważ jeśli zmienie wielkość cuboid Plugin przestaje działać ale na liście /pl widać że jest na zielono Prosze o pomoc
Mój config jest poniżej
# Define your protection block below
# Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# --------------------------------------------------------------------------------------------------
# If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
# To use custom player heads, you need the base16 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
# To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes.
# When you have the value, you can set the type to "PLAYER_HEAD:value"
type = "EMERALD_ORE"
# Another way to refer to the protection stone
# Can be used for /ps give and /ps get
# Must be one word (no spaces)
alias = "25"
# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
# Other ways to obtain this block (ex. mining) will not work as a protection stone.
# Useful to allow the protection block to only be obtained from a shop or command.
# Set to "false" if you want to allow players to obtain a protection stone naturally
restrict_obtaining = true
# Enable or disable the use of this protection stone in specific worlds
# "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
# "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
# Can be overriden with protectionstones.admin permission (including OP)!
world_list_type = "blacklist"
worlds = [
"exampleworld1",
"exampleworld2"
]
# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
# The block will place normally, without PS behaviour.
prevent_block_place_in_restricted_world = true
[region]
# Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
# You will probably have to change this between blocks, since the region sizes will be different
# Set to -1 for no minimum, but will still check for overlapping regions
distance_between_claims = 50
# Protection radius of block
# Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256.
# Turn "allow_merging_regions" in config.toml to false if editing the y_radius to not be -1
x_radius = 25
y_radius = -1
z_radius = 25
# Offset the protection block
# If you would like to make the protection block not be at the center of new regions, you can offset it here
# ex. x_offset = 16, y_offset = 0, z_offset = 16 would make it at the corner of a created region
x_offset = 0
y_offset = 0
z_offset = 0
# How many blocks to offset the default location of /ps home from the protection block
home_x_offset = 0.0
home_y_offset = 1.0
home_z_offset = 0.0
# Specify the default flags to be set when a new protected region is created.
# Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
# Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
flags = [
"pvp deny",
"tnt deny",
"greeting &7Wchodzisz na teren gracz &6%player%",
"farewell &cOpuszczasz teren gracz &6%player%",
"greeting-action &7Wchodzisz na teren gracz &6%player%",
"farewell-action &cOpuszczasz teren gracz &6%player%",
"creeper-explosion deny",
]
# List all the flags that can be set by region owners.
# If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
# "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
allowed_flags = [
"-g all pvp",
"greeting",
"greeting-title",
"greeting-action",
"farewell",
"farewell-title",
"farewell-action",
"mob-spawning",
"tnt",
"creeper-explosion",
]
# Which flags to hide from /ps info
hidden_flags_from_info = [
"ps-merged-regions",
"ps-merged-regions-types",
"ps-block-material",
"ps-price",
"ps-landlord",
"ps-tenant",
"ps-rent-period",
"ps-rent-last-paid",
"ps-for-sale",
"ps-rent-settings",
"ps-tax-payments-due",
"ps-tax-last-payment-added",
"ps-tax-autopayer"
]
# Default priority type for this block type protection stone
priority = 0
# Whether or not to allow creation of regions that overlap other regions you don't own
# This is dangerous, so think about this carefully if you set it to true.
allow_overlap_unowned_regions = false
# Whether or not to allow players to create other regions that overlap this region.
# "owner" - only allow owners to overlap this (default)
# "member" - allow members and owners to overlap this region type. (useful for city plots)
# "all" - allow all players to overlap this region type.
# allow_overlap_unowned_regions does not need to be true for this to work.
allow_other_regions_to_overlap = "owner"
# Whether or not to allow this regions created with this block to merge with other regions
# allow_merging_regions must be set to true in config.toml
allow_merging = true
[block_data]
# Name given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as '' for no name
display_name = "&a&m<---&r&b 16x16 &6Cuboid &r&a&m--->"
# Lore given to protection block when obtained with /ps give or /ps get
# Also affects custom crafted items (see custom_recipe)
# Leave as [] for no lore
lore = [
"&6(⌐■_■)ノ♪ Nobody's going to touch my stuff!",
]
# Add price when using /ps get
# Must have compatible economy plugin (requires Vault, ie. Essentials)
price = 0.0
# Whether or not to allow crafting this item using a custom recipe
# Useful to allow crafting the item when restrict_obtaining is set to true
allow_craft_with_custom_recipe = true
# Specify the custom crafting recipe below
# You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
# If you want air, you can just leave the spot as ""
custom_recipe = [
["STONE", "STONE", "STONE"],
["STONE", "DIAMOND_BLOCK", "STONE"],
["STONE", "STONE", "STONE"]
]
# Amount of the protection item to give when crafted
recipe_amount = 1
[economy]
# Taxes must be enabled in config.toml first (tax-enabled)
# The amount to tax the region per tax cycle.
tax_amount = 0.0
# The amount of seconds between tax cycles. Set to -1 to disable taxes.
tax_period = -1
# Amount of time to pay taxes in seconds after tax cycle before there is punishment.
tax_payment_time = 86400
# Automatically set the player that created the region as the taxpayer.
start_with_tax_autopay = true
[behaviour]
# Hide protection stone right away when placed?
auto_hide = false
# Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
auto_merge = false
# Disable returning the block when removed/unclaimed?
no_drop = false
# Prevents piston pushing of the block. Recommended to keep as true.
prevent_piston_push = true
# Prevents the block from being destroyed when exploded.
# Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
prevent_explode = true
# Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
# prevent_explode must be false for this to work.
destroy_region_when_explode = false
# Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
# This was the old behaviour to prevent natural obtaining of the protection stone.
# Recommended to keep false if "Restrict Obtaining" (the new way) is true
prevent_silk_touch = false
# Set cost for when a protection block is placed (separate from /ps get cost)
cost_to_place = 0.0
[player]
# Whether or not to allow breaking the protection block with a shift-right click
# Useful if the protection block is unbreakable (bedrock, command block), etc.
allow_shift_right_break = false
# Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
# Does not prevent entry, use the flag "entry deny" for preventing entry.
# Bypass with protectionstones.tp.bypasstp
prevent_teleport_in = false
# Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
# Option to teleport only if player stands still.
# Can override with permission protectionstones.tp.bypasswait
no_moving_when_tp_waiting = true
tp_waiting_seconds = 0
# Whether or not to prevent obtaining this block through /ps get.
# Ignored with protectionstones.admin
prevent_ps_get = false
# Extra permission required to place this specific protection block (you still need protectionstones.create)
# Also applies to /ps get (you still need protectionstones.get)
# '' for no extra permission
permission = ''
[event]
# Events section
# ~~~~~~~~~~~~~~
# For each line on events, it is the format 'type: action'
# The following are accepted types:
# player_command - Execute command by player that caused event (won't execute if not applicable)
# console_command - Execute command by console
# message - Send message to player or console if applicable (colour support with &)
# global_message - Send message to all players and console (colour support with &)
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Whether or not to enable event tracking (API events will still be enabled)
enable = false
# Execute commands when a region is created (ex. player place protection block)
on_region_create = [
'global_message: &l%player% created the region %region%!',
]
# Execute commands when a region is destroyed (ex. when player destroy protection block)
on_region_destroy = [
'console_command: say %player% has destroyed region %region%!',
]
Pytanie
__Piesiu__ 1
Witam Mam problem z konfiguracją Protection Stones ponieważ jeśli zmienie wielkość cuboid Plugin przestaje działać ale na liście /pl widać że jest na zielono Prosze o pomoc
Mój config jest poniżej
# Define your protection block below # Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # -------------------------------------------------------------------------------------------------- # If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch") # To use custom player heads, you need the base16 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:". # To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes. # When you have the value, you can set the type to "PLAYER_HEAD:value" type = "EMERALD_ORE" # Another way to refer to the protection stone # Can be used for /ps give and /ps get # Must be one word (no spaces) alias = "25" # Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes. # Other ways to obtain this block (ex. mining) will not work as a protection stone. # Useful to allow the protection block to only be obtained from a shop or command. # Set to "false" if you want to allow players to obtain a protection stone naturally restrict_obtaining = true # Enable or disable the use of this protection stone in specific worlds # "blacklist" mode prevents this protect block from being used in the worlds in "worlds" # "whitelist" mode allows this protect block to only be used in the worlds in "worlds" # Can be overriden with protectionstones.admin permission (including OP)! world_list_type = "blacklist" worlds = [ "exampleworld1", "exampleworld2" ] # Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist) # The block will place normally, without PS behaviour. prevent_block_place_in_restricted_world = true [region] # Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region # You will probably have to change this between blocks, since the region sizes will be different # Set to -1 for no minimum, but will still check for overlapping regions distance_between_claims = 50 # Protection radius of block # Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256. # Turn "allow_merging_regions" in config.toml to false if editing the y_radius to not be -1 x_radius = 25 y_radius = -1 z_radius = 25 # Offset the protection block # If you would like to make the protection block not be at the center of new regions, you can offset it here # ex. x_offset = 16, y_offset = 0, z_offset = 16 would make it at the corner of a created region x_offset = 0 y_offset = 0 z_offset = 0 # How many blocks to offset the default location of /ps home from the protection block home_x_offset = 0.0 home_y_offset = 1.0 home_z_offset = 0.0 # Specify the default flags to be set when a new protected region is created. # Can use -g [group] before the flag to set group flags (ex. -g members pvp deny). # Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell). flags = [ "pvp deny", "tnt deny", "greeting &7Wchodzisz na teren gracz &6%player%", "farewell &cOpuszczasz teren gracz &6%player%", "greeting-action &7Wchodzisz na teren gracz &6%player%", "farewell-action &cOpuszczasz teren gracz &6%player%", "creeper-explosion deny", ] # List all the flags that can be set by region owners. # If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group) # "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks. allowed_flags = [ "-g all pvp", "greeting", "greeting-title", "greeting-action", "farewell", "farewell-title", "farewell-action", "mob-spawning", "tnt", "creeper-explosion", ] # Which flags to hide from /ps info hidden_flags_from_info = [ "ps-merged-regions", "ps-merged-regions-types", "ps-block-material", "ps-price", "ps-landlord", "ps-tenant", "ps-rent-period", "ps-rent-last-paid", "ps-for-sale", "ps-rent-settings", "ps-tax-payments-due", "ps-tax-last-payment-added", "ps-tax-autopayer" ] # Default priority type for this block type protection stone priority = 0 # Whether or not to allow creation of regions that overlap other regions you don't own # This is dangerous, so think about this carefully if you set it to true. allow_overlap_unowned_regions = false # Whether or not to allow players to create other regions that overlap this region. # "owner" - only allow owners to overlap this (default) # "member" - allow members and owners to overlap this region type. (useful for city plots) # "all" - allow all players to overlap this region type. # allow_overlap_unowned_regions does not need to be true for this to work. allow_other_regions_to_overlap = "owner" # Whether or not to allow this regions created with this block to merge with other regions # allow_merging_regions must be set to true in config.toml allow_merging = true [block_data] # Name given to protection block when obtained with /ps give or /ps get # Also affects custom crafted items (see custom_recipe) # Leave as '' for no name display_name = "&a&m<---&r&b 16x16 &6Cuboid &r&a&m--->" # Lore given to protection block when obtained with /ps give or /ps get # Also affects custom crafted items (see custom_recipe) # Leave as [] for no lore lore = [ "&6(⌐■_■)ノ♪ Nobody's going to touch my stuff!", ] # Add price when using /ps get # Must have compatible economy plugin (requires Vault, ie. Essentials) price = 0.0 # Whether or not to allow crafting this item using a custom recipe # Useful to allow crafting the item when restrict_obtaining is set to true allow_craft_with_custom_recipe = true # Specify the custom crafting recipe below # You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias # If you want air, you can just leave the spot as "" custom_recipe = [ ["STONE", "STONE", "STONE"], ["STONE", "DIAMOND_BLOCK", "STONE"], ["STONE", "STONE", "STONE"] ] # Amount of the protection item to give when crafted recipe_amount = 1 [economy] # Taxes must be enabled in config.toml first (tax-enabled) # The amount to tax the region per tax cycle. tax_amount = 0.0 # The amount of seconds between tax cycles. Set to -1 to disable taxes. tax_period = -1 # Amount of time to pay taxes in seconds after tax cycle before there is punishment. tax_payment_time = 86400 # Automatically set the player that created the region as the taxpayer. start_with_tax_autopay = true [behaviour] # Hide protection stone right away when placed? auto_hide = false # Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true auto_merge = false # Disable returning the block when removed/unclaimed? no_drop = false # Prevents piston pushing of the block. Recommended to keep as true. prevent_piston_push = true # Prevents the block from being destroyed when exploded. # Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed) prevent_explode = true # Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers. # prevent_explode must be false for this to work. destroy_region_when_explode = false # Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops # This was the old behaviour to prevent natural obtaining of the protection stone. # Recommended to keep false if "Restrict Obtaining" (the new way) is true prevent_silk_touch = false # Set cost for when a protection block is placed (separate from /ps get cost) cost_to_place = 0.0 [player] # Whether or not to allow breaking the protection block with a shift-right click # Useful if the protection block is unbreakable (bedrock, command block), etc. allow_shift_right_break = false # Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit) # Does not prevent entry, use the flag "entry deny" for preventing entry. # Bypass with protectionstones.tp.bypasstp prevent_teleport_in = false # Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0. # Option to teleport only if player stands still. # Can override with permission protectionstones.tp.bypasswait no_moving_when_tp_waiting = true tp_waiting_seconds = 0 # Whether or not to prevent obtaining this block through /ps get. # Ignored with protectionstones.admin prevent_ps_get = false # Extra permission required to place this specific protection block (you still need protectionstones.create) # Also applies to /ps get (you still need protectionstones.get) # '' for no extra permission permission = '' [event] # Events section # ~~~~~~~~~~~~~~ # For each line on events, it is the format 'type: action' # The following are accepted types: # player_command - Execute command by player that caused event (won't execute if not applicable) # console_command - Execute command by console # message - Send message to player or console if applicable (colour support with &) # global_message - Send message to all players and console (colour support with &) # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Whether or not to enable event tracking (API events will still be enabled) enable = false # Execute commands when a region is created (ex. player place protection block) on_region_create = [ 'global_message: &l%player% created the region %region%!', ] # Execute commands when a region is destroyed (ex. when player destroy protection block) on_region_destroy = [ 'console_command: say %player% has destroyed region %region%!', ]
Edytowane przez LeKuLaUsuwam formatowanie, wstawiam w code.
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