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default:
    pages: "Page $current$ of $max$"
    currently: Currently
errors:
    argumentslength: "Number of arguments does not match the correct amount!"
    packagenotfound: "Couldn't fetch $package$ package!"
    classnotfound: "Couldn't fetch $package$ class $class$!"
    gameexists: "A game with this name already exists!"
    gamenotfound: "The game '$game$' could not be found!"
    gamenotfoundsimple: "Game not found!"
    playeramount: "The maxium of players can't be lower than 1 or higher than 24!"
    teamcolornotallowed: "The given Team color isn't a allowed color"
    teamnamelength: "Team name must have between 2 and 20 characters!"
    teamnotfound: "The given team was not found!"
    notingame: "You are currently not in a game!"
    bedtargeting: "You have to target or stand on a block of the configured 'game-block' type!"
    regionargument: "Your location argument has to be 'loc1' or 'loc2'!"
    spawnerargument: "The resource parameter has to be a valid configured resource!"
    blockdownnotfound: "The block you're standing on was not found!"
    gamenotrunning: "Game isn't running!"
    bungeenoserver: "Bungeecord Servers wasn't set properly! Talk to the server administrator!"
    cantstartagain: "Game is running! You can't start a running game again!"
    startoutofwaiting: "Game have to be started out of the waiting mode!"
    cantjoingame: "You can't join a running or stopped game!"
    lobbyongameworld: "Lobby can't be on the game world!"
    gamenotloaded: "Couldn't start up the game!"
    gameloaderror: "Loading game '$game$' throws an error!"
    regionnotfound: "Region file does not exists!"
    savesign: "Couldn't create a new sign config file!"
    nogames: "No games found!"
    notenoughress: "You didn't have enough ressource to buy this item!"
    teamnameinuse: "Team name is already in use!"
    minplayersmustnumber: "Min players must be a number!"
    toolongregionname: "Maximum length of region name are 15 characters!"
    notwhilegamerunning: "Cannot do that while game is running!"
    notwhileingame: "Cannot do that while you're in a running game!"
    teamnotfound: "Team not found!"
    timeincorrect: "Time has to be a number (0 ... 23000), 'day' or 'night'!"
    minplayersnumeric: "The min-players parameter must be numeric!"
    notinair: "You're not in the air!"
    teamfull: "The team is full, please reopen the team selection menu!"
    novalidmaterial: "Given block type (material) isn't correct!"
    wrongvalueonoff: "Wrong Parameter! Use true,on,1 to turn on - Use false,off,0 to turn off!"
    playernotfound: "Given player was not found or isn't online!"
    notingameforkick: "You must be in a game to kick a player!"
    playernotingame: "Given player is not in this game!"
    mustbeinlobbyworld: "You must be in the lobby world of the game"
    addteamjoincancel: "The adding of team join was cancelled!"
    entitynotcompatible: "This entity is not compatible with team join!"
success:
    gameadded: "New game '$game$' successfully added!"
    teamadded: "Team '$team$' successfully added!"
    joined: "You successfully joined the game!"
    left: "You successfully left the game!"
    saved: "Game was successfully saved!"
    bedset: "You sucessfully set the respawn block of team $team$!"
    regionset: "Game region location $location$ for Game $game$ was set successfully!"
    spawnset: "Spawn location for Team $team$ was set successfully!"
    spawnerset: "Ressource spawn location for $name$ was set successfully!"
    stopped: "Game successfully stopped!"
    lobbyset: "Lobby was set successfully!"
    gameloaded: "Game '$game$' successfully loaded!"
    reloadconfig: "Reload successful!"
    teamremoved: "Team was successfully removed!"
    gameremoved: "Game was successfully removed!"
    spawnercleared: "All ressource spawners has been removed!"
    gamerun: "You started the game, players can now join!"
    timeset: "Game time was successfully set!"
    regionnameset: "Region name was set successfully!"
    minplayersset: "Min players was set successfully!"
    mainlobbyset: "Mainlobby was set successfully!"
    gametimeset: "Game time was set successfully!"
    materialset: "The respawn block type (material) was set succesfully!"
    builderset: "The builder for the map was set successfully and will display in title!"
    autobalanceseton: "Autobalance was successfully turned on!"
    autobalancesetoff: "Autobalance was successfully turned &coff&a!"
    selectteamjoinentity: "Now do a right click on the entity you want to use as team join!"
    teamjoinadded: "Entity was successfully marked as team selection for team $team$"
    holoremoved: "Hologram-Statistic successfully removed!"
gamecheck:
    LOC_NOT_SET_ERROR: "Locations for the region were not set properly!"
    TEAM_SIZE_LOW_ERROR: "You have to set more teams!"
    NO_RES_SPAWNER_ERROR: "You didn't set any resource spawner!"
    NO_LOBBY_SET: "You didn't set a lobby!"
    TEAMS_WITHOUT_SPAWNS: "There are team(s) without a spawn location!"
    NO_ITEMSHOP_CATEGORIES: "No itemshop categories found!"
    NO_MAIN_LOBBY_SET: "You didn't set a main lobby even though you did set 'tomainlobby' to true"
    TEAM_NO_WRONG_BED: "One or more teams have no bed set!"
    TEAM_NO_WRONG_TARGET: "One or more teams have no respawn block set!"
ingame:
    teams: "Teams"
    all: "All"
    record: "&e$record$&a is the record on this map!"
    record-with-holders: "&aThe record on this map is &e$record$&a and is held by: $holders$"
    newrecord: "&aTeam $team$&a set a new record: &6$record$"
    record-nobeddestroy: "&cRecord won't be saved, because no bed was destroyed!"
    teamwon: "Congratulations! Team $team$ won!"
    draw: "The game ends with a draw!"
    serverrestart: "Server restart in $sec$ second(s)!"
    gamestarting: "Game starting ..."
    gamestarted: "Game '$game$' has just started!"
    backtolobby: "Back to lobby in $sec$ second(s)!"
    spectator: "Spectator"
    spectate: "&aSpectate"
    teamchest: "Team chest"
    noturteamchest: "This chest isn't a chest of your team!"
    protectionleft: "Invulnerable for &c$length$&f second(s)!"
    protectionend: "You're now &cvulnerable&f again!"
    team-dead: "Team $team$ was destroyed!"
    no-friendlybreak: "&cCan't break block under team-member!"
    teamchestdestroy: "&cOne of your teamchest(s) has been destroyed!"
    title:
        map-builder: "Built by $builder$"
        win-title: "&6Congratulations!"
        win-subtitle: "$team$&6 won in &e$time$"
    shop:
        name: "Itemshop"
        newshop: "Use new shop"
        oldshop: "Use old shop"
        fullstackpershift: Multiply stacks per shift click
        onestackpershift: One stack per shift click
    player:
        left: "Player $player$ has left the game!"
        died: "$player$ died!"
        killed: "$killer$ killed $player$!"
        kicked: "$player$ was kicked!"
        waskicked: "You were kicked from the game!"
    blocks:
        ownbeddestroy: "You can't destroy your own bed!"
        beddestroyed: "$player$ destroyed bed of team $team$!"
    specials:
        rescue-platform:
            left: "There are &c$time$&f second(s) left until you can use the next rescue platform!"
        trap:
            trapped: "&eSomeone went into a &ctrap&e of your team!"
        protection-wall:
            left: "There are &c$time$&f second(s) left until you can use the next protection wall!"
            not-usable-here: "You cannot use the protection wall here!"
        warp-powder:
            cancelled: "&cYour teleport was cancelled!"
            start: "You will be teleported in &c$time$&f second(s). Don't move!"
            cancel: "&4Cancel teleport"
            multiuse: "&cYou started a teleportation already!"
        tntsheep:
            no-target-found: "No target player was found!"
        tracker:
            no-target-found: "No target player was found!"
            target-found: "$player$ is $blocks$ block(s) away from you."
lobby:
    countdown: "Game will start in $sec$ second(s)!"
    countdowncancel: "More players needed. Countdown was cancelled!"
    cancelcountdown:
        TEAMS_HAVE_PLAYERS: "Minimum one team got no players. Countdown cancelled!"
        PLAYERS_IN_GAME: "More players needed. Countdown cancelled!"
        ENOUGH_TEAMS_AND_PLAYERS: "Only one team have players or more players are needed. Countdown cancelled!"
    chooseteam: "Choose a team"
    startgame: "Start game"
    gamefull: "Game is full!"
    gamefullpremium: "The game is full of premium players already!"
    teamjoined: "You successfully joined the team $team$"
    leavegame: "Leave game"
    playerjoin: "Player $player$ joined the game!"
    kickedbyvip: "You were kicked by a vip player which has joined the full game!"
    moreplayersneeded: "$count$ more players needed."
    moreplayersneeded-one: "$count$ more player needed."
    notenoughplayers-rule0: "More players are needed to start the game!"
    notenoughplayers-rule1: "Every team needs one ore more players to start the game!"
sign:
    firstline: "&6[Bedwars]"
    players: "Players"
    gamestate:
        stopped: "&4Stopped!"
        waiting: "&aWaiting ..."
        running: "&9Running!"
        full: "Full!"
stats:
    header: "Bedwars Stats"
    kd: "K/D"
    statsnotfound: "Statistics of $player$ not found!"
    name: "Name"
    kills: "Kills"
    deaths: "Deaths"
    wins: "Wins"
    loses: "Loses"
    score: "Scores"
    destroyedBeds: "Destroyed Beds"
    games: "Games"
ressources:
    gold: "&6Gold"
    iron: "&7Iron"
    bronze: "&4Bronze"
commands:
    addgame:
        name: "Add Game"
        desc: "Adds a new game"
    addteam:
        name: "Add Team"
        desc: "Adds a team to a specific game"
    join:
        name: "Join Game"
        desc: "Joins a specific game"
    leave:
        name: "Leave Game"
        desc: "Leave the current game"
    save:
        name: "Save Game"
        desc: "Saves a game (and map) to config file(s)"
    settarget:
        name: "Set target"
        desc: "Sets the location of a team's target block"
    setbed:
        name: "Set bed (synonym for settarget)"
        desc: "Sets the location of a team's bed block (Synonym for settarget)"
    setlobby:
        name: "Set lobby"
        desc: "Sets the location of the gamelobby"
    setregion:
        name: "Sets a region point"
        desc: "Sets a region point for the game"
    setspawn:
        name: "Sets a team spawn"
        desc: "Sets the spawn of the given team"
    setspawner:
        name: "Set spawner"
        desc: "Sets a spawner location of a specific ressource"
    start:
        name: "Start game"
        desc: "Starts a game"
    stop:
        name: "Stop game"
        desc: "Stops a game"
    help:
        name: "Show Help"
        desc: "Display information about the plugin and its commands"
    reload:
        name: "Reload"
        desc: "Reloads the configurations and translations"
    setmainlobby:
        name: "Set main lobby"
        desc: "Sets the main lobby of a game (is needed when mainlobby-enabled is set to true)"
    list:
        name: "List games"
        desc: "Lists all available games"
    regionname:
        name: "Set region name"
        desc: "Sets an individual region name (instead of world name)"
    removeteam:
        name: "Remove team"
        desc: "Removes a team from the game (only in stopped mode)"
    removegame:
        name: "Remove game"
        desc: "Removes a game and every configuration"
    clearspawner:
        name: "Clear spawners"
        desc: "Removes all spawners from the game. Saving needed."
    gametime:
        name: "Set game time"
        desc: "Sets the game time which should be used in the game-world"
    stats:
        name: "Statistics"
        desc: "Shows your statistics"
    setbuilder:
        name: "Sets builder of map"
        desc: "Sets the builder of the map which will be display in the title when game starts."
    setgameblock:
        name: "Set game block"
        desc: "Sets the game block type for this game which should be used instead of the 'game-block' configuration. Write 'DEFAULT' as type to use the type of config again"
    setautobalance:
        name: "Set autobalance"
        desc: "If 'global-autobalance' is set to 'false', with this command you can set team-autobalance per game to on or off!"
    kick:
        name: "Kick player"
        desc: "Kicks a player from the current game!"
    addteamjoin:
        name: "Add team selection"
        desc: "Mark a creature which can be used to join a specific team!"
    addholo:
        name: "Add hologram location"
        desc: "A hologram statistic will be added at the current position!"
    removeholo:
        name: "Remove hologram location"
        desc: "When the command was executed, the player can right-click the hologram which should be removed."
        explain: "Perform a left click within 10 seconds on the hologram you want to remove."

Na polski przetlumaczyc ale te no explain name ma tak zostać

Edytowane przez LjayPL789
Odnośnik do komentarza
https://skript.pl/temat/39051-czytaj-poni%C5%BCej/
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