command /osiagniecia [<text>] [<text>] [<player>]: trigger: if arg 1 is not set: send "&fOsiagniecia:" send "&a&l180'tka" send "&a&l2x180'tka" send "&a&l3x180'tka" send "&a&lSkoki na 4 kratki" stop if arg 1 is "1x180": if arg 2 is "ustaw": set {1x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l1x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {1x180.dolacz.%player%} to true teleport arg 3 to {1x180.parkour} if arg 1 is "2x180": if arg 2 is "ustaw": set {2x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l2x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {2x180.dolacz.%player%} to true teleport arg 3 to {2x180.parkour} if arg 1 is "3x180": if arg 2 is "ustaw": set {3x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l3x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {3x180.dolacz.%player%} to true teleport arg 3 to {3x180.parkour} if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%" on walking on green stained clay: if block underneath event-block is anvil: if {1x180.dolacz.%player%} is true: if {1x180.parkour} is false: set {1x180.parkour} to true set {1x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&l180'tka" stop on walking on yellow stained clay: if block underneath event-block is anvil: if {2x180.dolacz.%player%} is true: if {2x180.parkour} is false: set {2x180.parkour} to true set {2x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpodwojna 180'tka" stop on walking on red stained clay: if block underneath event-block is anvil: if {3x180.dolacz.%player%} is true: if {3x180.parkour} is false: set {3x180.parkour} to true set {3x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpotrojna 180'tka" stop
Pytanie
xNawi 55
Errory pokazują, że coś jest źle w tym gui ;c
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