load:
set {loc1} and {loc2} to {spawn}
add 50 to z-loc of {loc1}
add 50 to x-loc of {loc1}
add 256 to y-loc of {loc1}
remove 50 from z-loc of {loc2}
remove 50 from x-loc of {loc2}
on any move:
if world of player is world of {spawn}:
if player is not within {loc1} and {loc2}:
teleport player to {spawn}
Mógłby mi ktoś przerobić ten skrypt aby działał na szkieleta nazwanego "x", a nie na gracza?
Pytanie
UnioNS 5
load: set {loc1} and {loc2} to {spawn} add 50 to z-loc of {loc1} add 50 to x-loc of {loc1} add 256 to y-loc of {loc1} remove 50 from z-loc of {loc2} remove 50 from x-loc of {loc2} on any move: if world of player is world of {spawn}: if player is not within {loc1} and {loc2}: teleport player to {spawn}Mógłby mi ktoś przerobić ten skrypt aby działał na szkieleta nazwanego "x", a nie na gracza?
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