every 1 seconds:
loop all players:
if "%loop-player's world%" is "world":
loop {worldborder::*}:
if distance between {worldborders.spawn} and loop-player is less than 1000:
else:
if distance between loop-value-2 and loop-player is less than 250:
stop
if distance between loop-value-2 and loop-player is more than 250:
if {brids::*} contains loop-player:
else:
remove wither from loop-player
apply wither 2 to loop-player for 5 seconds
Wersja 1.13.2
Proszę o pomoc
chce zrobić gdy jakaś zmienna się zgadza z eventem
if distance between loop-value-2 and loop-player is less than 250:
wyłączała drugi event
if distance between loop-value-2 and loop-player is more than 250:
Pytanie
Nihksa 3
every 1 seconds: loop all players: if "%loop-player's world%" is "world": loop {worldborder::*}: if distance between {worldborders.spawn} and loop-player is less than 1000: else: if distance between loop-value-2 and loop-player is less than 250: stop if distance between loop-value-2 and loop-player is more than 250: if {brids::*} contains loop-player: else: remove wither from loop-player apply wither 2 to loop-player for 5 secondsWersja 1.13.2
Proszę o pomoc
chce zrobić gdy jakaś zmienna się zgadza z eventem
if distance between loop-value-2 and loop-player is less than 250:wyłączała drugi event
if distance between loop-value-2 and loop-player is more than 250:
Edytowane przez LeQuLaWstawiam w code.
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https://skript.pl/temat/35646-stop-w-every-seconds-nie-dzia%C5%82a/Udostępnij na innych stronach
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