Witam, potrzebuje dopisać fortunki do tego wersja mc 1.13.2
Spoiler
variables:
{bloki_diament.%player%} = 0
{bloki_emerald.%player%} = 0
{bloki_zelazo.%player%} = 0
{bloki_zloto.%player%} = 0
{wykopanestone.%player%} = 0
{wykopanecobbleesone.%player%} = 0
{obsidian.%player%} = 0
{szansa_red.%player%} = 0
{szansa_wen.%player%} = 0
{cobblestone.%player%} = true
{drop.%player%.punkty} = 0
{drop.%player%.lvl} = 1
options:
tag: &8[&2Drop&8]
szansa_blok_diament: 0.15
szansa_blok_emerald: 0.5
szansa_blok_zelazo: 0.7
szansa_blok_zloto: 0.3
szansa_obs: 0.1
szansa_red: 1.0
szansa_wen: 1.0
on break of stone or cobblestone:
if {cobblestone.%player%} is false:
cancel event
set event-block to air
on mine of stone:
if player's gamemode is survival:
add 1 to {wykopanestone.%player%}
drop 1 exp
chance of {@szansa_blok_diament}%:
drop 1 diamond
add 1 to {bloki_diament.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_emerald}%:
drop 1 emerald
add 1 to {bloki_emerald.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_zelazo}%:
drop 1 iron ingot
add 1 to {bloki_zelazo.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_zloto}%:
drop 1 gold ingot
add 1 to {bloki_zloto.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_obs}%:
drop 1 obsidian
add 1 to {obsidian.%player%}
add 2 to {drop.%player%.punkty}
chance of {@szansa_red}%:
drop 1 redstone dust
add 1 to {szansa_red.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_wen}%:
drop 1 coal
add 1 to {szansa_wen.%player%}
add 1 to {drop.%player%.punkty}
on mine of cobblestone:
if player's gamemode is survival:
add 1 to {wykopanecobbleesone.%player%}
drop 1 exp
chance of {@szansa_blok_diament}%:
drop 1 diamond
add 1 to {bloki_diament.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_emerald}%:
drop 1 emerald
add 1 to {bloki_emerald.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_zelazo}%:
drop 1 iron ingot
add 1 to {bloki_zelazo.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_blok_zloto}%:
drop 1 gold ingot
add 1 to {bloki_zloto.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_obs}%:
drop 1 obsidian
add 1 to {obsidian.%player%}
add 2 to {drop.%player%.punkty}
chance of {@szansa_red}%:
drop 1 redstone dust
add 1 to {szansa_red.%player%}
add 1 to {drop.%player%.punkty}
chance of {@szansa_wen}%:
drop 1 coal
add 1 to {szansa_wen.%player%}
add 1 to {drop.%player%.punkty}
if {drop.%player%.lvl} is 1:
if {drop.%player%.punkty} is larger than 1000:
set {drop.%player%.lvl} to 2
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &72 &6poziom kopania!"
if {drop.%player%.lvl} is 2:
if {drop.%player%.punkty} is larger than 2000:
set {drop.%player%.lvl} to 3
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &73 &6poziom kopania!"
if {drop.%player%.lvl} is 3:
if {drop.%player%.punkty} is larger than 4000:
set {drop.%player%.lvl} to 4
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &74 &6poziom kopania!"
if {drop.%player%.lvl} is 4:
if {drop.%player%.punkty} is larger than 6000:
set {drop.%player%.lvl} to 5
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &75 &6poziom kopania!"
broadcast "&cGracz: &6%player% ma juz 5 poziom! Gratulacje!"
if {drop.%player%.lvl} is 5:
if {drop.%player%.punkty} is larger than 8000:
set {drop.%player%.lvl} to 6
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &76 &6poziom kopania!"
broadcast "&cGracz: &6%player% &cawansowal na ostatni poziom! Gratulacje!"
if {drop.%player%.lvl} is 6:
if {drop.%player%.punkty} is larger than 10000:
set {drop.%player%.lvl} to 7
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &77 &6poziom kopania!"
if {drop.%player%.lvl} is 7:
if {drop.%player%.punkty} is larger than 12000:
set {drop.%player%.lvl} to 8
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
if {drop.%player%.lvl} is 8:
if {drop.%player%.punkty} is larger than 14000:
set {drop.%player%.lvl} to 9
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &79 &6poziom kopania!"
if {drop.%player%.lvl} is 9:
if {drop.%player%.punkty} is larger than 16000:
set {drop.%player%.lvl} to 10
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
broadcast "&cGracz: &6%player% &cawansowal na ostatni poziom! Gratulacje!"
if {drop.%player%.lvl} is 10:
if {drop.%player%.punkty} is larger than 18000:
set {drop.%player%.lvl} to 11
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
if {drop.%player%.lvl} is 11:
if {drop.%player%.punkty} is larger than 20000:
set {drop.%player%.lvl} to 12
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
if {drop.%player%.lvl} is 12:
if {drop.%player%.punkty} is larger than 22000:
set {drop.%player%.lvl} to 13
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
if {drop.%player%.lvl} is 13:
if {drop.%player%.punkty} is larger than 12000:
set {drop.%player%.lvl} to 14
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &78 &6poziom kopania!"
if {drop.%player%.lvl} is 14:
if {drop.%player%.punkty} is larger than 22000:
set {drop.%player%.lvl} to 15
execute console command "/playsound random.levelup %player%"
send "&6Gratulacje: awansowales na &710 &6poziom kopania!"
send "&cNie długo beda wiecej poziomow Przepraszamy :("
broadcast "&cGracz: &6%player% &cawansowal na ostatni poziom! Gratulacje!"
on mine of any ore:
cancel event
drop 1 cobblestone
set block to air
on mine of emerald ore:
cancel event
drop 1 cobblestone
set block to air
command /punkty:
trigger:
if {drop.%player%.lvl} is 1:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c100&7, Aktualnie masz 1 poziom."
if {drop.%player%.lvl} is 2:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c200&7, Aktualnie masz 2 poziom."
if {drop.%player%.lvl} is 3:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c400&7, Aktualnie masz 3 poziom."
if {drop.%player%.lvl} is 4:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c600&7, Aktualnie masz 4 poziom."
if {drop.%player%.lvl} is 5:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c800&7, Aktualnie masz 5 poziom."
if {drop.%player%.lvl} is 6:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1000&7, Aktualnie masz 6 poziom."
if {drop.%player%.lvl} is 7:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1200&7, Aktualnie masz 7 poziom."
if {drop.%player%.lvl} is 8:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1400&7, Aktualnie masz 8 poziom."
if {drop.%player%.lvl} is 9:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1600&7, Aktualnie masz 9 poziom."
if {drop.%player%.lvl} is 10:
send "&7Twoja ilosc punktow to: &c%{drop.%player%.punkty}%&7/&c1800&7, Aktualnie masz 10 poziom."
command /stone:
aliases: kamien, drop, cobblestone
trigger:
open chest with 1 rows named "&5Drop" to player
wait 1 tick
format SLOT 1 of player with 1 of diamond named "&bDiament" with lore "&6» &cSzansa:&7 {@szansa_blok_diament}%%" to be unstealable
format SLOT 2 of player with 1 of emerald named "&aEmerald" with lore "&6» &cSzansa:&7 {@szansa_blok_emerald}%%" to be unstealable
format SLOT 3 of player with 1 of iron ingot named "&7Zelazo" with lore "&6» &cSzansa:&7 {@szansa_blok_zelazo}%%" to be unstealable
format SLOT 4 of player with 1 of gold ingot named "&6Zloto" with lore "&6» &cSzansa:&7 {@szansa_blok_zloto}%%" to be unstealable
format SLOT 5 of player with 1 of obsidian named "&5Obsidian" with lore "&6» &cSzansa:&7 {@szansa_obs}%%" to be unstealable
format SLOT 6 of player with 1 of redstone dust named "&4RedStone" with lore "&6» &cSzansa:&7 {@szansa_red}%%" to be unstealable
format SLOT 7 of player with 1 of coal named "&5Wengiel" with lore "&6» &cSzansa:&7 {@szansa_wen}%%" to be unstealable
command /statystyki [<text>]:
aliases: staty, stats
trigger:
if arg 1 is not set:
send ""
send " &cStatystyki gracza: &a%player%"
send ""
send "&cWykopane diamenty: &7%{bloki_diament.%player%}%"
send "&cWykopane emeraldy: &7%{bloki_emerald.%player%}%"
send "&cWykopane zelazo: &7%{bloki_zelazo.%player%}%"
send "&cWykopane zloto: &7%{bloki_zloto.%player%}%"
send "&cWykopany obsidian: &7%{obsidian.%player%}%"
send "&cWykopany redstonda: &7%{szansa_red.%player%}%"
send "&cWykopany wengiel: &7%{szansa_wen.%player%}%"
send "&cLevel i punkty: &7%{drop.%player%.lvl}% &e(&7%{drop.%player%.punkty}%&e)"
send ""
send " &cStatystyki gracza: &a%player%"
send ""
stop
if arg 1 is player:
send ""
send " &cStatystyki gracza: &a%arg 1%"
send ""
send "&cWykopane diamenty: &7%{bloki_diament.%arg 1%}%"
send "&cWykopane emeraldy: &7%{bloki_emerald.%arg 1%}%"
send "&cWykopane zelazo: &7%{bloki_zelazo.%arg 1%}%"
send "&cWykopane zloto: &7%{bloki_zloto.%arg 1%}%"
send "&cWykopany obsidian: &7%{obsidian.%arg 1%}%"
send "&cWykopany redstonda: &7%{szansa_red.%arg 1%}%"
send "&cWykopany wengiel: &7%{szansa_wen.%arg 1%}%"
send "&cLevel i punkty: &7%{drop.arg 1.lvl}% &e(&7%{drop.%arg 1%.punkty}%&e)"
send ""
send " &cStatystyki gracza: &a%arg 1%"
send ""
stop
else:
send "&cNie ma takiego gracza na serwerze jak: &6%arg 1% &club go po prostu nie bylo!"
Pytanie
jndooo 9
Witam, potrzebuje dopisać fortunki do tego wersja mc 1.13.2
Edytowane przez knugiWstawiam w spoiler i kod.
Notatka dodana przez knugi
Odnośnik do komentarza
https://skript.pl/temat/33465-problem-z-dropem/Udostępnij na innych stronach
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