Witam ma taki problem ze mam taki kawałek skryptu...
on place black glazed terracotta:
loop {cub::*}:
if distance between player and loop-value is more than 150:
add location of block to {cub::%player%}
set {cuboids.%player%} to true
set {robiecuba.%player%} to true
wait 1 ticks
make console execute command "pex user %player% add worldguard.*"
wait 1 ticks
make console execute command "pex user %player% add worldedit.*"
execute player command "//pos1"
wait 1 ticks
execute player command "//pos2"
wait 1 ticks
execute player command "//expand 30 north"
wait 1 ticks
execute player command "//expand 30 east"
wait 1 ticks
execute player command "//expand 30 west"
wait 1 ticks
execute player command "//expand 30 south"
wait 1 ticks
execute player command "//expand 256 up"
wait 1 ticks
execute player command "//expand 256 down"
wait 1 ticks
execute player command "rg define cub%player%"
wait 1 ticks
execute player command "rg addowner cub%player% %player%"
wait 1 ticks
execute player command "rg flag cub%player% greeting &8>> &7Wchodzisz na teren gracza &a%player%"
wait 1 ticks
execute player command "rg flag cub%player% farewell &8>> &7Opuszczasz teren gracza &c%player%"
wait 1 ticks
make console execute command "pex user %player% remove worldguard.*"
wait 1 ticks
make console execute command "pex user %player% remove worldedit.*"
wait 1 ticks
set {robiecuba.%player%} to false
loop 100 times:
broadcast ""
broadcast "&7Gracz &a%player% &7stworzył działke &6VIP'a!"
broadcast " &aPogratuluj mu! :)"
broadcast ""
broadcast ""
Ma to działać na takiej zasadzie że gdy postawie blok to tworzy się tam cuboid i od tego bloku w regionie 150 kratek nie da się zrobić innego cuba... niestety nie działa to tak jak ja to chciałem : _ nie ma errorów.
Pytanie
Happy #noSkilL 0
Witam ma taki problem ze mam taki kawałek skryptu...
on place black glazed terracotta: loop {cub::*}: if distance between player and loop-value is more than 150: add location of block to {cub::%player%} set {cuboids.%player%} to true set {robiecuba.%player%} to true wait 1 ticks make console execute command "pex user %player% add worldguard.*" wait 1 ticks make console execute command "pex user %player% add worldedit.*" execute player command "//pos1" wait 1 ticks execute player command "//pos2" wait 1 ticks execute player command "//expand 30 north" wait 1 ticks execute player command "//expand 30 east" wait 1 ticks execute player command "//expand 30 west" wait 1 ticks execute player command "//expand 30 south" wait 1 ticks execute player command "//expand 256 up" wait 1 ticks execute player command "//expand 256 down" wait 1 ticks execute player command "rg define cub%player%" wait 1 ticks execute player command "rg addowner cub%player% %player%" wait 1 ticks execute player command "rg flag cub%player% greeting &8>> &7Wchodzisz na teren gracza &a%player%" wait 1 ticks execute player command "rg flag cub%player% farewell &8>> &7Opuszczasz teren gracza &c%player%" wait 1 ticks make console execute command "pex user %player% remove worldguard.*" wait 1 ticks make console execute command "pex user %player% remove worldedit.*" wait 1 ticks set {robiecuba.%player%} to false loop 100 times: broadcast "" broadcast "&7Gracz &a%player% &7stworzył działke &6VIP'a!" broadcast " &aPogratuluj mu! :)" broadcast "" broadcast ""
Ma to działać na takiej zasadzie że gdy postawie blok to tworzy się tam cuboid i od tego bloku w regionie 150 kratek nie da się zrobić innego cuba... niestety nie działa to tak jak ja to chciałem : _ nie ma errorów.
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