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Tłumaczenie artykułu "Minecraft 1.12"


Norbi

Rekomendowane odpowiedzi

Zachęcam do wrzucania w tym temacie przetłumaczonych części nowej wersji 1.12 :)

 

Spoiler

Nowości

Główne

  • Postępy
    • Zastępują osiągnięcia.
    • Mogą być tworzone przy użyciu JSONa
    • Interfejs bazowany na zakładkach.
      • 5 zakładek:
        • Minecraft: Życie i przygoda grze.
        • Przygoda: Przygoda, odkrywanie i walka.
        • Nether: Odkrywanie Netheru.
        • The End: Odkrywanie Endu.
        • Gospodarstwo: pożywienie i inne...
      • Opcje interfejsu są zapisywane w pamięci.
    • Wspiera nagrody z receptur, tablic generowania przedmiotów, doświadczenia i funkcji.
      • Tylko podstawowy postęp z nagrodą jest podstawowym "zadaniem", które daje doświadczenie.
    • Wyskakujące powiadomienie po zdobyciu postępu.
      • Smukły efekt pojawiana się.
      • Dwa różne kolory - żółty do normalnych postępów i różowy do "zadań".
  • Klawisze
    • Dodano możliwość zapisu paska w trybie kreatywnym.
    • Dodano skrót klawiaturowy do otworzenia menu postępów (podstawowo "L").
  • Tryb kreatywny
    • Dodano zakładkę "zapisane paski"
      • Można zapisać pasek szybkiego dostępu skrótem klawiaturowym C + 1-9 i możliwość załadowania ich skrótem X + 1-9.
      • Można zapisać maksymalnie 9 pasków.
      • Po zapisaniu pustego paska, pasek w zakładkach zostanie wyczyszczony i zwrócony w formie "informacyjnej kartki".
  • Funkcje
    • Added new function system, which are text files with the file extension .mcfunction in namespace:path/to/function/file
      • For example, running /function custom:example/test will refer to the function located at WORLDNAME/data/functions/custom/example/test.mcfunction.
    • Functions are a list of commands, one line per command (without a forward slash), with # comment support
  • JSON format
    • Added 'group' to recipe json format, to clump similar recipes together
    • Added new 'keybind' text component, to refer to the player's keybindings
  • Menu screen
    • Added the ability to see credits by clicking the copyright text
  • Narrator
    • CTRL + B toggles a text-to-speech engine that automatically reads player chat messages, including the name
      • Option to toggle narrator between: "off", "chat & system", "chat only", and "system messages only"
    • Shows a notification for toggling
    • The Narrator will not read commands or command outputs, nor will it read messages produced with /me
    • It displays a message whenever the Narrator isn't available
  • Recipe book
    • Catalogs recipes that are unlocked when the criteria are met
    • When a recipe is clicked, it will appear in the crafting grid, and can be crafted if materials are available
    • A shift-click ability puts all available materials in the crafting grid
    • A new white-and-gray colored notification pops up when the player unlocks new recipes
    • The pop-up notification that displays upon unlocking new recipes has an icon showing the items that can be crafted with the new recipes
    • If you search excitedze in the Recipe book, your language switches to Pirate Speak
  • Sounds
    • New note block sounds
      • Bone block = xylophone
      • Block of gold = bell
      • Clay = flute
      • Packed ice = chime
      • Wool = guitar
    • New sound effects
      • Parrots
      • Illusioners
      • Casting a fishing rod
      • Reeling in a fishing rod
      • Throwing an eye of ender
      • An eye of ender exploding or popping back into item form
      • Putting ender eye in end portal frames (dinging sound)
      • Completing the end portal and having the portal spawn (evil sound)
      • Boat paddles
      • Player drowning
      • Player burning
  • Splashes
    • "Don't feed chocolate to parrots!"
    • "The true meaning of covfefe"
      • Reference to a cryptic tweet from Donald Trump
    • "An illusion! What are you hiding?"
    • "Something's not quite right..."
      • The top two are references to Suramar City guards in wikipedia:World of Warcraft|World of Warcraft, who say these lines when a player, having an illusion on themself, goes nearby.
  • Tutorial hints
    • Only displayed once per device
      • Saved per player, stored in options.txt
        • Name: tutorialStep
        • List of criteria: movement, find_tree, punch_treeopen_inventorycraft_planks, and none.

Komendy

  • @s
    • Targets the executing entity, e.g: /execute @e[type=villager] ~ ~ ~ say @s
  • /advancement <grant|revoke|test> <player> <'advancement> [criterion]
    • Can grant, test or revoke advancements, and particular advancement criteria, for a given player
    • There are five modifiers to the command: "everything", "from", "until", "through", "only"
      • "everything" - all advancements, no specification required (same as "*")
      • "from" - this advancement, its children, and their children, etc
      • "until" - this advancement, its parent, and its parent, etc
      • "through" - both of the above
      • "only" - this advancement, and nothing else
    • Examples:
      • /advancement grant dinnerbone until story/elytra
      • /advancement revoke dinnerbone everything
  • function namespace:file
    • Runs a function once through the entity or command block which ran the /function command
      • Added new arguments:
        • if <selector> - runs the function only if the specified selector is found
        • unless <selector> - runs the function except when the specified selector is found
  • /recipe <give|take> [player] <name|*>
    • Can unlock, or lock, the given recipes for the given player
    • If * is specified, it will lock or unlock all recipes for the player
  • /reload
    • Command to reload advancements and loot tables from disk
    • This command is available to all opped players in single player and to all level 4 operators on a multiplayer server.
    • Cannot be run from a command block.

Gra

  • Gamerules
    • announceAdvancements
      • Defaults to true
      • Toggles announcing of advancements, replacing the old server.properties entry
    • doLimitedCrafting
      • Off by default
      • Enabling will only allow players to craft recipes they have unlocked
    • gameLoopFunction
      • A function to be executed once per tick
    • maxCommandChainLength
      • The default is 65536.
      • Determines the number at which the chain command block acts as a "chain".

Bloki

  • Concrete
    • Comes in the 16 traditional dye colors
    • Created when Concrete Powder comes into contact with still or flowing water
  • Concrete Powder
    • Comes in the 16 traditional dye colors
    • Gravity affected (like Sand and Gravel).
    • When it touches water, it turns into a Concrete block.
    • Craftable. Crafting: 4 Sand, 4 Gravel and one of any dye to get 8 Concrete Powder blocks. The recipe is shapeless.
  • Glazed Terracotta
    • Comes in the 16 traditional dye colors
    • Smelt any colored terracotta in a furnace to obtain the Glazed Terracotta of that color (not for regular terracotta).
    • Can be placed in 4 directions: North, South, West and East.
      • When placed down while facing the right directions, a repeating pattern can be created. For example, the white terracotta will create the pattern of a sun when 4 are placed down correctly.
    • Will not "stick" to slime blocks if attached to the side, top or bottom, but will if attached to the front or back.

Items

  • Knowledge Book
    • A green-colored book
    • Currently obtainable only with the /give @p knowledge_book command.
    • A Knowledge Book with a Recipes NBT tag, which contains a list of item IDs, will be consumed and unlock the specified items' recipes for any player that use it
      • Especially useful when /gamerule doLimitedCrafting is set to true
  • Spawn eggs
    • Parrot (new mob): Green with red dots.

Mobs

  • Illusioner
    • New illager.
    • Affects players with effect Blindness for 20 seconds then shoots with a bow.
      • Its blindness spell will only be cast if the regional difficulty is greater than 2.
    • Summons duplicates of itself.
      • All duplicates will show shooting animation, but only the real one can be hit and shoots the arrow
      • The original turns invisible
    • Does not currently have a spawn egg, so can only be summoned with /summon illusion_illager
    • Targets both the player and villagers
  • Parrots
    • Tamable with seeds
    • Fly around, but sit when "tired"
    • If fed cookies, the parrot dies.
      • Status effects poison particle effects are emitted, but they are not actually killed by poison
      • Displays the message Parrot was slain by <player>
    • Follow and crowd around nearby mobs
    • Imitates sounds of other mobs
    • Parrots dance if playing music on a nearby jukebox
    • Right-click action available:
      • Right-click on a tamed parrot tells it to sit down
    • Walking over/through/near a tamed parrot while crouching will cause it to sit on the player's shoulders
      • Will let go if the player jumps
      • Can fly with players during elytra flight
    • Have 6 health.
    • Come in red, blue, green, cyan and gray.

Changes

General

  • Achievements
    • Removed and replaced by advancements
  • Controls
    • Pressing {{key|F1}} will now hide all toast messages
  • Crafting
    • Closing the crafting interface with items inside will no longer drop the items in front of you, but will send them instead to the inventory.
  • Creative
    • Materials tab merged with Miscellaneous tab in creative mode.
  • Java version
    • This is the first version to use, and thus require, Java 8.<ref name="java 8">{{tweet|Dinnerbone|847408242233704448|Heads up modders: This snapshot is the first Minecraft version to require (and therefore use) Java 8. You can now finally use 7/8 features!|March 31, 2017}}</ref>
  • Language
    • Many pieces of text are now translatable, where previously they were hardcoded English
      • The full list of changes can be found /new translatable strings|here.
  • Movement
    • The player's body now entirely faces to the front, when moving backwards.<ref>{{bug|114900}}, resolved as "Works as Intended" – Maria Lemón, April 22, 2017</ref><ref>{{reddit|66s2px/in_17w16b_players_can_now_run_backwards_without|dglwcfv|It actually is a bug, it tries to rotate the body to the direction you are walking, but it can only do it so far, that is also why it basically picks a 'random direction'. Now it can actually understand when it is walking backwards and it stopped doing that weird behavior.|_Grum|April 22, 2017}}</ref>
      • Prior to this update, moving backwards would cause the player model to rotate one side, making it look like the player was strafing backwards somewhat.
  • NBT format
    • Improved NBT parsing in commands
      • Keys can now (optionally) be quoted, e.g: <code>"Motion":[0.0,0.0,0.0][/b]
      • Unquoted string values are now stricterthey can no longer contain spaces or special symbols, e.g: <code>CustomName:Test Test[/b]
      • Indices, which were previously optional in lists, are no longer allowed, e.g: <code>Motion:[0:7.3,1:1.0,2:3.1][/b]
      • Empty keys and values are no longer allowed
    • Improved error messagingnow points to where exactly the error occurred
  • Optimizations
    • Huge optimizations to creative inventory searching
    • Optimized chunk loading.
  • Splashes
    • "Now Java 6!" changed to "Now Java 8!"

Blocks

  • Banner
    • New palette texture.
    • "Chief fess" and "base fess" banners are now just "chief" and "base" banners.
  • Beds
    • Now you can sleep when a neutral Zombie Pigman is near.
    • Now you can bounce on the bed, albeit much less than with slime blocks
    • Now reduce (but not negate) fall damage when landed on
      • The player can survive a 41 block fall onto a bed
      • Any higher, and the second bounce will deal the remaining amount of damage to kill them
        • The player can create a platform around 7 blocks high beside the bed to land on to prevent death, in which case a player can survive a 45 block fall
    • Added colored beds which can be crafted with colored wool or by dying a white bed
    • Now a block entity, and each half can be colored individually using the NBT tag <code>color[/b]
    • Beds now display as blocks, unlike Pocket Edition|Pocket Editon beds. Now use a 3D item model instead of a 2D item because of the new colors
  • Command Block
    • Now executes all of the commands in a chain before scheduling them for the next tick
      • It is now possible to stop/modify the operation of a chain via commands and get results instantly (as opposed to getting them in a 1 tick delay)
    • Optimized error conditions in command blocks
    • Tab-completing command names in command blocks will no longer add a / prefix.
  • Fences, Cobblestone Walls, Glass Panes, and Iron Bars
    • Now connect to the back and underside of stairs
  • Hardened Clay
    • Renamed to terracotta
  • Magma Blocks
    • Are now able to burn infinitely, like Netherrack
  • Noteblocks
    • When placed ontop of a bone block, wool, clay, packed ice or gold block, the noteblock produces special sounds
  • Paintings
    • Will now try to place the largest possible in the available space it has
  • Shulker Box
    • Colors changed in accordance with the changes to other block colors
    • Purple shulker boxes unchanged
  • Stairs
    • The rear face and underside of stairs are now considered "solid"
    • Allows for torches, fences, iron bars, glass panes, Cobblestone Wall|walls, and Snow (layer)|snow layers to connect to them properly
  • Wool
    • New palette texture.

Items

  • Map
    • Dyed blocks such as banners and terracotta now have unique colors

Mobs

  • Sheep
    • New color palette for wool on body
  • Shulker
    • Colors changed in accordance with the changes to other block colors
    • Purple shulkers are left the same
  • Wither
    • Can no longer break end gateway blocks and piston extensions
  • Zombies
    • New <code>ConversionPlayerLeast[/b] and <code>ConversionPlayerMost[/b] tags
    • Contains the UUID of the player that is converting the zombie
    • Used with the "minecraft:cured_zombie_villager" trigger for advancements

 

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  • 2 tygodnie później...
Dnia ‎05‎.‎06‎.‎2017 o 13:04, Norbi napisał:

Zachęcam do wrzucania w tym temacie przetłumaczonych części nowej wersji 1.12 :)

 

  Pokaż ukrytą zawartość

Nowości

Główne

  • Postępy
    • Zastępują osiągnięcia.
    • Mogą być tworzone przy użyciu JSONa
    • Interfejs bazowany na zakładkach.
      • 5 zakładek:
        • Minecraft: Życie i przygoda grze.
        • Przygoda: Przygoda, odkrywanie i walka.
        • Nether: Odkrywanie Netheru.
        • The End: Odkrywanie Endu.
        • Gospodarstwo: pożywienie i inne...
      • Opcje interfejsu są zapisywane w pamięci.
    • Wspiera nagrody z receptur, tablic generowania przedmiotów, doświadczenia i funkcji.
      • Tylko podstawowy postęp z nagrodą jest podstawowym "zadaniem", które daje doświadczenie.
    • Wyskakujące powiadomienie po zdobyciu postępu.
      • Smukły efekt pojawiana się.
      • Dwa różne kolory - żółty do normalnych postępów i różowy do "zadań".
  • Klawisze
    • Dodano możliwość zapisu paska w trybie kreatywnym.
    • Dodano skrót klawiaturowy do otworzenia menu postępów (podstawowo "L").
  • Tryb kreatywny
    • Dodano zakładkę "zapisane paski"
      • Można zapisać pasek szybkiego dostępu skrótem klawiaturowym C + 1-9 i możliwość załadowania ich skrótem X + 1-9.
      • Można zapisać maksymalnie 9 pasków.
      • Po zapisaniu pustego paska, pasek w zakładkach zostanie wyczyszczony i zwrócony w formie "informacyjnej kartki".
  • Funkcje
    • Added new function system, which are text files with the file extension .mcfunction in namespace:path/to/function/file
      • For example, running /function custom:example/test will refer to the function located at WORLDNAME/data/functions/custom/example/test.mcfunction.
    • Functions are a list of commands, one line per command (without a forward slash), with # comment support
  • JSON format
    • Added 'group' to recipe json format, to clump similar recipes together
    • Added new 'keybind' text component, to refer to the player's keybindings
  • Menu screen
    • Added the ability to see credits by clicking the copyright text
  • Narrator
    • CTRL + B toggles a text-to-speech engine that automatically reads player chat messages, including the name
      • Option to toggle narrator between: "off", "chat & system", "chat only", and "system messages only"
    • Shows a notification for toggling
    • The Narrator will not read commands or command outputs, nor will it read messages produced with /me
    • It displays a message whenever the Narrator isn't available
  • Recipe book
    • Catalogs recipes that are unlocked when the criteria are met
    • When a recipe is clicked, it will appear in the crafting grid, and can be crafted if materials are available
    • A shift-click ability puts all available materials in the crafting grid
    • A new white-and-gray colored notification pops up when the player unlocks new recipes
    • The pop-up notification that displays upon unlocking new recipes has an icon showing the items that can be crafted with the new recipes
    • If you search excitedze in the Recipe book, your language switches to Pirate Speak
  • Sounds
    • New note block sounds
      • Bone block = xylophone
      • Block of gold = bell
      • Clay = flute
      • Packed ice = chime
      • Wool = guitar
    • New sound effects
      • Parrots
      • Illusioners
      • Casting a fishing rod
      • Reeling in a fishing rod
      • Throwing an eye of ender
      • An eye of ender exploding or popping back into item form
      • Putting ender eye in end portal frames (dinging sound)
      • Completing the end portal and having the portal spawn (evil sound)
      • Boat paddles
      • Player drowning
      • Player burning
  • Splashes
    • "Don't feed chocolate to parrots!"
    • "The true meaning of covfefe"
      • Reference to a cryptic tweet from Donald Trump
    • "An illusion! What are you hiding?"
    • "Something's not quite right..."
      • The top two are references to Suramar City guards in wikipedia:World of Warcraft|World of Warcraft, who say these lines when a player, having an illusion on themself, goes nearby.
  • Tutorial hints
    • Only displayed once per device
      • Saved per player, stored in options.txt
        • Name: tutorialStep
        • List of criteria: movement, find_tree, punch_treeopen_inventorycraft_planks, and none.

Komendy

  • @s
    • Targets the executing entity, e.g: /execute @e[type=villager] ~ ~ ~ say @s
  • /advancement <grant|revoke|test> <player> <'advancement> [criterion]
    • Can grant, test or revoke advancements, and particular advancement criteria, for a given player
    • There are five modifiers to the command: "everything", "from", "until", "through", "only"
      • "everything" - all advancements, no specification required (same as "*")
      • "from" - this advancement, its children, and their children, etc
      • "until" - this advancement, its parent, and its parent, etc
      • "through" - both of the above
      • "only" - this advancement, and nothing else
    • Examples:
      • /advancement grant dinnerbone until story/elytra
      • /advancement revoke dinnerbone everything
  • function namespace:file
    • Runs a function once through the entity or command block which ran the /function command
      • Added new arguments:
        • if <selector> - runs the function only if the specified selector is found
        • unless <selector> - runs the function except when the specified selector is found
  • /recipe <give|take> [player] <name|*>
    • Can unlock, or lock, the given recipes for the given player
    • If * is specified, it will lock or unlock all recipes for the player
  • /reload
    • Command to reload advancements and loot tables from disk
    • This command is available to all opped players in single player and to all level 4 operators on a multiplayer server.
    • Cannot be run from a command block.

Gra

  • Gamerules
    • announceAdvancements
      • Defaults to true
      • Toggles announcing of advancements, replacing the old server.properties entry
    • doLimitedCrafting
      • Off by default
      • Enabling will only allow players to craft recipes they have unlocked
    • gameLoopFunction
      • A function to be executed once per tick
    • maxCommandChainLength
      • The default is 65536.
      • Determines the number at which the chain command block acts as a "chain".

Bloki

  • Concrete
    • Comes in the 16 traditional dye colors
    • Created when Concrete Powder comes into contact with still or flowing water
  • Concrete Powder
    • Comes in the 16 traditional dye colors
    • Gravity affected (like Sand and Gravel).
    • When it touches water, it turns into a Concrete block.
    • Craftable. Crafting: 4 Sand, 4 Gravel and one of any dye to get 8 Concrete Powder blocks. The recipe is shapeless.
  • Glazed Terracotta
    • Comes in the 16 traditional dye colors
    • Smelt any colored terracotta in a furnace to obtain the Glazed Terracotta of that color (not for regular terracotta).
    • Can be placed in 4 directions: North, South, West and East.
      • When placed down while facing the right directions, a repeating pattern can be created. For example, the white terracotta will create the pattern of a sun when 4 are placed down correctly.
    • Will not "stick" to slime blocks if attached to the side, top or bottom, but will if attached to the front or back.

Items

  • Knowledge Book
    • A green-colored book
    • Currently obtainable only with the /give @p knowledge_book command.
    • A Knowledge Book with a Recipes NBT tag, which contains a list of item IDs, will be consumed and unlock the specified items' recipes for any player that use it
      • Especially useful when /gamerule doLimitedCrafting is set to true
  • Spawn eggs
    • Parrot (new mob): Green with red dots.

Mobs

  • Illusioner
    • New illager.
    • Affects players with effect Blindness for 20 seconds then shoots with a bow.
      • Its blindness spell will only be cast if the regional difficulty is greater than 2.
    • Summons duplicates of itself.
      • All duplicates will show shooting animation, but only the real one can be hit and shoots the arrow
      • The original turns invisible
    • Does not currently have a spawn egg, so can only be summoned with /summon illusion_illager
    • Targets both the player and villagers
  • Parrots
    • Tamable with seeds
    • Fly around, but sit when "tired"
    • If fed cookies, the parrot dies.
      • Status effects poison particle effects are emitted, but they are not actually killed by poison
      • Displays the message Parrot was slain by <player>
    • Follow and crowd around nearby mobs
    • Imitates sounds of other mobs
    • Parrots dance if playing music on a nearby jukebox
    • Right-click action available:
      • Right-click on a tamed parrot tells it to sit down
    • Walking over/through/near a tamed parrot while crouching will cause it to sit on the player's shoulders
      • Will let go if the player jumps
      • Can fly with players during elytra flight
    • Have 6 health.
    • Come in red, blue, green, cyan and gray.

Changes

General

  • Achievements
    • Removed and replaced by advancements
  • Controls
    • Pressing {{key|F1}} will now hide all toast messages
  • Crafting
    • Closing the crafting interface with items inside will no longer drop the items in front of you, but will send them instead to the inventory.
  • Creative
    • Materials tab merged with Miscellaneous tab in creative mode.
  • Java version
    • This is the first version to use, and thus require, Java 8.<ref name="java 8">{{tweet|Dinnerbone|847408242233704448|Heads up modders: This snapshot is the first Minecraft version to require (and therefore use) Java 8. You can now finally use 7/8 features!|March 31, 2017}}</ref>
  • Language
    • Many pieces of text are now translatable, where previously they were hardcoded English
      • The full list of changes can be found /new translatable strings|here.
  • Movement
    • The player's body now entirely faces to the front, when moving backwards.<ref>{{bug|114900}}, resolved as "Works as Intended" – Maria Lemón, April 22, 2017</ref><ref>{{reddit|66s2px/in_17w16b_players_can_now_run_backwards_without|dglwcfv|It actually is a bug, it tries to rotate the body to the direction you are walking, but it can only do it so far, that is also why it basically picks a 'random direction'. Now it can actually understand when it is walking backwards and it stopped doing that weird behavior.|_Grum|April 22, 2017}}</ref>
      • Prior to this update, moving backwards would cause the player model to rotate one side, making it look like the player was strafing backwards somewhat.
  • NBT format
    • Improved NBT parsing in commands
      • Keys can now (optionally) be quoted, e.g: <code>"Motion":[0.0,0.0,0.0][/b]
      • Unquoted string values are now stricterthey can no longer contain spaces or special symbols, e.g: <code>CustomName:Test Test[/b]
      • Indices, which were previously optional in lists, are no longer allowed, e.g: <code>Motion:[0:7.3,1:1.0,2:3.1][/b]
      • Empty keys and values are no longer allowed
    • Improved error messagingnow points to where exactly the error occurred
  • Optimizations
    • Huge optimizations to creative inventory searching
    • Optimized chunk loading.
  • Splashes
    • "Now Java 6!" changed to "Now Java 8!"

Blocks

  • Banner
    • New palette texture.
    • "Chief fess" and "base fess" banners are now just "chief" and "base" banners.
  • Beds
    • Now you can sleep when a neutral Zombie Pigman is near.
    • Now you can bounce on the bed, albeit much less than with slime blocks
    • Now reduce (but not negate) fall damage when landed on
      • The player can survive a 41 block fall onto a bed
      • Any higher, and the second bounce will deal the remaining amount of damage to kill them
        • The player can create a platform around 7 blocks high beside the bed to land on to prevent death, in which case a player can survive a 45 block fall
    • Added colored beds which can be crafted with colored wool or by dying a white bed
    • Now a block entity, and each half can be colored individually using the NBT tag <code>color[/b]
    • Beds now display as blocks, unlike Pocket Edition|Pocket Editon beds. Now use a 3D item model instead of a 2D item because of the new colors
  • Command Block
    • Now executes all of the commands in a chain before scheduling them for the next tick
      • It is now possible to stop/modify the operation of a chain via commands and get results instantly (as opposed to getting them in a 1 tick delay)
    • Optimized error conditions in command blocks
    • Tab-completing command names in command blocks will no longer add a / prefix.
  • Fences, Cobblestone Walls, Glass Panes, and Iron Bars
    • Now connect to the back and underside of stairs
  • Hardened Clay
    • Renamed to terracotta
  • Magma Blocks
    • Are now able to burn infinitely, like Netherrack
  • Noteblocks
    • When placed ontop of a bone block, wool, clay, packed ice or gold block, the noteblock produces special sounds
  • Paintings
    • Will now try to place the largest possible in the available space it has
  • Shulker Box
    • Colors changed in accordance with the changes to other block colors
    • Purple shulker boxes unchanged
  • Stairs
    • The rear face and underside of stairs are now considered "solid"
    • Allows for torches, fences, iron bars, glass panes, Cobblestone Wall|walls, and Snow (layer)|snow layers to connect to them properly
  • Wool
    • New palette texture.

Items

  • Map
    • Dyed blocks such as banners and terracotta now have unique colors

Mobs

  • Sheep
    • New color palette for wool on body
  • Shulker
    • Colors changed in accordance with the changes to other block colors
    • Purple shulkers are left the same
  • Wither
    • Can no longer break end gateway blocks and piston extensions
  • Zombies
    • New <code>ConversionPlayerLeast[/b] and <code>ConversionPlayerMost[/b] tags
    • Contains the UUID of the player that is converting the zombie
    • Used with the "minecraft:cured_zombie_villager" trigger for advancements

 

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