tiler455 0 Opublikowano 7 marca 2017 Udostępnij Opublikowano 7 marca 2017 kto by mi napisał skrypt na schowek koxów refy i perły ale ma byc w gui jak napiszesz /schowek to ci sie otwiera schowek w gui Odnośnik do komentarza https://skript.pl/temat/16889-pytaie/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 kaol48s 211 Opublikowano 11 marca 2017 Udostępnij Opublikowano 11 marca 2017 options: perly: 16 koxy: 3 refy: 5 command /schowek: trigger: if {perly.%player%} is not set: set {perly.%player%} to 0 if {koxy.%player%} is not set: set {koxy.%player%} to 0 if {refy.%player%} is not set: set {refy.%player%} to 0 open chest with 1 rows named "schowek gracza %player%" to player wait 2 tick format slot 0 of player with ender pearl named "&b<woje perly [%{perly.%player%}%]" with lore "kliknij aby wyplacic" to close then run "perla %player%" format slot 1 of player with golden apple:1 named "&b<woje koxy [%{koxy.%player%}%]" with lore "kliknij aby wyplacic" to close then run "kox %player%" format slot 2 of player with golden apple:0 named "&b<woje refy [%{refy.%player%}%]" with lore "kliknij aby wyplacic" to close then run "ref %player%" format slot 8 of player with diamond block named "&b&lWYPLAC WSZYSTKO ILE MOZESZ" with lore "kliknij aby wyplacic wszystko" to close then run "wszystko %player%" command /perla [<player>]: trigger: set {_p1} to amount of ender pearl in player-arg's inventory set {_p2} to {@perly}-{_p1} if {perly.%player-arg%} > 0: loop {_p2} times: if player-arg can hold 1 ender pearl: if {perly.%player-arg%} > 1: give 1 ender pearl to player-arg remove 1 from {perly.%player-arg%} command /kox [<player>]: trigger: set {_k1} to amount of golden apple:1 in player-arg's inventory set {_k2} to {@koxy}-{_k1} if {koxy.%player-arg%} > 0: loop {_k2} times: if player-arg can hold 1 golden apple:1: if {koxy.%player-arg%} > 1: give 1 golden apple:1 to player-arg remove 1 from {koxy.%player-arg%} command /ref [<player>]: trigger: set {_r1} to amount of golden apple:0 in player-arg's inventory set {_r2} to {@refy}-{_r1} if {refy.%player-arg%} > 0: loop {_r2} times: if player-arg can hold 1 golden apple:0: if {refy.%player-arg%} > 1: give 1 golden apple:0 to player-arg remove 1 from {refy.%player-arg%} every 10 second: loop all players: set {_p1} to amount of ender pearl in loop-player's inventory if {_p1} > {@perly}: set {_p2} to {_p1}-{@perly} loop {_p2} times: remove 1 ender pearl from loop-player's inventory add 1 to {perly.%loop-player%} set {_k1} to amount of golden apple:1 in loop-player's inventory if {_k1} > {@koxy}: set {_k2} to {_k1}-{@koxy} loop {_k2} times: remove 1 golden apple:1 from loop-player's inventory add 1 to {koxy.%loop-player%} set {_r1} to amount of golden apple:0 in loop-player's inventory if {_r1} > {@refy}: set {_r2} to {_r1}-{@refy} loop {_r2} times: remove 1 golden apple:0 from loop-player's inventory add 1 to {refy.%loop-player%} command /wszystko [<player>]: trigger: execute player-arg command "perla %player-arg%" execute player-arg command "kox %player-arg%" execute player-arg command "ref %player-arg%" prosze licze na plusik /schowek - pokazuje schowek z koxami,refami i perłami oraz blokiem diax który wypłaca ile tylko może o options można ustawić ile poszczegulnych reczy można mieć w EQ co 10 sekund sprawdza czy gracz nie ma więcej w EQ niż powinien Odnośnik do komentarza https://skript.pl/temat/16889-pytaie/#findComment-115969 Udostępnij na innych stronach Więcej opcji udostępniania...
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tiler455 0
kto by mi napisał skrypt na schowek koxów refy i perły ale ma byc w gui jak napiszesz /schowek to ci sie otwiera schowek w gui
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https://skript.pl/temat/16889-pytaie/Udostępnij na innych stronach
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