on place of 121:
if name of player's tool is "&cGenerator stone'a":
set block above location of event-block to stone
on break of stone:
block under location of event-block is 121:
set block at location of event-block to stone
on script load:
register new shaped recipe for 121 named "&cGenerator stone'a" using 331, 57, 331, 42, 1, 42, 331, 33, 331
i na obsydianiarke:
on place of netherrack:
if name of player's tool is "&cGenerator obsydianu":
set block above location of event-block to obsidian
on break of obsidian:
block under location of event-block is netherrack:
set block at location of event-block to obsidian
on script load:
register new shaped recipe for netherrack named "&cGenerator obsydianu" using 331, 57, 331, 42, 49, 42, 331, 33, 331
nie mam pojęcia jak naprawić żeby sie regenerowały po wykopaniu
Pytanie
Hubix 1
mam tutaj skrypty:
-na stowniarke:
on place of 121:
if name of player's tool is "&cGenerator stone'a":
set block above location of event-block to stone
on break of stone:
block under location of event-block is 121:
set block at location of event-block to stone
on script load:
register new shaped recipe for 121 named "&cGenerator stone'a" using 331, 57, 331, 42, 1, 42, 331, 33, 331
i na obsydianiarke:
on place of netherrack:
if name of player's tool is "&cGenerator obsydianu":
set block above location of event-block to obsidian
on break of obsidian:
block under location of event-block is netherrack:
set block at location of event-block to obsidian
on script load:
register new shaped recipe for netherrack named "&cGenerator obsydianu" using 331, 57, 331, 42, 49, 42, 331, 33, 331
nie mam pojęcia jak naprawić żeby sie regenerowały po wykopaniu
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