Siema! Mam problem, przerobilem anty-aure ale nie umiem sprawic, aby boty byly niewidzialne, skript nie pokazuje takze info o udezeniu bota.
Pomoze ktos?
KODZIK PODJE PONIZEJ:
Spoiler
#
every 10 seconds:
loop all players:
set {_a} to random integer from 1 to 1000000
create a citizen named "ak%{_a}%" at {ak.m}
set {_c} to last created citizen
set {ak.n.%loop-player%} to "ak%{_a}%"
make citizen {_c} vulnerable
add {_c} to {aknpc::*}
wait 1 second
teleport citizen {_c} at location 7 above loop-player
wait 1 second
remove citizen {_c}
remove {_c} from {aknpc::*}
on damage of player:
attacker is player:
victim's name is "%{ak.n.%attacker%}%":
execute console command "aaura %attacker%"
add 1 to {sk.b.%attacker%}
if {sk.b.%attacker%} is 10:
set {sk.b.%attacker%} to 0
execute console command "cheatdetection %attacker% Oszustwa podczas gry. (AURA)"
loop all players:
loop-player has permission "cheat.bc":
send "&c%attacker% jest podejrzany o AURE! (%{sk.b.%attacker%}%)" to loop-player
command /aaura [<player>]:
trigger:
if sender is a player:
send "&cTej komendy moze uzywac tylko consola."
else:
set {_a} to random integer from 1 to 1000000
create a citizen named "ak%{_a}%" at {ak.m}
set {_c} to last created citizen
set {ak.n.%argument 1%} to "ak%{_a}%"
make citizen {_c} vulnerable
add {_c} to {aknpc::*}
wait 1 second
teleport citizen {_c} at location 7 above argument 1
wait 3 tick
remove citizen {_c}
remove {_c} from {aknpc::*}
Pytanie
BloodyMen 3
Siema! Mam problem, przerobilem anty-aure ale nie umiem sprawic, aby boty byly niewidzialne, skript nie pokazuje takze info o udezeniu bota.
Pomoze ktos?
KODZIK PODJE PONIZEJ:
#
every 10 seconds:
loop all players:
set {_a} to random integer from 1 to 1000000
create a citizen named "ak%{_a}%" at {ak.m}
set {_c} to last created citizen
set {ak.n.%loop-player%} to "ak%{_a}%"
make citizen {_c} vulnerable
add {_c} to {aknpc::*}
wait 1 second
teleport citizen {_c} at location 7 above loop-player
wait 1 second
remove citizen {_c}
remove {_c} from {aknpc::*}
on damage of player:
attacker is player:
victim's name is "%{ak.n.%attacker%}%":
execute console command "aaura %attacker%"
add 1 to {sk.b.%attacker%}
if {sk.b.%attacker%} is 10:
set {sk.b.%attacker%} to 0
execute console command "cheatdetection %attacker% Oszustwa podczas gry. (AURA)"
loop all players:
loop-player has permission "cheat.bc":
send "&c%attacker% jest podejrzany o AURE! (%{sk.b.%attacker%}%)" to loop-player
command /aaura [<player>]:
trigger:
if sender is a player:
send "&cTej komendy moze uzywac tylko consola."
else:
set {_a} to random integer from 1 to 1000000
create a citizen named "ak%{_a}%" at {ak.m}
set {_c} to last created citizen
set {ak.n.%argument 1%} to "ak%{_a}%"
make citizen {_c} vulnerable
add {_c} to {aknpc::*}
wait 1 second
teleport citizen {_c} at location 7 above argument 1
wait 3 tick
remove citizen {_c}
remove {_c} from {aknpc::*}
Edytowane przez Derpy HoovesOdnośnik do komentarza
https://skript.pl/temat/15455-niewidzialne-boty/Udostępnij na innych stronach
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