Witam posiadam taki skript na server rpg i czy można do niego dorobić że jeżeli gracz będzie miał 50exp to dostaje poziom 2 a wygląd chatu to był by &2[&6LvL &b1&2] [RANGAZPEXA] ivall: elo | i jeżeli ktoś otrzyma następny poziom to wzrasta mu o 20% potrzeby na następny poziom np: poziom 1 ktoś ma i musi nabić 50 exp, dostaje poziom 2 i musi nabić 20% więcej exp i pod komendą /exp pokazuje mu:
&2Twój exp:
&6Twój LvL:
To by było na tyle.
on death:
attacker is a player:
if victim is a pig:
execute console command "exp give %attacker% 1"
on death:
attacker is a player:
if victim is a zombie:
if name of victim is "Zombie &6[Poziom 1]":
execute console command "exp give %attacker% 5"
if name of victim is "Zombie &6[Poziom 2]":
execute console command "exp give %attacker% 6"
if name of victim is "Zombie &6[Poziom 3]":
execute console command "exp give %attacker% 7"
if name of victim is "Zombie &6[Poziom 4]":
execute console command "exp give %attacker% 8"
if name of victim is "Zombie &6[Poziom 5]":
execute console command "exp give %attacker% 9"
if name of victim is "Zombie &6[Poziom 6]":
execute console command "exp give %attacker% 10"
if name of victim is "Zombie &6[Poziom 7]":
execute console command "exp give %attacker% 11"
if name of victim is "Zombie &6[Poziom 8]":
execute console command "exp give %attacker% 12"
if name of victim is "Zombie &6[Poziom 9]":
execute console command "exp give %attacker% 13"
if name of victim is "Zombie &6[Poziom 10]":
execute console command "exp give %attacker% 14"
on death:
attacker is a player:
if victim is a Skeleton:
if name of victim is "Szkielet &6[Poziom 1]":
execute console command "exp give %attacker% 6"
if name of victim is "Szkielet &6[Poziom 2]":
execute console command "exp give %attacker% 7"
if name of victim is "Szkielet &6[Poziom 3]":
execute console command "exp give %attacker% 8"
if name of victim is "Szkielet &6[Poziom 4]":
execute console command "exp give %attacker% 9"
if name of victim is "Szkielet &6[Poziom 5]":
execute console command "exp give %attacker% 10"
on death:
attacker is a player:
if victim is a Spider:
if name of victim is "Pająk &6[Poziom 1]":
execute console command "exp give %attacker% 10"
if name of victim is "Pająk &6[Poziom 2]":
execute console command "exp give %attacker% 11"
if name of victim is "Pająk &6[Poziom 3]":
execute console command "exp give %attacker% 12"
if name of victim is "Pająk &6[Poziom 4]":
execute console command "exp give %attacker% 13"
if name of victim is "Pająk &6[Poziom 5]":
execute console command "exp give %attacker% 14"
if name of victim is "Pająk &6[Poziom 6]":
execute console command "exp give %attacker% 15"
on death:
attacker is a player:
if victim is a Wither Skeleton:
if name of victim is "&2Szkielet Rycerz":
execute console command "exp give %attacker% 10"
on death:
attacker is a player:
if victim is a Iron Golem:
if name of victim is "Dziki Sługa &6[Poziom 1]":
execute console command "exp give %attacker% 10"
if name of victim is "Dziki Sługa &6[Poziom 2]":
execute console command "exp give %attacker% 15"
if name of victim is "Dziki Sługa &6[Poziom 3]":
execute console command "exp give %attacker% 20"
on death:
attacker is a player:
if victim is a Zombie:
if name of victim is "Dziki Opętaniec &6[Poziom 1]":
execute console command "exp give %attacker% 10"
Pytanie
Nieaktywny
Witam posiadam taki skript na server rpg i czy można do niego dorobić że jeżeli gracz będzie miał 50exp to dostaje poziom 2 a wygląd chatu to był by &2[&6LvL &b1&2] [RANGAZPEXA] ivall: elo | i jeżeli ktoś otrzyma następny poziom to wzrasta mu o 20% potrzeby na następny poziom np: poziom 1 ktoś ma i musi nabić 50 exp, dostaje poziom 2 i musi nabić 20% więcej exp i pod komendą /exp pokazuje mu:
&2Twój exp:
&6Twój LvL:
To by było na tyle.
on death:
attacker is a player:
if victim is a pig:
execute console command "exp give %attacker% 1"
on death:
attacker is a player:
if victim is a zombie:
if name of victim is "Zombie &6[Poziom 1]":
execute console command "exp give %attacker% 5"
if name of victim is "Zombie &6[Poziom 2]":
execute console command "exp give %attacker% 6"
if name of victim is "Zombie &6[Poziom 3]":
execute console command "exp give %attacker% 7"
if name of victim is "Zombie &6[Poziom 4]":
execute console command "exp give %attacker% 8"
if name of victim is "Zombie &6[Poziom 5]":
execute console command "exp give %attacker% 9"
if name of victim is "Zombie &6[Poziom 6]":
execute console command "exp give %attacker% 10"
if name of victim is "Zombie &6[Poziom 7]":
execute console command "exp give %attacker% 11"
if name of victim is "Zombie &6[Poziom 8]":
execute console command "exp give %attacker% 12"
if name of victim is "Zombie &6[Poziom 9]":
execute console command "exp give %attacker% 13"
if name of victim is "Zombie &6[Poziom 10]":
execute console command "exp give %attacker% 14"
on death:
attacker is a player:
if victim is a Skeleton:
if name of victim is "Szkielet &6[Poziom 1]":
execute console command "exp give %attacker% 6"
if name of victim is "Szkielet &6[Poziom 2]":
execute console command "exp give %attacker% 7"
if name of victim is "Szkielet &6[Poziom 3]":
execute console command "exp give %attacker% 8"
if name of victim is "Szkielet &6[Poziom 4]":
execute console command "exp give %attacker% 9"
if name of victim is "Szkielet &6[Poziom 5]":
execute console command "exp give %attacker% 10"
on death:
attacker is a player:
if victim is a Spider:
if name of victim is "Pająk &6[Poziom 1]":
execute console command "exp give %attacker% 10"
if name of victim is "Pająk &6[Poziom 2]":
execute console command "exp give %attacker% 11"
if name of victim is "Pająk &6[Poziom 3]":
execute console command "exp give %attacker% 12"
if name of victim is "Pająk &6[Poziom 4]":
execute console command "exp give %attacker% 13"
if name of victim is "Pająk &6[Poziom 5]":
execute console command "exp give %attacker% 14"
if name of victim is "Pająk &6[Poziom 6]":
execute console command "exp give %attacker% 15"
on death:
attacker is a player:
if victim is a Wither Skeleton:
if name of victim is "&2Szkielet Rycerz":
execute console command "exp give %attacker% 10"
on death:
attacker is a player:
if victim is a Iron Golem:
if name of victim is "Dziki Sługa &6[Poziom 1]":
execute console command "exp give %attacker% 10"
if name of victim is "Dziki Sługa &6[Poziom 2]":
execute console command "exp give %attacker% 15"
if name of victim is "Dziki Sługa &6[Poziom 3]":
execute console command "exp give %attacker% 20"
on death:
attacker is a player:
if victim is a Zombie:
if name of victim is "Dziki Opętaniec &6[Poziom 1]":
execute console command "exp give %attacker% 10"
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