variables:
{diamenty.%player%} = 0
{emeraldy.%player%} = 0
{zelazo.%player%} = 0
{zloto.%player%} = 0
{gunpowder.%player%} = 0
{enderpearl.%player%} = 0
{apple.%player%} = 0
{redstone.%player%} = 0
{lapis.%player%} = 0
{wegiel.%player%} = 0
{piasek.%player%} = 0
{wykopanystone.%player%} = 0
{cobblestone.%player%} = true
options:
szansa_diament: 0.75
szansa_emerald: 0.50
szansa_zelazo: 1.50
szansa_zloto: 0.25
szansa_gunpowder: 2.50
szansa_apple: 0.75%
szansa_enderpearl: 0.50
szansa_redstone: 1.25
szansa_lapis: 1.25
szansa_wegiel: 1.50
szansa_piasek: 2.50
szansa_magicznaskrzynka: 0.001
szansa_diamentvip: 0.75
szansa_emeraldvip: 0.50
szansa_zelazovip: 1.50
szansa_zlotovip: 0.25
szansa_gunpowdervip: 2.50
szansa_applevip: 0.75
szansa_enderpearlvip: 0.50
szansa_redstonevip: 1.25
szansa_lapisvip: 1.25
szansa_wegielvip: 1.50
szansa_piasekvip: 2.50
szansa_magicznaskrzynkavip: 0.001
wysokosc_diament: 1200
wysokosc_emerald: 1200
wysokosc_zelazo: 1200
wysokosc_zloto: 120
wysokosc_gunpowder: 1200
wysokosc_apple: 1200
wysokosc_enderpearl: 1200
wysokosc_redstone: 1200
wysokosc_lapis: 1200
wysokosc_wegiel: 1200
wysokosc_piasek: 1200
wysokosc_magicznaskrzynka: 1209
on break of stone or cobblestone:
if {cobblestone.%player%} is false:
cancel event
set event-block to air
on mine of stone:
chance of 100%:
add 1 xp to the player
on mine of stone:
chance of {@szansa_magicznaskrzynka}%:
if player's y-coordinate is smaller than {@wysokosc_magicznaskrzynka}:
drop 1 chest named "&3&lMagiczna Skrzynka"
send "&a&lUdalo ci sie wykopac magiczna skrzynke! Gratulacje!"
broadcast "&4&lGraczowi %player% udalo sie wykopac &3&lMAGICZNA SKRZYNKE!"
on place of chest:
if name of the player's tool is "&3&lMagiczna Skrzynka":
send "&7Postawiles: &3&lMagiczna skrzynke"
wait 2 seconds
drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple
set block to air
on mine of stone:
if player's gamemode is survival:
add 1 to {wykopanystone.%player%}
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiament!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmerald!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &1&8Zelazo"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto"
chance of {@szansa_gunpowder}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop 1 gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &9&lProch"
chance of {@szansa_enderpearl}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop 1 ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &1&2Enderperle!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop 1 apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablko!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 4 and 1 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 4 and 1 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegiel}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop 1 coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
if player's tool is a diamond pickaxe of fortune 1:
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 3 and 2 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 3 and 2 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 3 and 2 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 3 and 2 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowder}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 3 and 2 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 3 and 2 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearl}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 3 and 2 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 5 and 4 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 5 and 4 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegiel}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop a random number between 3 and 2 of coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
if player's tool is a diamond pickaxe of fortune 2:
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 4 and 3 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 4 and 3 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 4 and 3 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 4 and 3 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowder}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 4 and 3 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 4 and 3 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearl}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 4 and 3 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
if player's tool is a diamond pickaxe of fortune 3:
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 5 and 4 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_piasek}%:
if player's y-coordinate is smaller than {@wysokosc_piasek}:
drop a random number between 5 and 4 of sand
add 1 to {piasek.%player%}
send "&7&lZnalazles: &6&lPiasek!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 5 and 4 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 5 and 4 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 5 and 4 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowder}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 5 and 4 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 5 and 4 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearl}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 5 and 4 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegiel}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop a random number between 5 and 4 of coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
#<DropDlaVIPA>#
on mine of stone:
if player has permission "pstone.vip":
add 1 to {wykopanystone.%player%}
chance of {@szansa_diamentvip}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiament!"
chance of {@szansa_emeraldvip}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmerald!"
chance of {@szansa_zelazovip}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &1&8Zelazo"
chance of {@szansa_zlotovip}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto"
chance of {@szansa_gunpowdervip}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop 1 gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &9&lProch"
chance of {@szansa_enderpearlvip}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop 1 ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &1&2Enderperle!"
chance of {@szansa_applevip}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop 1 apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablko!"
chance of {@szansa_redstonevip}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 4 and 1 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapisvip}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 4 and 1 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegielvip}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop 1 coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
if player's tool is a diamond pickaxe of fortune 1:
chance of {@szansa_diamentvip}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 3 and 2 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_emeraldvip}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 3 and 2 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazovip}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 3 and 2 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zlotovip}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 3 and 2 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowdervip}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 3 and 2 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_applevip}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 3 and 2 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearlvip}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 3 and 2 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstonevip}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 5 and 4 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapisvip}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 5 and 4 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegielvip}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop a random number between 3 and 2 of coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
if player's tool is a diamond pickaxe of fortune 2:
chance of {@szansa_diamentvip}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 4 and 3 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_emeraldvip}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 4 and 3 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazovip}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 4 and 3 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zlotovip}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 4 and 3 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowdervip}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 4 and 3 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_applevip}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 4 and 3 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearlvip}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 4 and 3 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstonevip}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_redstonevip}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapisvip}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
if player's tool is a diamond pickaxe of fortune 3:
chance of {@szansa_diamentvip}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop a random number between 5 and 4 of diamond
add 1 to {diamenty.%player%}
send "&7&lZnalazles: &b&lDiamenty!"
chance of {@szansa_piasekvip}%:
if player's y-coordinate is smaller than {@wysokosc_piasek}:
drop a random number between 5 and 4 of sand
add 1 to {piasek.%player%}
send "&7&lZnalazles: &6&lPiasek!"
chance of {@szansa_emeraldvip}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop a random number between 5 and 4 of emerald
add 1 to {emeraldy.%player%}
send "&7&lZnalazles: &2&lEmeraldy!"
chance of {@szansa_zelazovip}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop a random number between 5 and 4 of iron ore
add 1 to {zelazo.%player%}
send "&7&lZnalazles: &8&lZelazo!"
chance of {@szansa_zlotovip}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop a random number between 5 and 4 of emerald
add 1 to {zloto.%player%}
send "&7&lZnalazles: &6&lZloto!"
chance of {@szansa_gunpowdervip}%:
if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
drop a random number between 5 and 4 of gunpowder
add 1 to {gunpowder.%player%}
send "&7&lZnalazles: &8&lProch!"
chance of {@szansa_applevip}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop a random number between 5 and 4 of apple
add 1 to {apple.%player%}
send "&7&lZnalazles: &4&lJablka!"
chance of {@szansa_enderpearlvip}%:
if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
drop a random number between 5 and 4 of ender pearl
add 1 to {enderpearl.%player%}
send "&7&lZnalazles: &a&lEnderperly!"
chance of {@szansa_redstonevip}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&7&lZnalazles: &4&lRedstone'a!"
chance of {@szansa_lapisvip}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&7&lZnalazles: &1&lLapis!"
chance of {@szansa_wegielvip}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop a random number between 5 and 4 of coal
add 1 to {wegiel.%player%}
send "&7&lZnalazles: &0&lWegiel!"
on mine of any ore:
cancel event
drop 1 cobblestone
set block to air
send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
on mine of emerald ore:
cancel event
drop 1 cobblestone
set block to air
send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
command /stone:
aliases: kamien, drop
trigger:
send "&3&l==========&c&lDrop Ze Stone&3&l=========="
send "&3&lDiament: {@szansa_diament} Procent"
send "&2&lEmerald: {@szansa_emerald} Procent"
send "&8&lZelazo: {@szansa_zelazo} Procent"
send "&6&lZloto: {@szansa_zloto} Procent"
send "&4&lRedStone: {@szansa_redstone} Procent"
send "&1&lLapis: {@szansa_lapis} Procent"
send "&0&lWegiel: {@szansa_wegiel} Procent"
send "&6&lPiasek: {@szansa_piasek} Procent"
send "&2&lEnderPearl: {@szansa_enderpearl} Procent"
send "&7&lProch: {@szansa_gunpowder} Procent"
send "&4&lJablko: {@szansa_apple} Procent"
command /cobble:
trigger:
if {cobblestone.%player%} is true:
set {cobblestone.%player%} to false
send "&cWylaczono wypadanie cobblestone!"
else if {cobblestone.%player%} is false:
set {cobblestone.%player%} to true
send "&aWlaczono wypadanie cobblestone!"
command /statystyki [<text>]:
aliases: staty
trigger:
if arg 1 is not set:
send "&7Wykopane &bDiamenty: &7%{diamenty.%player%}%"
send "&7Wykopane &eZloto: &7%{zloto.%player%}%"
send "&7Wykopane &8Zelazo: &7%{zelazo.%player%}%"
send "&7Wykopany &0Wegiel: &7%{wegiel.%player%}%"
send "&7Wykopane &aEmeraldy: &7%{emeraldy.%player%}%"
send "&7Wykopane &7Proch: &7%{gunpowder.%player%}%"
send "&7Wykopane &cRedstone: &7%{redstone.%player%}%"
send "&7Wykopane &9Lapis: &7%{lapis.%player%}%"
send "&7Wykopany &6STONE: &7%{wykopanystone.%player%}%"
if arg 1 is set:
if arg 1 is player:
send "&8====================="
send "&7Gracz: &6&o%arg 1%"
send "&7Wykopane &bDiamenty: &7%{diamenty.%arg 1%}%"
send "&7Wykopane &eZloto: &7%{zloto.%arg 1%}%"
send "&7Wykopane &8Zelazo: &7%{zelazo.%arg 1%}%"
send "&7Wykopany &0Wegiel: &7%{wegiel.%arg 1%}%"
send "&7Wykopane &aEmeraldy: &7%{emeraldy.%arg 1%}%"
send "&7Wykopane &7Proch: &7%{gunpowder.%arg 1%}%"
send "&7Wykopane &cRedstone: &7%{redstone.%arg 1%}%"
send "&7Wykopane &9Lapis: &7%{lapis.%arg 1%}%"
send "&7Wykopany &6STONE: &7%{wykopanystone.%arg 1%}%"
else:
send "&cTakiego gracza nie ma na serwerze!"
a błędy są takie:
Spoiler
[23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 271: if player's tool is a diamond pickaxe of fortune 3:')
[23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 526: if player's tool is a diamond pickaxe of fortune 3:')
[23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple')
[23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322 or '322:2'' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple')
[23:54:54 ERROR]: [Skript] The percent sign is used for expressions (e.g. %player%). To insert a '%' type it twice: %%. (DROPS2.sk, line 619: send "&4&lJablko: {@szansa_apple} Procent"')
Pytanie
klipbun 2
Skrypt (z błędami):
a błędy są takie:
[23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 271: if player's tool is a diamond pickaxe of fortune 3:') [23:53:10 WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (DROPS2.sk, line 526: if player's tool is a diamond pickaxe of fortune 3:') [23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [23:53:40 WARN]: [Skript] Using an ID instead of an alias is discouraged and will likely not be supported in future versions of Skript anymore. Please crate an alias for '322 or '322:2'' (GOLDEN_APPLE) in aliases-english.sk or the script's aliases section and use that instead. (DROPS2.sk, line 78: drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple') [23:54:54 ERROR]: [Skript] The percent sign is used for expressions (e.g. %player%). To insert a '%' type it twice: %%. (DROPS2.sk, line 619: send "&4&lJablko: {@szansa_apple} Procent"')
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