variables:
{zabojstwa.%player%} = 0
command /statystyki:
trigger:
send "Twoje Zabojstwa: %{zabojstwa.%player%}%"
on death:
if attacker is a player:
if victim is a player:
add 1 to {zabojstwa.%attacker%}
send "&aZabiles gracza &e%victim%" to attacker
if {zabojstwa.%attacker%} is 20:
give attacker 1 322:1 named "&2KOX"
set {zabojstwa.%attacker%} to 0
stop
Co do postepu w procentach nie wiem jak to zrobic, moze ktos z forum dopisze