Po pierwsze użyj grupę gdy zapisujesz sporo danych {głosy::%player%}
W identyfinierze nie używaj %player% tylko wpisz po prostu nazwę , a potem %skript_glosy% np
Nie używaj też bety, aktualna wersja to 2.7.1
command /glowka [<player>]:
permission: admin.glow
trigger:
if arg 1 is not set:
player's tool is player head
send "&eTwoja Glowka!"
set {_e} to player's skull
set name of {_e} to "&c[ADMIN] %player%"
set line 1 of lore of {_e} to "&r"
add {_e} to player's inventory
stop
send "&eglowa gracza %arg-1%"
set {_e} to arg-1's skull
set name of {_e} to "&c[ADMIN] %player%"
set line 1 of lore of {_e} to "&r"
add {_e} to player's inventory
command /dzialka:
trigger:
set {_} to chest inventory with 4 rows named "dzialki"
if player has permission "plot.plots.q":
set slot 4 of {_} to grass block named "&aDzialka 1"
else:
set slot 4 of {_} to stone named "&cBrak działek"
open {_} to player
on inventory click:
event-inventory is not player's inventory
name of event-inventory is "dzialki"
cancel event
command /netherresp:
permission: op
trigger:
set {nether} to location of player
every 59 seconds:
set {_} to now formatted as "HH:mm"
if {_} = 18:00:
set {nether.status} to true
send "&aNether został otwarty!!!" to all players
else if {_} = 20:00:
set {nether.status} to false
loop all players where [input's world is "world_nether"]:
teleport loop-player to {nether}
send "&aNether został zamknięty!" to loop-player
on every 2 seconds:
{nether.status} is false
loop all players where [input's world is "world_nether"]:
teleport loop-player to {nether}
on skript stop:
set {nether.status} to false
on portal enter:
block at player is obsidian
{nether.status} is false
teleport player to {nether}
send "&cNether jest zamknięty!!!"
chyba dziala