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xMarmo321

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Treść opublikowana przez xMarmo321

  1. command /ustawspawn [<integer>]: permission: teams.admin permission message: &cNie masz uprawnień do użycia tej komendy. trigger: if arg 1 is 1: set {spawn1} to location of player send "&aUstawiono spawn dla drużyny 1." if arg 1 is 2: set {spawn2} to location of player send "&aUstawiono spawn dla drużyny 2." if arg 1 is 3: set {spawn3} to location of player send "&aUstawiono spawn dla drużyny 3." else if arg 1 is not 1 or 2 or 3: send "&cDostępnę drużyny to 1/2/3" else if arg 1 is not set: send "&cDostępnę drużyny to 1/2/3" on join: if {spawn1} is set: if {spawn2} is set: if {spawn3} is set: set {team1Count} to size of {listaTeam1::*} set {team2Count} to size of {listaTeam2::*} set {team3Count} to size of {listaTeam3::*} chance of 33,33%: set {randomTeam} to 1 chance of 33,33%: set {randomTeam} to 2 chance of 33,33%: set {randomTeam} to 3 if {randomTeam} is 1: execute console command "lp user %player% parent set team1" add player to {listaTeam1::*} teleport player to {spawn1} else if {randomTeam} is 2: execute console command "lp user %player% parent set team2" add player to {listaTeam2::*} teleport player to {spawn2} else: execute console command "lp user %player% parent set team3" add player to {listaTeam3::*} teleport player to {spawn3} send "&aDołączyłeś do drużyny {randomTeam}." else: send "&cNie wszystkie spawn-y zostały ustawione." on damage: if {listaTeam1::*} contains victim: if {listaTeam1::*} contains attacker: cancel event else if {listaTeam2::*} contains victim: if {listaTeam2::*} contains attacker: cancel event else if {listaTeam3::*} contains victim: if {listaTeam3::*} contains attacker: cancel event dolacza losowo graczy do jednej z 3 druzyn
  2. ------[Coders Academy]------ Szukasz serwera na którym możesz się uczyć? Lub chcesz zamówić serwer minecraft? Dobrze trafiłeś! Co oferujemy? - Rozbudowany serwer discord - Miłą administracje - Polski język - Możliwość zamówienia pluginów/botów - Autorski bot - Specjalne prezenty, wydarzenie, konkurs, nagrody i wiele więcej - Ładny i czytelny wygląd serwera Zapraszamy! https://discord.gg/codersacademy
  3. on break of sand: cancel event
  4. tak masz racje mniej lagow mniej bezpieczenstwa mniej graczy 200k na 172 miliony
  5. popatrzalem w kod i mam! znaczy prawie bo musisz miec dostep do pliku hcaptcha.js aby miec endpoint a tak to nie ma kodu ktory znajduje captache w sensie wytlumacz w jakim sensie znajduje to pomoge
  6. on command "/fly": if "%region at player%" contains "box": cancel event send "&cNie możesz użyć tej komendy w tym regionie." on enter of region "spawn": if player has permission "fly.elita": execute player command "/fly"
  7. nie tego nie przewidzialem dolaczy wszystkich do druzyny 1 hmm'
  8. masz wersje 2.6.4 na 1.8: https://github.com/Matocolotoe/Skript-1.8/releases/tag/2.6.4-for-1.8
  9. xMarmo321

    latanie na spawn

    on join: if player is in region "spawn": if player has permission "latanie.admin": allow flight for player else: deny flight for player on region enter: if player is in region "spawn": if player has permission "latanie.admin": allow flight for player else: deny flight for player on region leave: if player is in region "spawn": allow flight for player
  10. xMarmo321

    Nadawanie rang

    command /itemshop <text> <text>: permission: itemshop.use permission message: &cNie masz uprawnień do użycia tej komendy. trigger: if arg-2 is "VIP": execute console command "lp user %arg-1% parent set vip" send "&aRanga VIP została ustawiona dla %arg-1%." to player else if arg-2 is "SVIP": execute console command "lp user %arg-1% parent set svip" send "&aRanga SVIP została ustawiona dla %arg-1%." to player else if arg-2 is "MVIP": execute console command "lp user %arg-1% parent set mvip" send "&aRanga MVIP została ustawiona dla %arg-1%." to player else if arg-2 is "GLOBAL": execute console command "lp user %arg-1% parent set global" send "&aRanga GLOBAL została ustawiona dla %arg-1%." to player else: send "&cNieprawidłowa nazwa rangi." to player
  11. skopiuj kod jeszcze raz zmieniłem go! albo masz: command /ustawspawn [<integer>]: permission: teams.admin permission message: &cNie masz uprawnień do użycia tej komendy. trigger: if arg 1 is 1: set {spawn1} to location of player send "&aUstawiono spawn dla drużyny 1." if arg 1 is 2: set {spawn2} to location of player send "&aUstawiono spawn dla drużyny 2." if arg 1 is 3: set {spawn3} to location of player send "&aUstawiono spawn dla drużyny 3." else if arg 1 is not 1 or 2 or 3: send "&cDostępnę drużyny to 1/2/3" else if arg 1 is not set: send "&cDostępnę drużyny to 1/2/3" on join: if {spawn1} is set: if {spawn2} is set: if {spawn3} is set: set {randomTeam} to random integer from 1 to 3 if {randomTeam} is 1: execute console command "lp user %player% parent set team1" add player to {listaTeam1::%player%} teleport player to {spawn1} else if {randomTeam} is 2: execute console command "lp user %player% parent set team2" add player to {listaTeam2::%player%} teleport player to {spawn2} else: execute console command "lp user %player% parent set team3" add player to {listaTeam3::%player%} teleport player to {spawn3} set {team1Count::*} to size of {listaTeam1::*} set {team2Count::*} to size of {listaTeam2::*} set {team3Count::*} to size of {listaTeam3::*} if {team1Count::*} = 15: if {team2Count::*} = 15: execute console command "lp user %player% parent set team3" teleport player to {spawn3} send "&aDołączyłeś do drużyny 3 z powodu zapełnienia pozostałych drużyn." stop if {team1Count} >= 15: execute console command "lp user %player% parent set team2" teleport player to {spawn2} send "&aDołączyłeś do drużyny 2 z powodu zapełnienia drużyny 1." stop if {team2Count} >= 15: execute console command "lp user %player% parent set team1" teleport player to {spawn1} send "&aDołączyłeś do drużyny 1 z powodu zapełnienia drużyny 2." else: send "&aDołączyłeś do drużyny {randomTeam}." on damage: if {listaTeam1::*} contains victim: if {listaTeam1::*} contains attacker: cancel event else if {listaTeam2::*} contains victim: if {listaTeam2::*} contains attacker: cancel event else if {listaTeam3::*} contains victim: if {listaTeam3::*} contains attacker: cancel event
  12. zobacz edycje
  13. sproobj zmienic '&f' na: "&f"
  14. zmien "&f" na jakis tekst
  15. skopiuj kod teraz w edycji
  16. on command "/fly": if "%region at player%" contains "box": cancel event send "&cNie możesz użyć tej komendy w tym regionie."
  17. command /ustawspawn [<integer>]: permission: teams.admin permission message: &cNie masz uprawnień do użycia tej komendy. trigger: if arg 1 is 1: set {spawn1} to location of player send "&aUstawiono spawn dla drużyny 1." if arg 1 is 2: set {spawn2} to location of player send "&aUstawiono spawn dla drużyny 2." if arg 1 is 3: set {spawn3} to location of player send "&aUstawiono spawn dla drużyny 3." else if arg 1 is not 1 or 2 or 3: send "&cDostępnę drużyny to 1/2/3" else if arg 1 is not set: send "&cDostępnę drużyny to 1/2/3" on join: if {spawn1} is set: if {spawn2} is set: if {spawn3} is set: set {randomTeam} to random integer from 1 to 3 if {randomTeam} is 1: execute console command "lp user %player% parent set team1" add player to {listaTeam1::%player%} teleport player to {spawn1} else if {randomTeam} is 2: execute console command "lp user %player% parent set team2" add player to {listaTeam2::%player%} teleport player to {spawn2} else: execute console command "lp user %player% parent set team3" add player to {listaTeam3::%player%} teleport player to {spawn3} set {team1Count::*} to size of {listaTeam1::*} set {team2Count::*} to size of {listaTeam2::*} set {team3Count::*} to size of {listaTeam3::*} if {team1Count::*} = 15: if {team2Count::*} = 15: execute console command "lp user %player% parent set team3" teleport player to {spawn3} send "&aDołączyłeś do drużyny 3 z powodu zapełnienia pozostałych drużyn." stop if {team1Count} >= 15: execute console command "lp user %player% parent set team2" teleport player to {spawn2} send "&aDołączyłeś do drużyny 2 z powodu zapełnienia drużyny 1." stop if {team2Count} >= 15: execute console command "lp user %player% parent set team1" teleport player to {spawn1} send "&aDołączyłeś do drużyny 1 z powodu zapełnienia drużyny 2." else: send "&aDołączyłeś do drużyny {randomTeam}." on damage: if {listaTeam1::*} contains victim: if {listaTeam1::*} contains attacker: cancel event else if {listaTeam2::*} contains victim: if {listaTeam2::*} contains attacker: cancel event else if {listaTeam3::*} contains victim: if {listaTeam3::*} contains attacker: cancel event
  18. xMarmo321

    Skrypt na lp

    Dobra git ale kod jest tutaj poprawny bo nie byl u ciebie wyatbowany: command /itemshop <text> <text>: permission: itemshop.use permission message: &cNie masz uprawnień do użycia tej komendy. trigger: if arg-2 is "vip": execute console command "lp user %arg-1% parent set vip" send "&aRanga vip została ustawiona dla %arg-1%." to player send "&7========= [&2WWW.TWÓJSKLEP.PL&7=========]" to all players send "" to all players send "&2Gracz &2%arg-1% &2zakupił właśnie &6VIP'a&2! &5GG!" to all players send "" to all players send "&7========= [&2WWW.TWÓJSKLEP.PL&7=========] " to all players send title "&7[&2WWW.TWÓJSKLEP.PL&7]" with subtitle "&2Gracz &2%arg-1% &2zakupił właśnie &6VIP'a&2! &5GG!" to all players for 4 seconds else: send "&cNieprawidłowa ranga." to player
  19. on death of player: set {_victim} to victim set {_attacker} to attacker if {_attacker} is a player: set {_victimPoints} to {punkty::%{_victim}%} set {_attackerPoints} to {punkty::%{_attacker}%} set {_difference} to {_attackerPoints} - {_victimPoints} set {_percentDifference} to abs({_difference} / {_attackerPoints}) * 100 if {_percentDifference} <= 10: set {_pointsEarned} to 15 else: set {_pointsEarned} to 150 * ({_victimPoints} / {_attackerPoints}) message "Atakujący: {_attacker}, punkty: {_attackerPoints}" message "Ofiara: {_victim}, punkty: {_victimPoints}" message "Różnica: {_difference}, procent: {_percentDifference}" message "Punkty zdobyte: {_pointsEarned}" remove {_pointsEarned} from {punkty::%{_victim}%} add {_pointsEarned} to {punkty::%{_attacker}%} Masz debuga wyslij screena debuga
  20. on rightclick on player: if player is sneaking: execute player command "/komenda" send "Gracz %player% kliknął gracza %event-entity%." to all players
  21. options: czas: 5 minutes komenda: op Maciek every {@czas}: execute console command "{@komenda}"
  22. xMarmo321

    Skrypt na lp

    zmiast broadcast daj send "wiad" to all players nie spamuje w konsoli
  23. on death of player: set {_victim} to victim set {_attacker} to attacker if {_attacker} is a player: set {_victimPoints} to {punkty::%{_victim}%} set {_attackerPoints} to {punkty::%{_attacker}%} set {_difference} to {_attackerPoints} - {_victimPoints} set {_percentDifference} to abs({_difference} / {_attackerPoints}) * 100 if {_percentDifference} <= 10: set {_pointsEarned} to 15 else: set {_pointsEarned} to 150 * ({_victimPoints} / {_attackerPoints}) remove {_pointsEarned} from {punkty::%{_victim}%} add {_pointsEarned} to {punkty::%{_attacker}%}
  24. command /ustawspawn [<integer>]: permission: teams.admin permission send: &cNie masz uprawnień do użycia tej komendy. trigger: if arg 1 is "1": set {spawn1} to location of player send "&aUstawiono spawn dla drużyny 1." if arg 2 is "2": set {spawn2} to location of player send "&aUstawiono spawn dla drużyny 2." if arg 1 is "3": set {spawn3} to location of player send "&aUstawiono spawn dla drużyny 3." else: send "&cDostępnę drużyny to 1/2/3" on join: if {spawn1} is set and {spawn2} is set and {spawn3} is set: set {randomTeam} to random integer from 1 to 3 if {randomTeam} is 1: execute console command "lp user %player% parent set team1" add player to {listaTeam1::%player%} teleport player to {spawn1} else if {randomTeam} is 2: execute console command "lp user %player% parent set team2" add player to {listaTeam2::%player%} teleport player to {spawn2} else: execute console command "lp user %player% parent set team3" add player to {listaTeam3::%player%} teleport player to {spawn3} set {team1Count::*} to size of {listaTeam1::*} set {team2Count::*} to size of {listaTeam2::*} set {team3Count::*} to size of {listaTeam3::*} if {team1Count::*} >= 15 and {team2Count::*} >= 15: execute console command "lp user %player% parent set team3" teleport player to {spawn3} send "&aDołączyłeś do drużyny 3 z powodu zapełnienia pozostałych drużyn." else if {team1Count} >= 15: execute console command "lp user %player% parent set team2" teleport player to {spawn2} send "&aDołączyłeś do drużyny 2 z powodu zapełnienia drużyny 1." else if {team2Count} >= 15: execute console command "lp user %player% parent set team1" teleport player to {spawn1} send "&aDołączyłeś do drużyny 1 z powodu zapełnienia drużyny 2." else: send "&aDołączyłeś do drużyny {randomTeam}." on damage: if {listaTeam1::*} contains victim: if {listaTeam1::*} contains attacker: cancel event else if {listaTeam2::*} contains victim: if {listaTeam2::*} contains attacker: cancel event else if {listaTeam3::*} contains victim: if {listaTeam3::*} contains attacker: cancel event
  25. options: loc: #kordy przycisku ile: 5 #Ile graczy może się teleportować razem on rightclick with button: if location of clicked-block is "{@loc}": set {_x} to a random integer between -100 and 3000 set {_y} to a random integer between 60 and 70 set {_z} to a random integer between -100 and 3000 set {_random.loc} to "%{_x}%, %{_y}%, %{_z}%" add player to {rgtp::lista::*} set {random.groupTp.%player%} to true set {_seconds.%player%} to 10 size of {rgtp::lista::*} is {@ile}: if block under player is pressure plate: if {random.groupTp.%player%} is true: teleport {rgtp::lista::*} to {_random.loc} set {random.groupTp.%player%} to false every second: loop all players: remove 1 from {_seconds.%loop-player%} if {_seconds.%loop-player%} is 0: set {random.groupTp.%player%} to false on rightclick with button: if block behind clicked-block is sponge: set {_x} to a random integer between -5000 and 500 or 500 and 5000 set {_z} to a random integer between -5000 and 500 or 500 and 5000 teleport player to (%{_x}%, 70, %{_z}%)
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