on death:
if attacker is player:
if victim is player:
add 1 to {Lvl::%attacker%}
set level of attacker to {Lvl::%attacker%}
on join:
set level of player to {Lvl::%player%}
on respawn:
wait 1 tick
set level of player to {Lvl::%player%}
every 60 seconds:
loop all players:
if level of loop-player is not {Lvl::%loop-player%}:
set level of loop-player to {Lvl::%loop-player%}
on join:
if {Lvl::%player%} is not set:
set {Lvl::%player%} to 1
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