zmienne w evencie every 1 seconds, gdy masz loop all players, zawsze używasz loop-player. Czyli:
every 1 seconds:
loop all players:
display board named " &6Ip serwera " to loop-player
make score "&fDeath %{death::%loop-layer%%" in board of loop-player to 2
make score "&fKills %{fragi::%loop-layer%}%" in board of loop-player to 1
make score " &6Ip serwera " in board of loop-player to 3
move display of loop-player to sidebar
on death:
add 1 to {death::%victim%}
add 1 to {fragi::%attacker%}
I zmienne w wiadomości, gdy chcesz ja wyświetlić to dajesz w znak procentów.