on load:
set {kits::1::*} to stone pickaxe, wooden sword
set {kits::2::*} to diamond sword
set {kits::3::*} to iron helmet, diamond hoe
function giveKit(p:player,n:number):
if {kits::%{_n}%::*} is not set:
stop
add {kits::%{_n}%::*} to {_p}
command /core ustawkit <number>:
trigger:
if {kits::%arg%::*} is not set:
send "brak zestawu"
stop
set {kits::set} to arg
send "ustawiono zestaw %arg%"
on respawn:
giveKit(player, {kits::set})