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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Treść opublikowana przez mati770ka
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command /test: trigger: loop all players: set {gracze::*} to loop-player command /test2: trigger: set {_gracz} to random player out of {gracze::*} send "%{_gracz}%"
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Co do pierwszego to: command /ustawrp [<number>]: trigger: if arg 1 is 1: send "Ustawiles Spawn nr 1" add location of player to {spawny::*} if arg 1 is 2: send "Ustawiles Spawn nr 2" add location of player to {spawny::*} if arg 1 is 3: send "Ustawiles Spawn nr 3" add location of player to {spawny::*} if arg 1 is 4: send "Ustawiles Spawn nr 4" add location of player to {spawny::*} if arg 1 is 5: send "Ustawiles Spawn nr 5" add location of player to {spawny::*} command /losowyspawn: trigger: if {spawny::*} is not empty: teleport player to random location of {spawny::*} send "Zostales Losowo Teleportowany" else: send "Spawny nie zostaly ustawione"
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Jak zabrać/dać item o danej nazwie
mati770ka odpowiedział(a) na Anastair pytanie w Pytania i problemy
give 1 paper named "&e&lToken na {@vip}" to player remove 1 paper named "&e&lToken na {@vip}" from player -
Dzięki do zamknięcia
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command /zestawVIP: permission: vip.kit permissions message: &cNie masz rangi VIP!" trigger: give diamond helmet of protection 10 named "&6&lHelm VIP" to the player give diamond chestplate of protection 10 named "&6&lNapiersnik VIP" to the player give diamond leggings of protection 10 named "&6&lSpodnie VIP" to the player give diamond boots of protection 10 named "&6&lButy VIP" to the player
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give diamond helmet of protection 10 named "&6&lHelm VIP" to player i tak z innymi zrob i zamiast else tam to daj po linijce "permissions" permissions message "Nie masz permisji"
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on break of dirt: pop ball colored red and green and yellow at event-blocknwm czy zadziała
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on inventory click: cancel eventw ogóle nie będzie można nic robić z eq Wymaga: WildSkript
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Dzięki do zamknięcia :D
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Jak zapobiec np gdy wpiszemy komendę /odejmij -150 nie można było wpisywać tego minusa przed argumentem?
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Mam problem dlaczego to odpycha tylko 1 gracza a po tym tekście "&3&lTrwa Ładowanie Energi..." odpycha następnych? if player is holding stick named "&3&lRozdzka Obrony" with lore "&e&lOdpycha Moby I Graczy W Promieniu 5 Kratek||&e&lJendorazowe Uzycie": if {rozdzka.odpychajaca.cooldown.%player%} is not set: set {rozdzka.odpychajaca.cooldown.%player%} to true if {rozdzka.odpychajaca.cooldown.%player%} is true: loop players in radius 5 of player: push loop-player upwards at speed 0.9 push loop-player backwards at speed 1.5 pop ball colored yellow and green and red and blue and white and orange at loop-player set {rozdzka.odpychajaca.cooldown.%player%} to false create timed bar with text "&3&lTrwa Ladowanie Energi..." to player for 5 seconds wait 5 seconds set {rozdzka.odpychajaca.cooldown.%player%} to true
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spróbuj zmienić zasięg
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Może lagować command /rain [<item types>]: trigger: if arg 1 is set: loop blocks in radius 20 around player: loop-block is air: drop arg 10 meters above loop-block else: send "&3Podaj nazwe przedmiotu"
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Zapraszam do obejrzenia moich umiejetnosci :)
mati770ka odpowiedział(a) na RickPlayingPL temat w Pogaduszki
11/10 :p -
command /zglos [<text>] [<text>]: usage: /zglos powod tresc trigger: argument 1 is set: argument 2 is set: loop all players: loop-player have permissions "zglos.admin": log "%player% zglasza %argument 1%:%argument 2%" to "zglos.log" send "&6&lNowe zgloszenie &4Nick:%argument 1% &3Powod:%argument 2%" to loop-player else: send "&cPodaj powod!" else: send "&cPodaj nick!"
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on death of creeper: clear drops set drops to 10 gunpowder
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@up gdzie ty tu widzisz to samo...
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Albo to :P on script load: register new shaped recipe for obsidian named "&b&lObsydianiarka" using obsidian, obsidian, obsidian, obsidian, redstone, obsidian, obsidian, obsidian, obsidianon place of obsidian: if name of player's tool is "&b&lObsydianiarka": set {obs.%event-block%} to "obs" send "&cPostawiles Obsydianiarke"on break of obsidian: if {obs.%event-block%} is "obs": wait 2 seconds set event-block to obsidianon leftclick: if player is holding gold pickaxe: if {obs.%clicked block%} is "obs": clear {obs.%clicked block%} send "&cZniszczyles Obsydianarke" delete clicked block
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co ma wyjść po scraftowaniu tego jaki blok?
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on chunk unload: loop entities in world "tuwpisznazweswiata": loop-entity is creature: kill loop-entityNwm czy to zadziała nie testowane
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wpisujesz /zw powod czas @up teraz
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@up teraz poprawilem
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command /zw [<text>] [<number>]: trigger: if arg 1 is set: if arg 2 is set: send "&3Gracz &7%player% &3jest z/w z powodu: ""&7%arg 1%"". Nie Bedzie go przez %arg 2% Minut" to all players
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Ok poczekam ;D
