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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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komenda target do sprzedania kurczaka
xAxee odpowiedział(a) na Darknezajsik pytanie w Pytania i problemy
command /kurczak: trigger: if player has permission "trade.kurczak": set {_p} to target player if {_p} is not set: send "Na nikogo nie patrzysz" stop remove 20 from {_p}'s balance add cooked chicken to {_p} -
kompas on join: set slot 4 of player to compass named "&f&lWYBIERZ TRYB" on right click with a compass: if name of player's tool is "&f&lWYBIERZ TRYB": execute player command "/menu" spawn command /setspawn: permission: * permission message: "&c&l✘ nie masz op" trigger: set {spawn::location} to location of player send "&cPoprawnie ustawiles spawn" on join: teleport player to {spawn::location} login
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komenda target do sprzedania kurczaka
xAxee odpowiedział(a) na Darknezajsik pytanie w Pytania i problemy
command /kurczak: trigger: if player has permission "trade.kurczak": remove 20 from player's balance add cooked chicken to player -
set {_sell} to false if amount of {@zwyklas} in player's current inventory > 0: set {_amount} to amount of {@zwyklas} in player's current inventory remove {_amount} of {@zwyklas} from player's current inventory add {_amount}*70 to player's balance set {_sell} to true if amount of {@rzadkas} in player's current inventory > 0: set {_amount2} to amount of {@rzadkas} in player's current inventory remove {_amount2} of {@rzadkas} from player's current inventory add {_amount2}*140 to player's balance set {_sell} to true if amount of {@epickas} in player's current inventory > 0: set {_amount3} to amount of {@epickas} in player's current inventory remove {_amount3} of {@epickas} from player's current inventory add {_amount3}*300 to player's balance set {_sell} to true if amount of {@legendarnas} in player's current inventory > 0: set {_amount4} to amount of {@legendarnas} in player's current inventory remove {_amount4} of {@legendarnas} from player's current inventory add {_amount4}*700 to player's balance set {_sell} to true if {_sell} is true: send "&8&m--------------------------------------" and "&r" and " &8» &7Zwykła: %{_amount}% &a(+%{_amount}*70%&a$)" and " &8» &3Rzadka: %{_amount2}% &a(+%{_amount2}*140%&a$)" and " &8» &5Epicka: %{_amount3}% &a(+%{_amount3}*300%&a$)" and " &8» &6Legendarna: %{_amount4}% &a(+%{_amount4}*700%&a$)" and "&r" and " &a&l ZAROBIŁEŚ: &a&l%({_amount}*70)+({_amount2}*140)+({_amount3}*300)+({_amount4}*700)% &a&lMONET!" and "&r" and "&8&m--------------------------------------" to player else: send "&6&lS&e&lA &8» &cNie sprzedałeś żadnej skamieliny" to player if clicked slot is 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: cancel event
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chodzenie: set %entity%'s target to player nazwa: set %entity%'s name to player's name blokada bicia: on damage: if victim's name is "nazwa": cancel event send "pozdrawiam" blokada siadania: on right click: if name of clicked entity is "nazwa": cancel event
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command /kordy [<text>]: trigger: if arg is "set": add location of player to {kordy::*} send "Dodano lokalizajce" stop set {_gui} to inventory chest with 6 rows named "&6Kordy" set {_s} to 0 loop {kordy::*}: set {_x} to x-loc of loop-value set {_y} to y-loc of loop-value set {_z} to z-loc of loop-value set slot {_s} of {_gui} to compass named "&6Kordy" with lore "&e%{_x}% &7/ &e%{_y}% &7/ &e%{_z}%" and "&cKliknij aby sie przeteleportowac" add 1 to {_s} open {_gui} to player on inventory click: if name of event-inventory is "&6Kordy": cancel event set {_loc} to {kordy::%index of event-slot + 1%} teleport player to {_loc}
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[POSZUKUJE] skript na kupowanie rzeczy na tabliczce
xAxee odpowiedział(a) na sholem pytanie w Pytania i problemy
on rightclick on sign: line 1 is "[shop]" line 2 is "diamond" if player's balance >= 100: remove 100 from player's balance add diamond to player send "kupiles diaxa" stop send "&7Nie masz tyle kasy" tabliczka powinna wygladac tak: [shop] diamond -
czas jest pobierany z statystyk wiec jest dobry on placeholderapi placeholder request for prefix "player": if identifier is "time": set {_text} to "%player's time played%" replace all " days" and " day" with "d" in {_text} replace all " hours" and " hour" with "h" in {_text} replace all " minutes" and " minute" with "m" in {_text} replace all " seconds" and " second" with "s" in {_text} replace all " and" with ", " in {_text} set result to "%{_text}%" 8.25h to nie 8h i 25min i raczej nie bede tego zmieniac bo za duzo roboty.
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xD zobacz teraz on inventory close: if name of player's current inventory is "&2&lArcheolog": loop all items in player's current inventory: if loop-item is not black stained glass pane named " " or glowing diamond named "&a&lSprzedaj skamieliny" with lore "&8>> &7Zwykłe: 70$ &8<<" and "&8>> &3Rzadkie: 140$ &8<<" and "&8>> &5Epickie: 300$ &8<<" and "&8>> &6Legendarne: 700$ &8<<": add loop-item to player
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Czyli nie mozna tak sprawdzic efektu gracza, no to może coś takiego: on damage: victim is a player damage cause is void cancel event if {levitation::%victim%} is not set: set {levitation::%victim%} to now remove 15 second from {levitation::%victim%} if time since {levitation::%victim%} >= 10 second: apply levitation to victim for 10 seconds set {levitation::%victim%} to now -
w ogóle to ma być łączny czas spedzony na serwerze czy czas online obecnie? on placeholderapi placeholder request for prefix "player": if identifier is "time": set {_text} to "%player's time played%" replace all " days" and " day" with "d" in {_text} replace all " hours" and " hour" with "h" in {_text} replace all " minutes" and " minute" with "m" in {_text} replace all " seconds" and " second" with "s" in {_text} set result to "%{_text}%" czas jest pobierany z statystyk gracza
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hmm on inventory click: if name of player's current inventory is "&2&lArcheolog": if clicked slot is 40: cancel event if amount of cobblestone in player's current inventory > 0: set {_amount} to amount of cobblestone in player's current inventory remove {_amount} of cobblestone from player's current inventory add {_amount}*70 to player's balance send "&6&lS&e&lA &8» zarobiles %{_amount}*70% kasy" to player else: send "&6&lS&e&lA &8» &cNie sprzedałeś żadnej skamieliny" to player if clicked slot is 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: cancel event on inventory close: if name of player's current inventory is "&2&lArcheolog": loop 9*5 times: if loop-number is not 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: set {_i} to slot loop-number of player's current inventory add {_i} to player
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on damage: victim is a player damage cause is void cancel event victim hasn't levitation apply levitation to victim for 10 seconds tylko jezeli mu sie skonczy ten efekt a nadal bedzie w voidzie to dostanie go ponownie -
hmm powinno byc ok on inventory click: if name of player's current inventory is "&2&lArcheolog": if clicked slot is 40: cancel event if amount of cobblestone in player's current inventory > 0: set {_amount} to amount of cobblestone in player's current inventory remove {_amount} of cobblestone from player's current inventory add {_amount}*70 to player's balance send "&6&lS&e&lA &8» zarobiles %{_amount}*70% kasy" to player else: send "&6&lS&e&lA &8» &cNie sprzedałeś żadnej skamieliny" to player if clicked slot is 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: cancel event on inventory close: if name of player's current inventory is "&2&lArcheolog": set {_s} to 0 loop all items in player's current inventory: if {_s} is not 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: add loop-item to player add 1 to {_s} Jeżeli będzie dodawać itemy z slotow 36 itp to podaj rozmiar gui
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on inventory click: if name of player's current inventory is "&2&lArcheolog": if clicked slot is 40: cancel event if amount of cobblestone in player's current inventory > 0: set {_amount} to amount of cobblestone in player's current inventory remove {_amount} of cobblestone from player's current inventory add {_amount}*70 to player's balance send "&6&lS&e&lA &8» zarobiles %{_amount}*70% kasy" to player else: send "&6&lS&e&lA &8» &cNie sprzedałeś żadnej skamieliny" to player if clicked slot is 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: cancel event on inventory close: if name of player's current inventory is "&2&lArcheolog": set {_amount} to amount of cobblestone in player's current inventory add {_amount} of cobblestone to player Możesz zostawić oraz najlepszą odpowiedź ;D
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on damage: victim is a player damage cause is void cancel event apply levitation to victim for 10 seconds Możesz zostawić oraz najlepszą odpowiedź ;D -
on damage: victim is a player damage cause is void apply levitation to victim for 10 seconds -
Może jakieś linki do dokumentacji? Do skripta skriptlang a do reszty skUnity
- 10 odpowiedzi
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shoot splash potion of %potion% from %loc% with speed %integer%
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on join: set {dateJoin::%player%} to now on placeholderapi placeholder request for prefix "player": if identifier is "time": set {_time} to difference between {dateJoin::%player%} and now set result to "%{_time}%" if identifier is "date": set result to "%{dateJoin::%player%}%" wymagany skript-placeholders placeholdery: player_time - zwraca czas od dolaczenia player_date - zwraca date dolaczenia
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import: org.bukkit.event.player.PlayerPortalEvent on PlayerPortalEvent: set {_p} to event.getPlayer() if event.getTo()'s world is world("world_the_end"): if amount of all players in {_p}'s world >= 20: cancel event if {kolejka::*} contain {_p}: stop add {_p} to {kolejka::*} send "Zostales dodany do kolejki! Jezeli chcesz wyjsc wpisz /kolejka wyjdz" to {_p} if event.getFrom()'s world is world("world_the_end"): set {_pR} to random emelemt out of {kolejka::*} teleport {_pR} to location(0, 60, 0, world("world_the_end")) remove {_pR} from {kolejka::*} send "Zostales usuniety z kolejki" to {_pR} every 5 second: send "Jestes w kolejce, wpisz /kolejka wyjdz aby z niej wyjsc" to {kolejka::*} command /kolejla [<text>]: trigger: if arg is "wyjdz": remove player from {kolejka::*} send "Zostales usuniety z kolejki"
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on inventory click: if name of player's current inventory is "&2&lArcheolog": if clicked slot is 40: cancel event if amount of cobblestone in player's current inventory > 0: set {_amount} to amount of cobblestone in player's current inventory remove {_amount} of cobblestone from player's current inventory add {_amount}*70 to player's balance send "&6&lS&e&lA &8» dziala" to player else: send "&6&lS&e&lA &8» &cNie sprzedałeś żadnej skamieliny" to player if clicked slot is 36 or 37 or 38 or 39 or 41 or 42 or 43 or 44: cancel event
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wyswietl ta tabele punktow i sprawdz czy sa takie dane jak w topce, jezeli tak to blad skryptu
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on Bucket Empty: wait 5 second while player has bucket: remove bucket from player add water bucket to player
