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xAxee

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Treść opublikowana przez xAxee

  1. options: Name: &6Plecak Rows: 6 Item: diamond on inventory close: if inventory name of current inventory of player is "{@Name}": loop {@Rows}*9 times: if player's current inventory's slot ((loop-number)-1) is {@Item}: #Otwierasz plecak iwg stop
  2. xAxee

    czemu to nie działa?

    set {_i} to ("261" parsed as item) set name of {_i} to "name" enchant {_i} with power 2 enchant {_i} with fire 2 #I ustawiasz slot na {_i}
  3. xAxee

    czemu to nie działa?

    Zobacz bez 1 (ilosc itemu)
  4. xAxee

    skrypt na zabicie

    on death of player: if attacker is player: add 50 to attacker's balance send "&a+50$" to attacker
  5. xAxee

    World

    y to skrypt?
  6. xDD
  7. a skrypt?
  8. xAxee

    Skrypt na repair

    ok. to je moze podaj
  9. xAxee

    Skrypt na repair

    command /repiar [<text>]: trigger: if arg 1 is set: if arg 1 is "all": loop all items in player's inventory: repair loop-item send "&eNaprawiles wszystkie przedmioty z ekwipunku!" send player title "&e&lREPAIR" with subtitle "&6Pomyslnie naprawiles wszystkie przedmioty z ekwipunku!" for 3 seconds else: send "&7/repair || /repair all" else: repair player's tool
  10. xAxee

    Skrypt na repair

    command /repiar [<text>]: trigger: if arg 1 is set: if arg 1 is "all": loop all items in player's inventory: repair loop-item send "&7Naprawiono" else: send "&7/repair || /repair all" else: repair player's tool
  11. y dokładnie tak będzie działać jak chcesz żeby za pierwszym razem to zamień "on join" na "on first join"
  12. xAxee

    Zbroja dająca efekty

    zamien w nazwie "a" na twoja nazwe np: nazwa: ABC
  13. xAxee

    Blad maly

    zobacz command /usediler2 [<player>] [<number>]: trigger: if player-arg's money is greater or equal to arg 2: if player-arg can hold 1 sponge: remove arg 2 from player-arg's balance execute console command "givebike %name of player% ORANGE" sendMessage(player-arg, "buy-item") else: sendMessage(player-arg, "no-space") stop else: sendMessage(player-arg, "no-money") stop to Orange ma dawac playerowi? nie player arg?
  14. xAxee

    Zbroja dająca efekty

    To dać na nazwe itemu... Jeżeli chcesz odróżnianie itemu to: options: nazwa: a item: leather cap or leather tunic or leather leggings or leather boots on sharpsk armor equip: if event-item is {@item}: if name of event-item is "{@nazwa}": add 1 to {arm::%player%} if {arm::%player%} is 4: apply nausea 2 to player for 99999 second on sharpsk armor unequip: if event-item is {@item}: if name of event-item is "{@nazwa}": add -1 to {arm::%player%} if {arm::%player%} is not 4: remove nausea from player
  15. xAxee

    Blad maly

    No ok. Ale to co chcesz dodawać i tego też nigdzie nie masz (chyba że to to givebike %player% ORANGE)
  16. Prawidłowa tylko przy respawn jest kick options: x-min: -3000 x-max: 3000 z-min: -3000 z-max: 3000 on join: set {_location} to location at (random integer between {@x-min} and {@x-max}), 256, (random integer between {@z-min} and {@z-max}) teleport player to {_location} while block under player is air: teleport player to block under player send "&cTeleportacja: &6%location of player%" on respawn: kick player due to "&cUmarles! Wejdz ponownie na serwer!" Troche zbugowana (u mnie) options: x-min: -3000 x-max: 3000 z-min: -3000 z-max: 3000 on join: set {_location} to location at (random integer between {@x-min} and {@x-max}), 256, (random integer between {@z-min} and {@z-max}) teleport player to {_location} while block under player is air: teleport player to block under player send "&cTeleportacja: &6%location of player%" on respawn: set {_location} to location at (random integer between {@x-min} and {@x-max}), 256, (random integer between {@z-min} and {@z-max}) teleport player to {_location} while block under player is air: teleport player to block under player send "&cTeleportacja: &6%location of player%"
  17. To może je podaj... Tu masz sk na odliczanie komenda /start <ilosc sekund> command /start [<number>]: trigger: set {_t} to arg while {_t} is not -1: if {_t} is not 0: remove 1 from {_t} wait 1 second loop all players: set action bar of loop-player to "&eStart Nowej Edycji za&7 ( &6%{_t}/60% Min&7 )" else: loop all players: send loop-player title "&6&lEdycja Serwera" with subtitle "&fNowa edycja rozpoczela sie" for 3 seconds stop
  18. xAxee

    Blad maly

    no bo nigdzie nie dodajesz. add <number> to <player>'s balance dodaj tam gdzie chcesz
  19. xAxee

    Zbroja dająca efekty

    options: nazwa: a on sharpsk armor equip: if name of event-item is "{@nazwa}": add 1 to {arm::%player%} if {arm::%player%} is 4: apply nausea 2 to player for 99999 second on sharpsk armor unequip: if name of event-item is "{@nazwa}": add -1 to {arm::%player%} if {arm::%player%} is not 4: remove nausea from player Dodatek SharpSK + TuSke Działa testowane
  20. xAxee

    logowanie

    on join: apply invisibility 10 to player for 99999 second on authme login: remove invisibility from player SharpSK (chyba)
  21. w Errorze dałeś tak to (back::%player%} in usuń in world "world"
  22. w zmiennej dałeś ( a nie }
  23. dlaczego raz wałeś ( a raz } ?
  24. aha bo przy quit nie jest sprawdzany swiat xd on quit: if player's world is "world": set {back::%player%} to location of player on join: if {back::%player%} is set: teleport player to {back::%player%} in world "world"
  25. ah... every 1 minute: if {turbodrop} is set: remove 1 from {turbodrop} if {turbodrop} is 1: delete {turbodrop} loop all players: send loop-player title "&2&lPE&f&lHC" with subtitle "&7TurboDrop sie &fzakonczyl&8." for 3 seconds if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set loop-player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &c&oWYLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f-1 minut&8." else: loop all players: if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set loop-player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &a&oWLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f%{turbodrop}% minut&8."
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