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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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nie ma takiego eventu on quit: if {check.status::%player%} is 1: teleport player to {check.pos2} set {check.status::%player%} to 0 ban player due to "Logout podczas sprawdzania!"
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Słabo widać powiadomienia (czasem sie buguja). No i ten nick każdy ma taki sam admini powinni sie bardziej wyróżniać. A tak to nawet fajne
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AxShop - Zaawansowany skrypt na sklep (Full config)
xAxee odpowiedział(a) na xAxee temat w Promowane skrypty
kiedys dodam -
AxShop - Zaawansowany skrypt na sklep (Full config)
xAxee odpowiedział(a) na xAxee temat w Promowane skrypty
tak albo w nowym skrypcie albo do tego z sklepem -
AxShop - Zaawansowany skrypt na sklep (Full config)
xAxee odpowiedział(a) na xAxee temat w Promowane skrypty
albo w nowym skrypcie albo razem z tym -
AxShop - Zaawansowany skrypt na sklep (Full config)
xAxee odpowiedział(a) na xAxee temat w Promowane skrypty
Config wgrales do folderu AxShop? (tam gdzie skrypt) -
AxShop - Zaawansowany skrypt na sklep (Full config)
xAxee odpowiedział(a) na xAxee temat w Promowane skrypty
Są jakieś błędy? (mc i consola) Config sie stworzyl? -
wytabuj...
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przed tym megra drop itp loop 27 times: format slot ((loop-number)-1) of player with 1 of gray glass pane to close
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masz skript min 2.2?
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function openEc(p: player, i: integer): if {ec::%{_p}%::%{_i}%} is not set: set {ec::%{_p}%::%{_i}%} to chest with 6 rows named "&9EnderChest" open {ec::%{_p}%} to {_p} on rightclick on ender chest: cancel event open chest with 3 rows named "&9&lENDERCHEST" to player loop 3*9 times: set player's current inventory's slot ((loop-number)-1) to gray glass pane named "" set player's current inventory's slot 0 to ender chest named "&8| &c&lGRACZ &8|" set player's current inventory's slot 1 to ender chest named "&8| &c&lVIP &8|" set player's current inventory's slot 2 to ender chest named "&8| &c&lSVIP &8|" set player's current inventory's slot 3 to ender chest named "&8| &c&lSPONSOR &8|" stop on inventory click: if inventory name of current inventory of player is "&9&lENDERCHEST": cancel event if clicked slot is 0 or 1 or 2 or 3: openEc(player, ((clicked slot)+1)) jak cos nie testowane wiec moga byc bledy jak sa to podaj xd
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dodaj do zlecen mam cos takiego. on rightclick on ender chest: cancel event open chest with 3 rows named "&9&lENDERCHEST" to player wait 3 tick loop 3*9 times: format slot ((loop-number)-1) with 1 of red glass pane named "&8*" to close format slot 10 of player with 1 of ender chest named "&8| &c&lGRACZ &8|" to close then run [execute player command "/ec1"] format slot 12 of player with 1 of ender chest named "&8| &c&lVIP &8|" to close then run [execute player command "/ec2"] format slot 14 of player with 1 of ender chest named "&8| &c&lSVIP &8|" to close then run [execute player command "/ec3"] format slot 16 of player with 1 of ender chest named "&8| &c&lSPONSOR &8|" to close then run [execute player command "/ec4"]
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a no xD on rightclick on ender chest: cancel event open chest with 3 rows named "&9&lENDERCHEST" to player wait 3 tick loop 3*9 times: format slot ((loop-number)-1) to red glass pane named "&8*" to close format slot 10 of player with 1 of ender chest named "&8| &c&lGRACZ &8|" to close then run [execute player command "/ec1"] format slot 12 of player with 1 of ender chest named "&8| &c&lVIP &8|" to close then run [execute player command "/ec2"] format slot 14 of player with 1 of ender chest named "&8| &c&lSVIP &8|" to close then run [execute player command "/ec3"] format slot 16 of player with 1 of ender chest named "&8| &c&lSPONSOR &8|" to close then run [execute player command "/ec4"]
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on rightclick on ender chest: cancel event open chest with 3 rows named "&9&lENDERCHEST" to player wait 3 tick loop 3*9 times: format slot ((loop-number)-1) of player with 1 of red glass pane named "&8*" to close format slot 10 of player with 1 of ender chest named "&8| &c&lGRACZ &8|" to close then run [execute player command "/ec1"] format slot 12 of player with 1 of ender chest named "&8| &c&lVIP &8|" to close then run [execute player command "/ec2"] format slot 14 of player with 1 of ender chest named "&8| &c&lSVIP &8|" to close then run [execute player command "/ec3"] format slot 16 of player with 1 of ender chest named "&8| &c&lSPONSOR &8|" to close then run [execute player command "/ec4"]
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Jak przenieść arg 1 z komendy do innego eventu?
xAxee odpowiedział(a) na TermitCG pytanie w Pytania i problemy
Zapisać do zmiennej np set {pvp::%player%} to arg Set {pvp::%arg} to player -
on region exit: If "%region%" contain "spawn": Set {t::%player%} to now on region enter: If "%region%" contain "spawn": If difference between now and {t::%player%} <= 30 second: Cancel event
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options: swiat: World function random(x1: integer, x2: integer, z1: integer, z2: integer) :: location: set {_x} to random number between {_x1} and {_x2} set {_z} to random number between {_z1} and {_z2} set {_y} to 256 while (block at (location at ({_x}, {_y}, {_z}) in world "{@swiat}")) is air: remove 1 from {_y} return (location at ({_x}, {_y}+2, {_z}) in world "{@swiat}") on rightclick on stone button: if block behind event-block is sponge: set {_l} to random(2000, -2000, 2000, -2000) while block at {_l} is water or lava: set {_l} to random(2000, -2000, 2000, -2000) teleport player to {_l} send player title "&6Random tp" with subtitle "&ax: %x-coord of {_l}% &7: &az: %z-coord of {_l}%"
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format slot (random integer from 8 and 35) of player with 1 of stone named "&c&lCreative" with lore "&8» &aMegaDrop &8«" with lore "&8» &7Tryb: &aMegaDrop||&8» &7Wersja: &a1.8.8" to close then run [execute console command "/mvtp %player% megad"] on chat: if {spr::%player%} is true: cancel event broadcast " &8[ &4&lSPRAWDZANY &8] &c%player%: &7%message%" on any move: if {spr::%player%} is true: cancel event
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if {hajs.%player%} >= 100: remove 100 from {hajs.%player%}
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command /case [<offlineplayer>] [<integer=1>]: permission: case permission message: nie masz perm trigger: if arg 1 is set: if arg 2 <= 32: if arg 1 is "all" or "*": add chest named "&9&lPremiumCase" to all players send all players title "&8* &9&lPremiumCase &8*" with subtitle "&7Caly serwer otrzymal &6x%arg 2% &9&lPremiumCase &7od %player%" for 2 seconds else: if arg 1 is online: add chest named "&9&lPremiumCase" to all players send all players title "&8* &9&lPremiumCase &8*" with subtitle "&7Gracz %arg 1% zakupil &6x%arg 2% &9&lPremiumCase &7w itemshopie: &a" for 2 seconds else: send "&7Ten gracz jest offline!" else: send "&7Max = 32!" else: send "&7/case <gracz/all> <ilosc>"
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command /kopiuj [<text>]: Trigger: Add player's tool to player
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command /kup [<text>]: trigger: if arg 1 is "kilof": add diamond pickaxe with lore "&aStatTrack|| &eZakupiono przez: &6%player%|| &eRozwalonych blokow: &60" to player if arg 1 is "luk": add bow with lore "&aStatTrack|| &eZakupiono przez: &6%player%|| &eWystrzelonych strzal: &60" to player function add(p: player, t2: text, t: texts): if line 1 of lore of {_p}'s tool is "&aStatTrack": set {_lore} to uncolored line 3 of lore of {_p}'s tool loop {_t::*}: replace all "%loop-value%" with "" in {_lore} set line 3 of lore of {_p}'s tool to "%{_t2}%%(({_lore} parsed as number)+1)%" on break: add(player, " &eRozwalonych blokow: &6", ("Rozwalonych" and "blokow", " ", ":")) on shoot: add(shooter, " &eWystrzelonych strzal: &6", ("Wystrzelonych" and "strzal", " ", ":"))
