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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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on place: if event-block is cobblestone: Wait 5 second block at event-location is cobblestone set block at event-location to air add cobblestone to player
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Ach... Wybacz wymagane sharpSk on death of ender dragon: drop elytra at victim on spawn: if event-entity is ender dragon: if {enderlvl} is not set: set {enderlvl} to 0 if {ender} is not set: set {ender} to 1 set {ender} to {ender}*1.02 add 1 to {enderlvl} set event-entity's max health to (event-entity's health)*{ender} set event-entity's name to "&eEnderDragon &6LVL %{enderlvl}%" on sharpsk armor equip: if event-item is elytra: if event-item's lore is not "&7Elytra: &6%player%": cancel event send "&7To nie twoja elytra" on pickup: if type of event-item is elytra: if event-item's lore is not set: wait tick remove elytra from player add elytra named "&7Elytra: &6%player%" to player else: cancel event
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command /pelny [<text>]: trigger: while player's inventory is full: send "blablabla" wait 2 minutes on pickup: if player can hold event-item: send "&7Nie masz miejsca aby podniesc &6%event-item%"
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on spawn: if event-entity is ender dragon: if {enderlvl} is not set: set {enderlvl} to 0 if {ender} is not set: set {ender} to 1 set {ender} to {ender}*1.02 add 1 to {enderlvl} set event-entity's max health to (event-entity's health)*{ender} set event-entity's name to "&eEnderDragon &6LVL %{enderlvl}%" on sharpsk armor equip: if event-item is elytra: if event-item's lore is not "&7Elytra: &6%player%": cancel event send "&7To nie twoja elytra" on pickup: if type of event-item is elytra: if event-item's lore is not set: set event-item's lore to "&7Elytra: &6%player%" else: cancel event Bez podswietlania
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Automatyczna teleportacja pod ziemię
xAxee odpowiedział(a) na Kartoniarz1 pytanie w Pytania i problemy
Wytłumacz bardziej o co chodzi -
on death of ender dragon: drop elytra with lore "&7Elytra: &6%attacker%" at victim on spawn: if event-entity is ender dragon: if {enderlvl} is not set: set {enderlvl} to 0 if {ender} is not set: set {ender} to 1 set {ender} to {ender}*1.02 add 1 to {enderlvl} set event-entity's max health to (event-entity's health)*{ender} set event-entity's name to "&eEnderDragon &6LVL %{enderlvl}%" On Armor Change: if event-item is elytra: if event-item's lore is not "&7Elytra: &6%player%": cancel event send "&7To nie twoja elytra" on pickup: if event-item's lore is not "&7Elytra: &6%player%": Cancel event
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on death of ender dragon: drop elytra with lore "&7Elytra: &6%attacker%" at victim on spawn: if event-entity is ender dragon: if {enderlvl} is not set: set {enderlvl} to 0 if {ender} is not set: set {ender} to 1 set {ender} to {ender}*1.02 add 1 to {enderlvl} set event-entity's max health to (event-entity's health)*{ender} set event-entity's name to "&eEnderDragon &6LVL %{enderlvl}%" On Armor Change: if event-item is elytra: if event-item's lore is not "&7Elytra: &6%player%": cancel event send "&7To nie twoja elytra"
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options: blocks: ender chest cmds: "helpop" or "msg" or "m" or "r" or "efekty" or "tell" on load: delete {AntyLogaut::*} on damage of player: if {AntyLogaut::%victim%} is not set: set {AntyLogaut::%victim%} to 20 send "&cJestes podczas walki!" to victim while {AntyLogaut::%victim%} is set: if {AntyLogaut::%victim%} > 0: set action bar of victim to "&7AntyLogaut: &c%{AntyLogaut::%victim%}%&cs" wait 1 second remove 1 from {AntyLogaut::%victim%} else: send "&aSkonczyles Walczyc!" to victim set action bar of victim to "&7AntyLogaut: &aSkonczyles walczyc" delete {AntyLogaut::%victim%} else: set {AntyLogaut::%victim%} to 20 set action bar of victim to "&7AntyLogaut: &c%{AntyLogaut::%victim%}%&cs" on place: if {AntyLogaut::%player%} is set: if y-coord of event-block < 45: cancel event send "&cNie mozesz budowac ponizej 45 poziomu podczas walki!" on quit: if {AntyLogaut::%player%} is set: delete {AntyLogaut::%player%} kill player send "&c%player% wylogowal sie podczas walki!" to all players on right click: if {AntyLogaut::%player%} is set: if event-block is {@blocks}: cancel event send "&cPodczas walki nie mozesz tego otwierac! (&6%event-block%&c)" on death of player: if {AntyLogaut::%victim%} is set: delete {AntyLogaut::%victim%} on entering of "spawn": if {AntyLogaut::%player%} is set: cancel event push player (direction from (location(0, 5, 0)) to location of player) at speed 2 on command: if {AntyLogaut::%player%} is set: if player has permission "anty.cmd": stop if command is not {@cmds}: cancel event send "&cNie mozesz uzywac tej komendy podczas walki! &c(&6%command%&c)"
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if player's ping is between 0 and 79 set {ping:%player%} to "&a&l0" if player's ping is between 80 and 200: set {ping:%player%} to "&6&l0" if player's ping > 200: set {ping:%player%} to "&4&l0"
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Command /godzina [<text>]: Trigger: Send "%hour%:%minute%" WildSkript
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Zamien on sign change: na on rightclick: I event-block na clicked block
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Masz gdzieś ustawione za duże lore itp
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on sign change: if line 1 of event-block is "[sell]": set {_ln3} to line 3 of event-block set {_ln4} to line 4 of event-block replace all "$" with "B" in {_ln4} set line 1 of event-block to "Shop" set line 4 of event-block to {_ln3} set line 3 of event-block to {_ln4}
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@LubieRPG Wersja serwera i skripta?
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Co? Czy Twój argument 2 jest liczba?
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on join: while player is online: if player's ping > 200: kick player due to "Za duży ping" wait 10 second
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if arg 2 is between 0 and 100:
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on command: if command is "baza": if player's guild is not set: Send "nie masz gildii" Stop set {_location} to player's location set {_sek} to 10 while (distance between {_location} and player's location) <= 0.25: if {_sek} > 0: send player title "&6Teleportacja" with subtitle "&7Pozostalo: &6%{_sek}%" for 2 second remove 1 from {_sek} else: send player title "&6Teleportacja" with subtitle "&aTeleportacja" for 2 second stop send player title "&6Teleportacja" with subtitle "&cPrzerwano teleport" for 2 second
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command /blokada [<player>]: Trigger: set {blok::%player%} to now on jump: if difference between {blok::%player%} and now < 5 second: cancel event Na przyszłość pisz od razu w treści zlecenia. Zaznacz najlepsza odpowiedź i zostaw
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on join: play sound "entity.experience_orb.pickup" with volume 0.5 to the player
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command /tepaj [<player>]: trigger: if arg is not set: send "&7Podaj nick" stop teleport player arg to location at 255, 60, -125 send "&7Teleportacja &6%player arg%" command /sprawdzeq [<player>]: trigger: if arg is not set: send "&7Podaj nick" stop if player arg's inventory is not empty: clear player arg's inventory send "&7Wyczyszczono inventory &6%player arg%" to player stop send "&7Inventory &6%player arg%&7 bylo puste" to player
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on any move: while player has ("373:8233" parsed as item): remove ("373:8233" parsed as item) from player send "Ta potka jest zablokowana!"
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command /godzina [<text>]: trigger: set {_godzina} to skUtil "%now%" parsed as date formatted as "dd.MM.yy HH:mm" send "%{_godzina}%" Wymagane skUtilities wgl format daty możesz zmienić w configu
