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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Treść opublikowana przez Legal95
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command /boss: trigger: give player creeper spawn egg named "Boss" on rightclick: if player is holding creeper spawn egg named "Boss": spawn 1 zombie at player set name of last spawned entity to "Boss" set helmet of last spawned entity to diamond helmet of protection 6 set chestplate of last spawned entity to diamond chestplate of protection 6 set leggings of last spawned entity to diamond leggings of protection 6 set boots of last spawned entity to diamond boots of protection 6 set tool of last spawned entity to diamond sword of sharpness 6 and fire aspect 2 on death of zombie: name of victim is "Boss": drop 15 diamond block at victim drop diamond sword of sharpness 6 and fire aspect 2 at victim chance of 25%: drop diamond helmet of protection 6 at victim chance of 25%: drop diamond chestplate of protection 6 at victim chance of 25%: drop diamond leggings of protection 6 at victim chance of 25%: drop diamond boots of protection 6 at victim
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on respawn: clear player's inventory teleport player to {lobby.set} remove resistance from player remove speed from player remove strength from player remove absorption from player remove fire resistance from player remove regeneration from player heal player
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wszystko spoko działa tylko chodzi o to ,że wykopując rudę diamentów dostaje samą RUDE a nie to co wyleci
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if {test.%player%.status} is true: set {test.%player%.status} to true popraw to bo zrobiłeś coś co nie ma sensu
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set age of last spawned entity to baby nie gwarantuje ze dziala
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on break of any ore: loop dropped items: give player loop-value Nie wywala errorów ale nie działa, jakieś alternatywy?
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umie ktoś zrobić ,że jak zniszczę trawe i wypadnie mi nasionko to da mi te nasionko?
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Nie ma. Nie wiem w jaki sposób to zrobić. musiałbyś poprosić kogoś innego
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Mi to działa https://imgur.com/a/Eys7DbV musi to być coś u Ciebie
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1. wywala errory? 2. wpisałeś /ranga admin?
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Zbugowane taby są w tych kodach <> daje na stronke kod
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on chat: cancel event if {ranga.%player%} is "Admin": broadcast "&2&lLevel [%player's level%] &4&l[Admin] &c&l%player%: %message%" stop if {ranga.%player%} is "Gracz": broadcast "&2&lLevel [%player's level%] &2&l[Gracz] &c&l%player%: %message%" stop command /ranga [<text>]: trigger: if arg 1 is "Admin": set {ranga.%player%} to "Admin" stop if arg 1 is "Gracz": set {ranga.%player%} to "Gracz" stop wpisz /ranga admin
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to by musiało gdzieś zapisać tę lokacje a wątpie ,że jest taka możliwość. Nawet jeśli to masz tutaj takie coś !może lagować! on walk: set {walk.%player%} to location of player on damage: if damage was caused by void: cancel event teleport player to {walk.%victim%} sprawdź ja muszę spadać bede za ok. 30 minut
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on damage: if damage was caused by void: cancel event teleport victim to spawn nie jestem pewny co do teleportowania na spawn
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A także mają taki sam plugin? czy mają skyblocka na skryptach ew. moge Ci napisac tp na spawna
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Wątpie ,że w skript da się teleportować na daną wyspę
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to nie zadziala bo nie wczyta player's tool testowałem
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variables: {kod} = 0 {wr} = true {akod} = false options: # Tag wiadomosci tag: &b&lNR&a&lworld # Wiadomosc informujaca o kodzie msg1: &7&k:&3&lNine&6&lkod&7&k: &9&lNowy kod Szybko wpisoj! &3&l/kod &c&l%{kod}% # Wiadomosc gdy nikt nie przepisze kodu msg2: &7&k:&3&lNine&6&lkod&7&k: &9&lNikt nie przepisal kodu, kolejny za &c&n10 minut! # Wiadomosc gdy aktualnie nie ma kodu do przepisania msg3: &7&k:&3&lNine&6&lkod&7&k: &9&lNie ma zadnego kodu! # Wiadomosc gdy gracz przepisze kod msg4: &7&k:&3&lNine&6&lkod&7&k: &9&lGracz &f%name of player%&2 &9&lpierwszy przepisal/a kod! &7&k:&b&lNR&a&lworld&7&k: &9&lWiadomosc gdy kod jest nieprawidlowy msg5: &7&k:&3&lNR&6&lkod&7&k: &9&lKod jest nieprawidlowy! # Ilosc itemu ktora ma dac po wpisaniu kodu ilosc: 1 # Item ktory ma dac np kox lub diax item: golden apple # Czas w minutach co jaki ma losowac kod czas: 20 every {@czas} seconds: set {wr} to true set {akod} to true set {a} to a random integer between 0 and 9 set {b} to a random integer between 0 and 9 set {c} to a random integer between 0 and 9 set {d} to a random integer between 0 and 9 set {e} to a random integer between 0 and 9 set {f} to a random integer between 0 and 9 set {g} to a random integer between 0 and 9 set {h} to a random integer between 0 and 9 set {i} to a random integer between 0 and 9 set {kod} to "%{a}%%{b}%%{c}%%{d}%%{e}%%{f}%%{g}%%{h}%%{i}%" broadcast "{@msg1}" wait 1 minute if {wr} is true: broadcast "{@msg2}" set {akod} to false command /kod [<text>]: trigger: arg 1 is empty: if {akod} is true: send "&7&k:&3&lNR&a&lworld&7&k: &cUzyj /kod <kod>" if {akod} is false: send "{@msg3}" arg 1 is "%{kod}%": if {akod} is false: send "{@msg3}" if {akod} is true: set {wr} to false broadcast "{@msg4}" add {@ilosc} {@item} to player set {akod} to false arg 1 is not "%{kod}%": if {akod} is false: send "{@msg3}" if {akod} is true: send "{@msg5}" on chat: if {przepisz} is true: message is "%{_kod}%": cancel event set {przepisz} to false send "%player% wygral przepisujac kod" to all players
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on drop: if player has permission "admin": set lore of item to "&cwyciagniety przez %player%" and "&c%now%" and "&cskontaktuj sie z adminem" testowane, dziala
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on chat: cancel event if player has permission "Admin": broadcast "&2&lLevel [%player's level%] &4&l[Admin] &c&l%player%: %message%" stop
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Samo zaczęło działać szlag mnie zaraz trafi -_- do zamknięcia
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variables: {0.lvl} = 10 {1.lvl} = 20 {2.lvl} = 30 {3.lvl} = 50 {4.lvl} = 80 {5.lvl} = 120 {6.lvl} = 150 {7.lvl} = 200 {8.lvl} = 300 {9.lvl} = 450 {10.lvl} = 600 {11.lvl} = 900 {12.lvl} = 1300 {13.lvl} = 1800 {14.lvl} = 2600 {15.lvl} = 3500 {16.lvl} = 5000 {17.lvl} = 8000 {18.lvl} = 12000 {19.lvl} = 18000 {20.lvl} = 30000 command /lvl: trigger: send "&6&lTwoj Lvl: &3&l%{lvl.%player%}%" send "&6&lTwoj Exp: &3&l%{exp.%player%}%&6&l/&3&l%{%{lvl.%player%}%.lvl}%" stop command /resetlvl: trigger: set {lvl.%player%} to 0 set {exp.%player%} to 0 on death: if victim is a zombie: if attacker is a player: clear drops remove all 1 xp from drops set {_losowyexp.%attacker%} to random integer between 1 and 3 add {_losowyexp.%attacker%} to {exp.%attacker%} if {exp.%attacker%} >= {%{lvl.%attacker%}%.lvl}: #jesli exp jest wiekszy od wymagania na level up remove {%{lvl.%attacker%}%.lvl} from {exp.%attacker%} add 1 to {lvl.%attacker%} send "&6&lAwansowales! Zyskales lvl &3&l%{lvl.%attacker%}%!" to attacker set level progress of the attacker to {exp.%attacker%} / {%{lvl.%attacker%}%.lvl} set attacker's level to {lvl.%attacker%} wait 3 tick set action bar of attacker to "&6&lDodano &3&l%{_losowyexp.%attacker%}% &6&lExp (%{exp.%attacker%}%/%{%{lvl.%attacker%}%.lvl}%)" stop
