command /drop [<text>]:
trigger:
open virtual chest with 1 row named "drop" to player
format gui slot 0 of player with diamond named "3%%"
on mine of stone:
chance of 3%:
give diamond to player
wymaga tuske.
Każda z powyższych jest słaba.
Używaj takiego sposobu.
on join:
while player is online:
send "Hej." to player
wait 5 seconds
A jeśli interesuje Cię te marne every 5 seconds z loopami, to wszystko w jednym evencie.
command /drop [<text>]:
trigger:
open virtual chest with 1 row named "drop" to player
format gui slot 0 of player with diamond named "3%%"
on mine of stone:
chance of 3%:
give diamond to player
pobierz tuske.
command /drop [<text>]:
trigger:
open virtual chest with 1 row named "drop" to player
format gui slot 0 of player with diamond named "3%"
on mine of stone:
chance of 3%:
give diamond to player
tuske
command /czek [<integer>]:
trigger:
if arg 1 is not set:
send "&4Błąd: &cMusisz podać kwotę."
stop
if player's balance < arg 1:
send "&4Błąd: &cNie posiadasz takiej ilości dolarów."
stop
if player has not enough space for bedrock:
send "&4Bład: &cNie posiadasz miejsca w ekwipunku."
stop
remove arg 1 from player's balance
give paper named "&eBanknot" with lore "&fBanknot: &e%player%" and "&fNominał: &e%arg 1%" to player
send "&2Sukces! &aPoprawnie stworzyłeś banknot."
stop
on rightclick with paper:
if name of player's tool is not "&eBanknot":
stop
set {_lore::*} to lore of player's tool
set {_} to uncoloured coloured {_lore::2}
replace all "Nominał: " in {_} with ""
add ({_} parsed as integer) to player's balance
send "&2Sukces! &aPoprawnie wpłaciłeś &e$%{_}% &ana swoje konto."
remove 1 of player's tool from player