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Szukam skryptu na brushe


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on place:
    if player's tool is glowstone named "&2CASHE&cX":
        wait a tick
        set {Limited::%event-block%} to true

on break of glowstone:
    if {Limited::%event-block%} is true:
        chance of 40%:
            drop 10 diamond    
        chance of 10%:
            drop 10 emerald
        chance of 50%:
            drop 64 obsidian
        chance of 20%:
            drop 1 278 of efficiency 6 and unbreaking 3 and fortune 3 named "&cUltra Kilof"
        chance of 20%:
            drop 2 glowstone named "&2CASHE&cX"


#Light Brush by Lightereq.
#Licensja: LightBrushScripts
#Wersja skryptu: 1.0
#Komendy:
#/brushdaj 
#/cashex
#/kluczedaj
# jak używać Brusha
#/brushdaj
#nacinsij lpm na stone/dirt wybranym brushem
#Jak zrobić magiczne skrzynki?
#Postaw Cobblestone i na nim Enederchest
#Postaw DIamentowy block i na nim enderchest.
#Nazwy kluczy i nagrody w configuracji.

command /kluczedaj:
    permission klucze.sk
    permission message:&bLight&6Brush &7Nie mozesz tego uzyc 
    trigger:
        give 1 of Tripwire Hack named "&aKlucz"
        

command /brushdaj:
    permission Brush.sk
    permission message: &bLight&6Brush &7 nie mozesz tego uzyc ziom
    trigger:
        give 1 of blaze rod named "&6&lUltra Brush" to player
        give 1 of blaze rod named "&6&lBrush" to player
        give 1 of blaze rod named "&9Water &6&lBrush" to player
        give 1 of blaze rod named "&bDiamond&6Brush" to player
        
on leftclick holding blaze rod:
    player's tool's name is "&9Water &6&lBrush":
        targeted block is not bedrock:
            targeted block is stone:
                set targeted block to water
                drop 1 of diamond at location of targeted block                                         
            targeted block is grass:
                set targeted block to water
                drop 1 of diamond at location of targeted block                                                 
            targeted block is dirt:
                set targeted block to water
                drop 1 of diamond at location of targeted block     
                
on leftclick holding blaze rod:
    player's tool's name is "&bDiamond&6Brush":
        targeted block is not bedrock:
            targeted block is stone:
                set targeted block to diamond block
                drop 1 of diamond at location of targeted block                                         
            targeted block is grass:
                set targeted block to diamond block
                drop 1 of diamond at location of targeted block                                                 
            targeted block is dirt:
                set targeted block to diamond block
                drop 1 of diamond at location of targeted block     
        
        
on leftclick holding blaze rod:
    player's tool's name is "&6&lBrush":
        targeted block is not bedrock:
            targeted block is stone:
                set targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            targeted block is grass:
                set targeted block to air
                drop 1 of dirt at location of targeted block                                                 
            targeted block is grass:
                set targeted block to air
                drop 1 of dirt at location of targeted block
                
        block below targeted block is not bedrock:
            block below targeted block is stone:
                set block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below targeted block is dirt:
                set block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below targeted block is not bedrock:
            block below block below targeted block is stone:
                set block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                            
            block below block below targeted block is grass:
                set block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below block below targeted block is not bedrock:
            block below block below block below targeted block is stone:
                set block below block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below block below block below targeted block is grass:
                set block below block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 
        block below block below block below block below block below targeted block is not bedrock:
            block below block below block below block below block below targeted block is stone:
                set block below block below block below block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below block below block below block below block below targeted block is grass:
                set block below block below block below block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

on leftclick holding blaze rod:
    player's tool's name is "&6&lUltra Brush":
        targeted block is not bedrock:
            targeted block is stone:
                set targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            targeted block is grass:
                set targeted block to air
                drop 1 of dirt at location of targeted block                                                 
            targeted block is dirt :
                set targeted block to air
                drop 1 of dirt at location of targeted block     
                
        block below targeted block is not bedrock:
            block below targeted block is stone:
                set block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below targeted block is dirt:
                set block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below targeted block is not bedrock:
            block below block below targeted block is stone:
                set block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                            
            block below block below targeted block is grass:
                set block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below block below targeted block is not bedrock:
            block below block below block below targeted block is stone:
                set block below block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below block below block below targeted block is grass:
                set block below block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below block below block below targeted block is not bedrock:
            block below block below block below block below targeted block is stone:
                set block below block below block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below block below block below block below targeted block is grass:
                set block below block below block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 

        block below block below block below block below block below targeted block is not bedrock:
            block below block below block below block below block below targeted block is stone:
                set block below block below block below block below block below targeted block to air
                drop 1 of cobblestone at location of targeted block                                         
            block below block below block below block below block below targeted block is grass:
                set block below block below block below block below block below targeted block to air
                drop 1 of dirt at location of targeted block                                                 
                

            

        
        
on break of stone:
    chance of 0.6%:
        drop 1 glowstone named "&2Cashe&cX"
        send "&7[&bDrop&7] &a%player% &cZnalazles &2Cashe&cXa"
on break of stone:
    chance of 0.0001%:
        drop 1 blaze rod named "&6&lBrush" at location of targeted block
        send "&7[&bDrop&7] &c%player% &aDropnal &6Brusha" to all players
    chance of 0.6%:
        give 1 chest named "&aLegendary &cChest" to the player
        send "&7[&bDrop&7] &7Gracz &c%player% znazł &aLegendarną Skrzynke" to all players
    chance of 6.0%:
        give 2 diamond to the player
    chance of 5.0%:
        give 2 tnt to the player
    chance of 8.0%:
        give 2 265 to the player
        give 2 266 to the player
        give 2 coal to the player
    chance of 7.0%:
        give 5 49 to the player
    chance of 6.0%:
        give 4 redstone to the player
    chance of 5.0%:
        give 4 emerald to the player
    chance of 10%:
        give 10 apple to the player
    chance of 2.2%:
        give 1 368 to the player
    chance of 5.2%:
        give 1 322 to the player


            
            
command /Cashex:
    trigger:
        if player has 576 cobblestone:
            remove 576 cobblestone from player
            set {cobblexrandom.%player%} to a random integer from 1 to 4
            if {cobblexrandom.%player%} is 2:
                send "&aStworzyles &2CASHE&cX &8(&c1&8)!"
                give 1 glowstone named "&2CASHE&cX" to player
            if {cobblexrandom.%player%} is 3:
                send "&aStworzyles &2CASHE&cX &8(&c2&8)!"
                give 2 glowstone named "&2CASHE&cX" to player
            if {cobblexrandom.%player%} is 4:
                send "&aStworzyles &2CASHE&cX &8(&c3&8)!"
                give 3 glowstone named "&2CASHE&cX" to player
        else:
            send "&4Blad! Nie posiadasz przy sobie 9x stakow cobblestone"
            
every 2 minutes:
    send "&aPostaw &2Cashe&cXa &a i rozwal go :)" to all players
            
on rightclick on ender chest or chest:
    if block under is cobblestone:
        if player is holding 1 tripwire hook named "&aKlucz":
            cancel event
            set {otwieranie::%player%} to true
            remove 1 tripwire hook named "&aKlucz" from player
            send "&aTrwa losowanie przedmiotu..."
            play raw sound "random.pop" at player with pitch 2 volume 1
            set block to lapis block
            wait 6 tick
            set block to sponge
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to redstone block
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to diamond block
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to tnt
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to cobblestone
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to ender chest
            play raw sound "random.explode" at player with pitch 1 volume 2
            chance of 50%:        
                give 1 Glowstone named "&2CASHE&cX" to the player
            chance of 10%:
                give 1 chest named "&aLegendary &cChest" to the player
            chance of 1%:
                give 1 blaze_rod named "&6&lBrush" to the player
            chance of 15%:
                give 10 tripwire hook named "&aKlucz" to the player
            chance of 5%:
                give 1 chest named "&9LEGENDARY &5PREMIUM &6CASE" to the player
            stop
        else:
            cancel event
            send "&cAby otworzyc skrzynke musisz posiadac klucz w rece!"
            stop
            
            
on rightclick on ender chest or chest:
    if block under is diamond block:
        if player is holding 1 tripwire hook named "&aKlucz&2Electro":
            cancel event
            set {otwieranie::%player%} to true
            remove 1 tripwire hook named "&aKlucz&2Electro" from player
            send "&aTrwa losowanie przedmiotu..."
            play raw sound "random.pop" at player with pitch 2 volume 1
            set block to lapis block
            wait 6 tick
            set block to sponge
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to redstone block
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to diamond block
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to tnt
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to cobblestone
            play raw sound "random.pop" at player with pitch 2 volume 1
            wait 6 tick
            set block to chest
            play raw sound "random.explode" at player with pitch 1 volume 2
            chance of 55%:        
                give 1 Glowstone named "&2CASHE&cX" to the player
            chance of 15%:
                give 1 chest named "&aLegendary &cChest" to the player
            chance of 3%:
                give 1 blaze_rod named "&6&lBrush" to the player
            chance of 15%:
                give 15 tripwire hook named "&aKlucz" to the player
            chance of 10%:
                give 2 chest named "&9LEGENDARY &5PREMIUM &6CASE" to the player
            stop
        else:
            cancel event
            send "&cAby otworzyc skrzynke musisz posiadac klucz w rece!"
            stop
            
            


 

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