mam taki maly problem bo ogolnie znalazlem gdzies skrypt z inventory i mial zepsute efekty i jakos je naprawilem ale sa za duze i sie nie od dzielaja
linijka kodu 54
i tak wgl to takie mniej wazne jak by sie dalo to czy mozna by bylo zrobic tak ze jak wyciagam itemy to graczowi je zabiera?
command /inv [<text>] [<player>]:
executable by: players
permission: inv.use
permission message: &4Nieposiadasz dostępu do tej komendy.
trigger:
if arg 1 is set:
if arg 1 is "check":
if arg 2 is not set:
send "&cUżycie: &6/invcheck <gracz>" to player
stop
set {inspectingPlayers::%player%} to true
open chest inventory with 6 rows named "&eInspekcja gracza &a%arg 2%&e:" to player
set {_num} to 0
loop 36 times:
if {_num} is between 0 and 8:
set slot ({_num} + 27) of player's current inventory to slot {_num} of arg-2's inventory
if {_num} is between 9 and 35:
set slot ({_num} - 9) of player's current inventory to slot {_num} of arg-2's inventory
add 1 to {_num}
set slot (integers between 36 and 44) of player's current inventory to black stained glass pane named " "
if arg-2's cursor slot is not air:
set slot 47 of player's current inventory to arg-2's cursor slot
else:
set slot 47 of player's current inventory to white stained glass pane named "&aSlot kursora"
if arg-2's helmet is not air:
set slot 47 of player's current inventory to arg-2's helmet
else:
set slot 47 of player's current inventory to white stained glass pane named "&aHelm"
if arg-2's chestplate is not air:
set slot 48 of player's current inventory to arg-2's chestplate
else:
set slot 48 of player's current inventory to white stained glass pane named "&aNapiersnik"
if arg-2's leggings is not air:
set slot 49 of player's current inventory to arg-2's leggings
else:
set slot 49 of player's current inventory to white stained glass pane named "&aNogawice"
if arg-2's boots is not air:
set slot 50 of player's current inventory to arg-2's boots
else:
set slot 50 of player's current inventory to white stained glass pane named "&aButy"
if arg-2's off hand tool is not air:
set slot 45 of player's current inventory to arg-2's off hand tool
else:
set slot 45 of player's current inventory to white stained glass pane named "&aDruga Ręka"
set {_h} to arg-2's health
set {_hp} to ({_h} * 10)
set {_f} to arg-2's food level
set {_fp} to ({_f} * 10)
set {_l} to arg-2's level
set {_loc} to arg-2's location
set {_w} to arg-2's world
set slot 52 of player's current inventory to dragon breath named "&aEfekty" with lore "&c%potion effects of arg-2%"
set slot 53 of player's current inventory to book named "&eGracz &b%arg 2%:" with lore " &aZycie: &c%{_h}%(%{_hp}%%%) ", " &aGlod: &c%{_f}%(%{_fp}%%%) ", " &aPoziom: &c%{_l}%" and "&aPozycja:&c%{_loc}%(%{_w}%) "
Pytanie
VateqS 0
mam taki maly problem bo ogolnie znalazlem gdzies skrypt z inventory i mial zepsute efekty i jakos je naprawilem ale sa za duze i sie nie od dzielaja
linijka kodu 54
i tak wgl to takie mniej wazne jak by sie dalo to czy mozna by bylo zrobic tak ze jak wyciagam itemy to graczowi je zabiera?
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