Witam, znalazłem skrypt na forum skript pl na topki aczkolwiek spami on błędem w konsoli
Cytat
[Skript] In 1.13+ you cannot get the title name of an inventory outside of an InventoryClickEvent, Only if this inventory has an InventoryHolder may it be used in this state.
Poprawi mi ktoś ten skrypt aby ten błąd nie wyskakiwał? z góry dzięki
Cytat
on join:
if {topki2::%player%} is not set:
set {topki2::%player%} to true
set {koxy2::%player%} to 0
set {refile2::%player%} to 0
set {wykstone2::%player%} to 0
set {kill2::%player%} to 0
set {wykobsydian2::%player%} to 0
set {death2::%player%} to 0
set {dystans2::%player%} to 0
set {czas2::%player%} to 0
set {czas2m::%player%} to 0
set {czas2g::%player%} to 0
command /resettopki [<text>]:
trigger:
if player has permission "*":
delete {topki2::*}
delete {koxy2::*}
delete {refile2::*}
delete {kill2::*}
delete {wykstone2::*}
delete {wykobsydian2::*}
delete {death2::*}
delete {dystans2::*}
delete {czas2::*}
delete {czas2m::*}
delete {czas2g::*}
broadcast "&b&LMC&F&LSKY &8» &7Administrator &c%player% &7zresetowal wszystkie dostepne topki na serwerze!"
else:
send "&b&LMC&F&LSKY &8» &7Nie ma takiej &bKomendy!"
command /topki [<text>]:
aliases: topka
trigger:
close player's inventory
open chest with 4 rows named "&b&LMC&F&LSKY &8» &7Serwerowe &b&lTopki" to player
loop 36 times:
set player's current inventory's slot loop-number -1 to gray glass pane named " "
set player's current inventory's slot 20 to stone named "&f&l✦ &b&lKAMIEŃ &f&l✦"
set player's current inventory's slot 13 to enchanted golden apple named "&f&l✦ &b&lKOXY &f&l✦"
set player's current inventory's slot 14 to golden apple named "&f&l✦ &b&lREFILE &f&l✦"
set player's current inventory's slot 11 to diamond sword named "&f&l✦ &b&lTOP ZABÓJSTW &f&l✦"
set player's current inventory's slot 12 to golden sword named "&f&l✦ &b&lTOP ŚMIERCI &f&l✦"
set player's current inventory's slot 21 to diamond ore named "&f&l✦ &b&lWYKOPANE DIAXY &f&l✦"
set player's current inventory's slot 22 to feather named "&f&l✦ &b&lPRZEBYTY DYSTANS &f&l✦"
set player's current inventory's slot 23 to clock named "&f&l✦ &b&lSPĘDZONY CZAS &f&l✦"
set player's current inventory's slot 25 to paper named "&f&l✦ &b&lTWOJE STATYSTYKI &f&l✦" with lore " &f&l• &7Zabójstw: &b%{kill2::%player%}%" and " &f&l• &7Śmierci: &b%{death2::%player%}%" and " &f&l• &7Zjedzone koxy: &b%{koxy2::%player%}%" and " &f&l• &7Zjedzone refile: &b%{refile2::%player%}%" and " &f&l• &7Wykopany kamień: &b%{wykstone2::%player%}%" and " &f&l• &7Wykopane diamenty: &b%{wykobsydian2::%player%}%" and " &f&l• &7Przebyty dystans: &b%{dystans2::%player%}/1000% km" and " &f&l• &7Czas gry: &b%{czas2g::%player%}% h %{czas2m::%player%}% min"
set {_t1} to size of {wykstone2::*}
loop {_t1} times:
loop {wykstone2::*}:
if {_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value-2
set {_n.%loop-number%} to loop-index
if loop-value-2 is larger than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value-2
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {wykstone2::*}
wait 2 tick
loop {_t1} times:
if loop-number is smaller than or equal to 10:
set {_lore::%loop-number%} to " &f%loop-number%. &b%{_n.%loop-number%}% &8- &7wykopał &b%{_v.%loop-number%}% &7kamienia"
set {wykstone2::%{_n.%loop-number%}%} to {_v.%loop-number%}
set {_lore} to join {_lore::*} with newline
if {_lore} is set:
set lore of player's current inventory's slot 20 to {_lore}
else:
set lore of player's current inventory's slot 20 to "&cBrak danych!"
set {_t2} to size of {koxy2::*}
loop {_t2} times:
loop {koxy2::*}:
if {_v2.%loop-number%} is not set:
set {_v2.%loop-number%} to loop-value-2
set {_n2.%loop-number%} to loop-index
if loop-value-2 is larger than {_v2.%loop-number%}:
set {_v2.%loop-number%} to loop-value-2
set {_n2.%loop-number%} to loop-index
remove {_v2.%loop-number%} from {koxy2::*}
wait 2 tick
loop {_t2} times:
if loop-number is smaller than or equal to 10:
set {_lore2::%loop-number%} to " &f%loop-number%. &b%{_n2.%loop-number%}% &8- &7zjedzonych &b%{_v2.%loop-number%}% &7koxów"
set {koxy2::%{_n2.%loop-number%}%} to {_v2.%loop-number%}
set {_lore2} to join {_lore2::*} with newline
if {_lore2} is set:
set lore of player's current inventory's slot 13 to {_lore2}
else:
set lore of player's current inventory's slot 13 to "&cBrak danych!"
set {_t3} to size of {refile2::*}
loop {_t3} times:
loop {refile2::*}:
if {_v3.%loop-number%} is not set:
set {_v3.%loop-number%} to loop-value-2
set {_n3.%loop-number%} to loop-index
if loop-value-2 is larger than {_v3.%loop-number%}:
set {_v3.%loop-number%} to loop-value-2
set {_n3.%loop-number%} to loop-index
remove {_v3.%loop-number%} from {refile2::*}
wait 2 tick
loop {_t3} times:
if loop-number is smaller than or equal to 10:
set {_lore3::%loop-number%} to " &f%loop-number%. &b%{_n3.%loop-number%}% &8- &7zjedzonych &b%{_v3.%loop-number%}% &7refili"
set {refile2::%{_n3.%loop-number%}%} to {_v3.%loop-number%}
set {_lore3} to join {_lore3::*} with newline
if {_lore3} is set:
set lore of player's current inventory's slot 14 to {_lore3}
else:
set lore of player's current inventory's slot 14 to "&cBrak danych!"
set {_t4} to size of {kill2::*}
loop {_t4} times:
loop {kill2::*}:
if {_v4.%loop-number%} is not set:
set {_v4.%loop-number%} to loop-value-2
set {_n4.%loop-number%} to loop-index
if loop-value-2 is larger than {_v4.%loop-number%}:
set {_v4.%loop-number%} to loop-value-2
set {_n4.%loop-number%} to loop-index
remove {_v4.%loop-number%} from {kill2::*}
wait 2 tick
loop {_t4} times:
if loop-number is smaller than or equal to 10:
set {_lore4::%loop-number%} to " &f%loop-number%. &b%{_n4.%loop-number%}% &8- &7zabitych &b%{_v4.%loop-number%}% &7graczy"
set {kill2::%{_n4.%loop-number%}%} to {_v4.%loop-number%}
set {_lore4} to join {_lore4::*} with newline
if {_lore4} is set:
set lore of player's current inventory's slot 11 to {_lore4}
else:
set lore of player's current inventory's slot 11 to "&cBrak danych!"
set {_t5} to size of {death2::*}
loop {_t5} times:
loop {death2::*}:
if {_v5.%loop-number%} is not set:
set {_v5.%loop-number%} to loop-value-2
set {_n5.%loop-number%} to loop-index
if loop-value-2 is larger than {_v5.%loop-number%}:
set {_v5.%loop-number%} to loop-value-2
set {_n5.%loop-number%} to loop-index
remove {_v5.%loop-number%} from {death2::*}
wait 2 tick
loop {_t5} times:
if loop-number is smaller than or equal to 10:
set {_lore5::%loop-number%} to " &f%loop-number%. &b%{_n5.%loop-number%}% &8- &7umarł &b%{_v5.%loop-number%}% &7razy"
set {death2::%{_n5.%loop-number%}%} to {_v5.%loop-number%}
set {_lore5} to join {_lore5::*} with newline
if {_lore5} is set:
set lore of player's current inventory's slot 12 to {_lore5}
else:
set lore of player's current inventory's slot 12 to "&cBrak danych!"
set {_t6} to size of {wykobsydian2::*}
loop {_t6} times:
loop {wykobsydian2::*}:
if {_v6.%loop-number%} is not set:
set {_v6.%loop-number%} to loop-value-2
set {_n6.%loop-number%} to loop-index
if loop-value-2 is larger than {_v6.%loop-number%}:
set {_v6.%loop-number%} to loop-value-2
set {_n6.%loop-number%} to loop-index
remove {_v6.%loop-number%} from {wykobsydian2::*}
wait 2 tick
loop {_t6} times:
if loop-number is smaller than or equal to 10:
set {_lore6::%loop-number%} to " &f%loop-number%. &b%{_n6.%loop-number%}% &8- &7wykopał &b%{_v6.%loop-number%}% &7diamentów"
set {wykobsydian2::%{_n6.%loop-number%}%} to {_v6.%loop-number%}
set {_lore6} to join {_lore6::*} with newline
if {_lore6} is set:
set lore of player's current inventory's slot 21 to {_lore6}
else:
set lore of player's current inventory's slot 21 to "&cBrak danych!"
set {_t7} to size of {dystans2::*}
loop {_t7} times:
loop {dystans2::*}:
if {_v7.%loop-number%} is not set:
set {_v7.%loop-number%} to loop-value-2
set {_n7.%loop-number%} to loop-index
if loop-value-2 is larger than {_v7.%loop-number%}:
set {_v7.%loop-number%} to loop-value-2
set {_n7.%loop-number%} to loop-index
remove {_v7.%loop-number%} from {dystans2::*}
wait 2 tick
loop {_t7} times:
if loop-number is smaller than or equal to 10:
set {_lore7::%loop-number%} to " &f%loop-number%. &b%{_n7.%loop-number%}% &8- &7przebył &b%{_v7.%loop-number%}/1000% km"
set {dystans2::%{_n7.%loop-number%}%} to {_v7.%loop-number%}
set {_lore7} to join {_lore7::*} with newline
if {_lore7} is set:
set lore of player's current inventory's slot 22 to {_lore7}
else:
set lore of player's current inventory's slot 22 to "&cBrak danych!"
set {_t8} to size of {czas2::*}
loop {_t8} times:
loop {czas2::*}:
if {_v8.%loop-number%} is not set:
set {_v8.%loop-number%} to loop-value-2
set {_n8.%loop-number%} to loop-index
if loop-value-2 is larger than {_v8.%loop-number%}:
set {_v8.%loop-number%} to loop-value-2
set {_n8.%loop-number%} to loop-index
remove {_v8.%loop-number%} from {czas2::*}
wait 2 tick
loop {_t8} times:
if loop-number is smaller than or equal to 10:
set {_lore8::%loop-number%} to " &f%loop-number%. &b%{_n8.%loop-number%}% &8- &7spędził u nas &b%{_v8.%loop-number%}/60% h"
set {czas2::%{_n8.%loop-number%}%} to {_v8.%loop-number%}
set {_lore8} to join {_lore8::*} with newline
if {_lore8} is set:
set lore of player's current inventory's slot 23 to {_lore8}
else:
set lore of player's current inventory's slot 23 to "&cBrak danych!"
on inventory click:
if inventory names of current inventory of the player is "&b&LMC&F&LSKY &8» &7Serwerowe &b&lTopki":
cancel event
on join:
if {zabity.%player%} is not set:
set {zabity.%player%} to false
on death of player:
if {zabity.%victim%} is true:
stop
else:
attacker is a player
victim is a player
add 1 to {kill2::%attacker%}
set {zabity.%victim%} to true
if {zabity.%victim%} is true:
wait 300 seconds
set {zabity.%victim%} to false
on death of a player:
add 1 to {death2::%victim%}
on eat of golden apple:
add 1 to {refile2::%player%}
on consume of enchanted golden apple:
add 1 to {koxy2::%player%}
on mine of stone:
add 1 to {wykstone2::%player%}
on mine of diamond_ore:
add 1 to {wykobsydian2::%player%}
on walking on grass block or dirt or obsidian or stone or leaves:
add 1 to {dystans2::%player%}
every 60 seconds:
loop all players:
add 1 to {czas2::%loop-player%}
add 1 to {czas2m::%loop-player%}
if {czas2m::%loop-player%} is bigger than 60:
remove 60 from {czas2m::%loop-player%}
add 1 to {czas2g::%loop-player%}
Pytanie
SaSekOfficial 0
Witam, znalazłem skrypt na forum skript pl na topki aczkolwiek spami on błędem w konsoli
Poprawi mi ktoś ten skrypt aby ten błąd nie wyskakiwał? z góry dzięki
Odnośnik do komentarza
https://skript.pl/temat/54294-poprawienie-skryptu-inventoryclickevent/Udostępnij na innych stronach
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