i tak po kolei 1,2,3 i nie wykrywa mi w ogóle tego enchantu co robię źle?
on mine of stone:
if {turbodrop::status::%player%} is "&4NIE":
if player has permission "vip.drop":
if player is holding any pickaxe:
if player's tool is not enchanted with fortune 1 or fortune 2 or fortune 3:
#Diament
chance of 0.3%:
if {diamond::status::%player%} is "&aTAK":
if player have enough space for 1 of diamond:
give 1 of diamond to player
if {messages::status::%player%} is "&aTAK":
send "Otrzymales 1 diament bez fortuny" to player
stop
else:
stop
else:
drop 1 of diamond at event-block
if {messages::status::%player%} is "&aTAK":
send "Otrzymales 1 diament bez fortuny" to player
stop
else:
stop
else:
if player's tool is enchanted with fortune 1:
#Diament
chance of 0.4%:
if {diamond::status::%player%} is "&aTAK":
set {_i} to random integer between 1 and 2
if player have enough space for {_i} of diamond:
give {_i} of diamond to player
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 1" to player
stop
else:
stop
else:
drop {_i} of diamond at event-block
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 1" to player
stop
else:
stop
else:
if player's tool is enchanted with fortune 2:
#Diament
chance of 0.5%:
if {diamond::status::%player%} is "&aTAK":
set {_i} to random integer between 1 and 2
if player have enough space for {_i} of diamond:
give {_i} of diamond to player
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 2" to player
stop
else:
stop
else:
drop {_i} of diamond at event-block
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 2" to player
stop
else:
stop
else:
if player's tool is enchanted with fortune 3:
#Diament
chance of 0.6%:
if {diamond::status::%player%} is "&aTAK":
set {_i} to random integer between 1 and 2
if player have enough space for {_i} of diamond:
give {_i} of diamond to player
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 3" to player
stop
else:
stop
else:
drop {_i} of diamond at event-block
if {messages::status::%player%} is "&aTAK":
send "Otrzymales %{_i}% diament fortune 3" to player
stop
else:
stop
Pytanie
RaZer 1
Tak jak w temacie... Mam sobie
if player's tool is enchanted with fortune 3:
i tak po kolei 1,2,3 i nie wykrywa mi w ogóle tego enchantu
co robię źle?
on mine of stone: if {turbodrop::status::%player%} is "&4NIE": if player has permission "vip.drop": if player is holding any pickaxe: if player's tool is not enchanted with fortune 1 or fortune 2 or fortune 3: #Diament chance of 0.3%: if {diamond::status::%player%} is "&aTAK": if player have enough space for 1 of diamond: give 1 of diamond to player if {messages::status::%player%} is "&aTAK": send "Otrzymales 1 diament bez fortuny" to player stop else: stop else: drop 1 of diamond at event-block if {messages::status::%player%} is "&aTAK": send "Otrzymales 1 diament bez fortuny" to player stop else: stop else: if player's tool is enchanted with fortune 1: #Diament chance of 0.4%: if {diamond::status::%player%} is "&aTAK": set {_i} to random integer between 1 and 2 if player have enough space for {_i} of diamond: give {_i} of diamond to player if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 1" to player stop else: stop else: drop {_i} of diamond at event-block if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 1" to player stop else: stop else: if player's tool is enchanted with fortune 2: #Diament chance of 0.5%: if {diamond::status::%player%} is "&aTAK": set {_i} to random integer between 1 and 2 if player have enough space for {_i} of diamond: give {_i} of diamond to player if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 2" to player stop else: stop else: drop {_i} of diamond at event-block if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 2" to player stop else: stop else: if player's tool is enchanted with fortune 3: #Diament chance of 0.6%: if {diamond::status::%player%} is "&aTAK": set {_i} to random integer between 1 and 2 if player have enough space for {_i} of diamond: give {_i} of diamond to player if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 3" to player stop else: stop else: drop {_i} of diamond at event-block if {messages::status::%player%} is "&aTAK": send "Otrzymales %{_i}% diament fortune 3" to player stop else: stop
co tu jest nie tak, że tego nie wykrywa??
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