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schowek dobranie all


ddddd1111

Pytanie

siemka moze mi ktos  do tego skryptu dorobic hopper ktory dobiera caly limit ze schowka? hopper w tym miejscu ktory jest na ss
 

variables:
    {limit.kox} = true
    {limit.ref} = true
    {limit.perla} = true
    {limit.strzaly} = true

    {kox::%player%} = 0
    {ref::%player%} = 0
    {perla::%player%} = 0
    {strzaly::%player%} = 0
on first join:
    set {kox::%player%} to 0
    set {ref::%player%} to 0
    set {perla::%player%} to 0
    set {strzaly::%player%} to 0
options:
    limit.koxy: 1
    limit.refy: 14
    limit.perla: 3
    limit.strzaly: 16
    limit.check: 2

every {@limit.check} ticks:
    loop all players:
        if {limit.ref} is true:
            set {_ref} to number of golden apple:0 in loop-player's inventory
            if {_ref} is more than {@limit.refy}:
                set {_match.ref} to {_ref}-{@limit.refy}
                remove {_match.ref} of golden apple:0 from loop-player
                set {_match.ref} to {_match.ref} parsed as integer
                add {_match.ref} to {ref::%loop-player%}
        if {limit.kox} is true:
            set {_kox} to number of golden apple:1 in loop-player's inventory
            if {_kox} is more than {@limit.koxy}:
                set {_match.kox} to {_kox}-{@limit.koxy}
                remove {_match.kox} of golden apple:1 from loop-player
                set {_match.kox} to {_match.kox} parsed as integer
                add {_match.kox} to {kox::%loop-player%}        
        if {limit.perla} is true:
            set {_perla} to number of ender pearl in loop-player's inventory
            if {_perla} is more than {@limit.perla}:
                set {_match.perla} to {_perla}-{@limit.perla}
                remove {_match.perla} of ender pearl from loop-player
                set {_match.perla} to {_match.perla} parsed as integer
                add {_match.perla} to {perla::%loop-player%}
        if {limit.strzaly} is true:
            set {strzaly} to number of arrow in loop-player's inventory
            if {strzaly} is more than {@limit.strzaly}:
                set {_match.strzaly} to {strzaly}-{@limit.strzaly}
                remove {_match.strzaly} of arrow from loop-player
                set {_match.strzaly} to {_match.strzaly} parsed as integer
                add {_match.strzaly} to {strzaly::%loop-player%}                        
            
command /schowek [<text>]:
    aliases: depozyt, depo, dep, sch
    trigger:
        open chest with 3 rows named "&5&lSCHOWEK" to player
        wait 1 ticks
        format slot 1 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 2 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 4 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 6 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 3 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 5 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 7 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 9 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 11 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 13 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 15 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 17 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 20 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 22 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 19 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 25 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 21 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 23 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 24 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable
        format slot 12 of player with 14 of golden apple:0 named "&5&lRefile" with lore "&5Posiadasz &f&l%{ref::%player%}%" to run [make player execute command "schowek2 ref"]
        format slot 10 of player with 1 of golden apple:1 named "&5&lKoxy" with lore "&5Posiadasz: &f&l%{kox::%player%}%" to run [make player execute command "schowek2 kox"]
        format slot 16 of player with 16 of arrow named "&5&lStrzaly" with lore "&5Posiadasz: &f&l%{strzaly::%player%}%" to run [make player execute command "schowek2 strzaly"]
        format slot 14 of player with 3 of ender pearl named "&5&lPerly" with lore "&5Posiadasz: &f&l%{perla::%player%}%" to run [make player execute command "schowek2 perla"]        
        stop
        
command /schowek2 [<text>]:
    trigger:
        if arg-1 is "kox":
            if {kox::%player%} is not 0:
                set {_ilosckoxowprzysobie} to number of golden apple:1 in player's inventory
                if {_ilosckoxowprzysobie} is 1:
                    give 1 of golden apple:1 to player
                    remove 1 from {kox::%player%}
                if {_ilosckoxowprzysobie} is 0:
                    if {kox::%player%} is greater than 2:
                        give 2 of golden apple:1 to player
                        remove 2 from {kox::%player%}
                    if {kox::%player%} is 1:
                        give 1 of golden apple:1 to player
                        send "&7Dobrales koxy!"
                        remove 1 from {kox::%player%}
                if {_ilosckoxowprzysobie} is 0:
                    if {kox::%player%} is greater than 1:
                        give 1 of golden apple:1 to player
                        send "&7Dobrales koxy!"
                        remove 1 from {kox::%player%}
                    if {kox::%player%} is 1:
                        give 1 of golden apple:1 to player
                        send "&7Dobrales koxy!"
                        remove 1 from {kox::%player%}
        if arg-1 is "ref":
            if {ref::%player%} is not 0:
                set {_iloscrefiliwprzysobie} to number of golden apple:0 in player's inventory
                if {_iloscrefiliwprzysobie} is not 14:
                    if {ref::%player%} is 1:
                        give 1 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 1 from {ref::%player%}
                    if {ref::%player%} is 2:
                        give 2 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 2 from {ref::%player%}
                    if {ref::%player%} is 3:
                        give 3 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 3 from {ref::%player%}
                    if {ref::%player%} is 4:
                        give 4 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 4 from {ref::%player%}
                    if {ref::%player%} is 5:
                        give 5 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 5 from {ref::%player%}
                    if {ref::%player%} is 6:
                        give 6 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 6 from {ref::%player%}
                    if {ref::%player%} is 7:
                        give 7 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 7 from {ref::%player%}
                    if {ref::%player%} is 14:
                        give 14 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 14 from {ref::%player%}
                    if {ref::%player%} is greater than 14:
                        give 14 of golden apple:0 to player
                        send "&7Dobrales refy!"
                        remove 14 from {ref::%player%}
        if arg-1 is "perla":
            if {perla::%player%} is not 0:    
                set {_iloscperelwprzysobie} to number of ender pearl in player's inventory
                if {_iloscperelwprzysobie} is not 4:    
                    if {perla:%player%} is 1:
                        give 1 of ender pearl to player
                        send "&7Dobrales perly!"
                        remove 1 from {perla::%player%}
                    if {perla::%player%} is 2:
                        give 2 of ender pearl to player
                        send "&7Dobrales perly!"
                        remove 2 from {perla::%player%}
                    if {perla::%player%} is 4:
                        give 4 of ender pearl to player
                        send "&7Dobrales perly!"
                        remove 4 from {perla::%player%}
                    if {perla::%player%} is greater than 4:
                        give 4 of ender pearl to player
                        send "&7Dobrales perly!"
                        remove 4 from {perla::%player%}
        if arg-1 is "strzaly":
            if {strzaly::%player%} is not 0:    
                set {_iloscstrzalywwprzysobie} to number of arrow in player's inventory
                if {_iloscstrzalywwprzysobie} is not 16:    
                    if {strzaly::%player%} is 1:
                        give 1 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 1 from {strzaly::%player%}
                    if {strzaly::%player%} is 2:
                        give 2 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 2 from {strzaly::%player%}
                    if {strzaly::%player%} is 3:
                        give 3 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 3 from {strzaly::%player%}
                    if {strzaly::%player%} is 4:
                        give 4 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 4 from {strzaly::%player%}
                    if {strzaly::%player%} is 5:
                        give 5 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 5 from {strzaly::%player%}
                    if {strzaly::%player%} is 6:
                        give 6 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 6 from {strzaly::%player%}
                    if {strzaly::%player%} is 7:
                        give 7 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 7 from {strzaly::%player%}
                    if {strzaly::%player%} is 8:
                        give 8 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 8 from {strzaly::%player%}
                    if {strzaly::%player%} is 15:
                        give 15 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 15 from {strzaly::%player%}
                    if {strzaly::%player%} is greater than 16:
                        give 16 of arrow to player
                        send "&7Dobrales strzaly!"
                        remove 16 from {strzaly::%player%}Screenshot_1.png

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