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ddddd1111

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Osiągnięcia ddddd1111

Początkujący III

Początkujący III (4/13)

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Reputacja

  1. siemka mam sprawe, moglby mi ktos napisac skrypt na limit enchantu? ogolnie to na serwerze mam sety 4/2 miecze 3/2/1 luki 3/2/1 i chcialbym ze przy enchantowaniu nie bylo sharnpessu 4, a jak bedzie to zeby go zamienilo na sharpness 3 tak samo jak z lukiem tak samo jak unbreaking zeby sam unbreaking 2 enchantowal
  2. ddddd1111

    Respawn w netherze

    siemka chcialbym dodac na spawnie nether, po wejsciu w niego respawni go na spawnie netherowym przez Multiverse-Core bo jak wchodze w portal to sie tworzy portal w netherze i nie respi na spawnie netherowym, wie ktos jak to zrobic? jakis plugin do tego czy cos? prosze bardzo pilne
  3. siemka mam problem, wie ktos jak dodac w essentialsu efekty teleportacji badz action bar odliczanie sekund? mam skrypt na spawna gdzie dostaje slownesa na 10s i nausea oraz na action bardze sa odliczane sekundy, wie ktos jak zrobic to samo z teleportacja do gracza?
  4. siemka moze mi ktos do tego skryptu dorobic hopper ktory dobiera caly limit ze schowka? hopper w tym miejscu ktory jest na ss variables: {limit.kox} = true {limit.ref} = true {limit.perla} = true {limit.strzaly} = true {kox::%player%} = 0 {ref::%player%} = 0 {perla::%player%} = 0 {strzaly::%player%} = 0 on first join: set {kox::%player%} to 0 set {ref::%player%} to 0 set {perla::%player%} to 0 set {strzaly::%player%} to 0 options: limit.koxy: 1 limit.refy: 14 limit.perla: 3 limit.strzaly: 16 limit.check: 2 every {@limit.check} ticks: loop all players: if {limit.ref} is true: set {_ref} to number of golden apple:0 in loop-player's inventory if {_ref} is more than {@limit.refy}: set {_match.ref} to {_ref}-{@limit.refy} remove {_match.ref} of golden apple:0 from loop-player set {_match.ref} to {_match.ref} parsed as integer add {_match.ref} to {ref::%loop-player%} if {limit.kox} is true: set {_kox} to number of golden apple:1 in loop-player's inventory if {_kox} is more than {@limit.koxy}: set {_match.kox} to {_kox}-{@limit.koxy} remove {_match.kox} of golden apple:1 from loop-player set {_match.kox} to {_match.kox} parsed as integer add {_match.kox} to {kox::%loop-player%} if {limit.perla} is true: set {_perla} to number of ender pearl in loop-player's inventory if {_perla} is more than {@limit.perla}: set {_match.perla} to {_perla}-{@limit.perla} remove {_match.perla} of ender pearl from loop-player set {_match.perla} to {_match.perla} parsed as integer add {_match.perla} to {perla::%loop-player%} if {limit.strzaly} is true: set {strzaly} to number of arrow in loop-player's inventory if {strzaly} is more than {@limit.strzaly}: set {_match.strzaly} to {strzaly}-{@limit.strzaly} remove {_match.strzaly} of arrow from loop-player set {_match.strzaly} to {_match.strzaly} parsed as integer add {_match.strzaly} to {strzaly::%loop-player%} command /schowek [<text>]: aliases: depozyt, depo, dep, sch trigger: open chest with 3 rows named "&5&lSCHOWEK" to player wait 1 ticks format slot 1 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 2 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 4 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 6 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 3 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 5 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 7 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 9 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 11 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 13 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 15 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 17 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 20 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 22 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 19 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 25 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 21 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 23 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 24 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 12 of player with 14 of golden apple:0 named "&5&lRefile" with lore "&5Posiadasz &f&l%{ref::%player%}%" to run [make player execute command "schowek2 ref"] format slot 10 of player with 1 of golden apple:1 named "&5&lKoxy" with lore "&5Posiadasz: &f&l%{kox::%player%}%" to run [make player execute command "schowek2 kox"] format slot 16 of player with 16 of arrow named "&5&lStrzaly" with lore "&5Posiadasz: &f&l%{strzaly::%player%}%" to run [make player execute command "schowek2 strzaly"] format slot 14 of player with 3 of ender pearl named "&5&lPerly" with lore "&5Posiadasz: &f&l%{perla::%player%}%" to run [make player execute command "schowek2 perla"] stop command /schowek2 [<text>]: trigger: if arg-1 is "kox": if {kox::%player%} is not 0: set {_ilosckoxowprzysobie} to number of golden apple:1 in player's inventory if {_ilosckoxowprzysobie} is 1: give 1 of golden apple:1 to player remove 1 from {kox::%player%} if {_ilosckoxowprzysobie} is 0: if {kox::%player%} is greater than 2: give 2 of golden apple:1 to player remove 2 from {kox::%player%} if {kox::%player%} is 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if {_ilosckoxowprzysobie} is 0: if {kox::%player%} is greater than 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if {kox::%player%} is 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if arg-1 is "ref": if {ref::%player%} is not 0: set {_iloscrefiliwprzysobie} to number of golden apple:0 in player's inventory if {_iloscrefiliwprzysobie} is not 14: if {ref::%player%} is 1: give 1 of golden apple:0 to player send "&7Dobrales refy!" remove 1 from {ref::%player%} if {ref::%player%} is 2: give 2 of golden apple:0 to player send "&7Dobrales refy!" remove 2 from {ref::%player%} if {ref::%player%} is 3: give 3 of golden apple:0 to player send "&7Dobrales refy!" remove 3 from {ref::%player%} if {ref::%player%} is 4: give 4 of golden apple:0 to player send "&7Dobrales refy!" remove 4 from {ref::%player%} if {ref::%player%} is 5: give 5 of golden apple:0 to player send "&7Dobrales refy!" remove 5 from {ref::%player%} if {ref::%player%} is 6: give 6 of golden apple:0 to player send "&7Dobrales refy!" remove 6 from {ref::%player%} if {ref::%player%} is 7: give 7 of golden apple:0 to player send "&7Dobrales refy!" remove 7 from {ref::%player%} if {ref::%player%} is 14: give 14 of golden apple:0 to player send "&7Dobrales refy!" remove 14 from {ref::%player%} if {ref::%player%} is greater than 14: give 14 of golden apple:0 to player send "&7Dobrales refy!" remove 14 from {ref::%player%} if arg-1 is "perla": if {perla::%player%} is not 0: set {_iloscperelwprzysobie} to number of ender pearl in player's inventory if {_iloscperelwprzysobie} is not 4: if {perla:%player%} is 1: give 1 of ender pearl to player send "&7Dobrales perly!" remove 1 from {perla::%player%} if {perla::%player%} is 2: give 2 of ender pearl to player send "&7Dobrales perly!" remove 2 from {perla::%player%} if {perla::%player%} is 4: give 4 of ender pearl to player send "&7Dobrales perly!" remove 4 from {perla::%player%} if {perla::%player%} is greater than 4: give 4 of ender pearl to player send "&7Dobrales perly!" remove 4 from {perla::%player%} if arg-1 is "strzaly": if {strzaly::%player%} is not 0: set {_iloscstrzalywwprzysobie} to number of arrow in player's inventory if {_iloscstrzalywwprzysobie} is not 16: if {strzaly::%player%} is 1: give 1 of arrow to player send "&7Dobrales strzaly!" remove 1 from {strzaly::%player%} if {strzaly::%player%} is 2: give 2 of arrow to player send "&7Dobrales strzaly!" remove 2 from {strzaly::%player%} if {strzaly::%player%} is 3: give 3 of arrow to player send "&7Dobrales strzaly!" remove 3 from {strzaly::%player%} if {strzaly::%player%} is 4: give 4 of arrow to player send "&7Dobrales strzaly!" remove 4 from {strzaly::%player%} if {strzaly::%player%} is 5: give 5 of arrow to player send "&7Dobrales strzaly!" remove 5 from {strzaly::%player%} if {strzaly::%player%} is 6: give 6 of arrow to player send "&7Dobrales strzaly!" remove 6 from {strzaly::%player%} if {strzaly::%player%} is 7: give 7 of arrow to player send "&7Dobrales strzaly!" remove 7 from {strzaly::%player%} if {strzaly::%player%} is 8: give 8 of arrow to player send "&7Dobrales strzaly!" remove 8 from {strzaly::%player%} if {strzaly::%player%} is 15: give 15 of arrow to player send "&7Dobrales strzaly!" remove 15 from {strzaly::%player%} if {strzaly::%player%} is greater than 16: give 16 of arrow to player send "&7Dobrales strzaly!" remove 16 from {strzaly::%player%}
  5. siemka chcialbym dodac na spawnie nether, po wejsciu w niego respawni go na spawnie netherowym przez Multiverse-Core bo jak wchodze w portal to sie tworzy portal w netherze i nie respi na spawnie netherowym, wie ktos jak to zrobic? jakis plugin do tego czy cos? prosze bardzo pilne
  6. ddddd1111

    ANTY FAWORKA

    siema moglby mi ktos zrobic skrypt na anty faworke? co skrypt na anty faworke ma posiadac; gdy **gracz dostanie do eq bedrocka** wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy **admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza** jak **gracz wezmie ze skrzynki bedrocka** to mu usuwa z eq po **prostu jak dostanie do eq bedrocka to usuwa nie wazne skad od kad**
  7. siemka wie ktos moze kompletnie nie wgrywa mi schematu? tworzy sie tylko serce i sam stone nie ma schematu ktorego wklejalem, pomoze ktos? # Na jakim poziomie ma byc wyznaczone centrum gildii # Wpisz 0 jesli ma byc ustalone przez pozycje gracza create-center-y: 40 # Czy ma sie tworzyc kula z obsydianu dookola centrum gildii create-center-sphere: false # Czy przy tworzeniu gildii powinien byc wklejany schemat # Wklejenie schematu wymaga pluginu WorldEdit paste-schematic-on-creation: true # Nazwa pliku z schematem poczatkowym gildii # Wklejenie schematu wymaga pluginu WorldEdit guild-schematic-file-name: "funnyguilds.schematic" # Czy schemat przy tworzeniu gildii powinien byc wklejany razem z powietrzem? # Przy duzych schematach ma to wplyw na wydajnosc # Wklejenie schematu wymaga pluginu WorldEdit paste-schematic-with-air: true # Typy blokow, z ktorymi osoba spoza gildii NIE moze prowadzic interakcji na terenie innej gildii
  8. wie ktos jak zrobic po wejsciu w portal zeby respilo automatycznie tam gdzie chce zeby sie respil? ustawilem setspawna w netherze i jak wchodze do netheru to sie respie gdzie indziej, wie ktos jak to zrobic? to jest jakis skrypt na to czy jak?
  9. ddddd1111

    Anty Faworka

    siema moglby mi ktos zrobic skrypt na anty faworke? co skrypt na anty faworke ma posiadac; gdy gracz dostanie do eq bedrocka wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza jak gracz wezmie ze skrzynki bedrocka to mu usuwa z eq po prostu jak dostanie do eq bedrocka to usuwa nie wazne skad od kogo
  10. ddddd1111

    Nether on/off

    siemka moglby mi ktos zrobic skrypt na nether? w sensie komenda na /nether on off chyba wiadomo na czym ma polegac ta komenda
  11. ddddd1111

    anty faworka

    spoczko nie ma sprawy gdy gracz dostanie do eq bedrocka wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza jak gracz wezmie ze skrzynki bedrocka to mu usuwa z eq po prostu jak dostanie do eq bedrocka to usuwa nie warzne skad od kogo mu usuwa i jak? ? halo?
  12. ddddd1111

    anty faworka

    no ze skrzynki logiczne ze nie bedzie dla tego jak gracz dostanie do eq bedrocka zeby mu usuwalo i pisalo nad eq ze gracz nie ma dostepu do tego bloku i jak?
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