ddddd1111
Użytkownik-
Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia ddddd1111
Początkujący III (4/13)
0
Reputacja
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siemka mam sprawe, moglby mi ktos napisac skrypt na limit enchantu? ogolnie to na serwerze mam sety 4/2 miecze 3/2/1 luki 3/2/1 i chcialbym ze przy enchantowaniu nie bylo sharnpessu 4, a jak bedzie to zeby go zamienilo na sharpness 3 tak samo jak z lukiem tak samo jak unbreaking zeby sam unbreaking 2 enchantowal
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siemka chcialbym dodac na spawnie nether, po wejsciu w niego respawni go na spawnie netherowym przez Multiverse-Core bo jak wchodze w portal to sie tworzy portal w netherze i nie respi na spawnie netherowym, wie ktos jak to zrobic? jakis plugin do tego czy cos? prosze bardzo pilne
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siemka mam problem, wie ktos jak dodac w essentialsu efekty teleportacji badz action bar odliczanie sekund? mam skrypt na spawna gdzie dostaje slownesa na 10s i nausea oraz na action bardze sa odliczane sekundy, wie ktos jak zrobic to samo z teleportacja do gracza?
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ktos pomoze?
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ktos pomoze?
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siemka moze mi ktos do tego skryptu dorobic hopper ktory dobiera caly limit ze schowka? hopper w tym miejscu ktory jest na ss variables: {limit.kox} = true {limit.ref} = true {limit.perla} = true {limit.strzaly} = true {kox::%player%} = 0 {ref::%player%} = 0 {perla::%player%} = 0 {strzaly::%player%} = 0 on first join: set {kox::%player%} to 0 set {ref::%player%} to 0 set {perla::%player%} to 0 set {strzaly::%player%} to 0 options: limit.koxy: 1 limit.refy: 14 limit.perla: 3 limit.strzaly: 16 limit.check: 2 every {@limit.check} ticks: loop all players: if {limit.ref} is true: set {_ref} to number of golden apple:0 in loop-player's inventory if {_ref} is more than {@limit.refy}: set {_match.ref} to {_ref}-{@limit.refy} remove {_match.ref} of golden apple:0 from loop-player set {_match.ref} to {_match.ref} parsed as integer add {_match.ref} to {ref::%loop-player%} if {limit.kox} is true: set {_kox} to number of golden apple:1 in loop-player's inventory if {_kox} is more than {@limit.koxy}: set {_match.kox} to {_kox}-{@limit.koxy} remove {_match.kox} of golden apple:1 from loop-player set {_match.kox} to {_match.kox} parsed as integer add {_match.kox} to {kox::%loop-player%} if {limit.perla} is true: set {_perla} to number of ender pearl in loop-player's inventory if {_perla} is more than {@limit.perla}: set {_match.perla} to {_perla}-{@limit.perla} remove {_match.perla} of ender pearl from loop-player set {_match.perla} to {_match.perla} parsed as integer add {_match.perla} to {perla::%loop-player%} if {limit.strzaly} is true: set {strzaly} to number of arrow in loop-player's inventory if {strzaly} is more than {@limit.strzaly}: set {_match.strzaly} to {strzaly}-{@limit.strzaly} remove {_match.strzaly} of arrow from loop-player set {_match.strzaly} to {_match.strzaly} parsed as integer add {_match.strzaly} to {strzaly::%loop-player%} command /schowek [<text>]: aliases: depozyt, depo, dep, sch trigger: open chest with 3 rows named "&5&lSCHOWEK" to player wait 1 ticks format slot 1 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 2 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 4 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 6 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 3 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 5 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 7 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 9 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 11 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 13 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 15 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 17 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 20 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 22 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 19 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 25 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 21 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 23 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 24 of player with 1 of Purple Stained Glass Pane named "&5•" to be unstealable format slot 12 of player with 14 of golden apple:0 named "&5&lRefile" with lore "&5Posiadasz &f&l%{ref::%player%}%" to run [make player execute command "schowek2 ref"] format slot 10 of player with 1 of golden apple:1 named "&5&lKoxy" with lore "&5Posiadasz: &f&l%{kox::%player%}%" to run [make player execute command "schowek2 kox"] format slot 16 of player with 16 of arrow named "&5&lStrzaly" with lore "&5Posiadasz: &f&l%{strzaly::%player%}%" to run [make player execute command "schowek2 strzaly"] format slot 14 of player with 3 of ender pearl named "&5&lPerly" with lore "&5Posiadasz: &f&l%{perla::%player%}%" to run [make player execute command "schowek2 perla"] stop command /schowek2 [<text>]: trigger: if arg-1 is "kox": if {kox::%player%} is not 0: set {_ilosckoxowprzysobie} to number of golden apple:1 in player's inventory if {_ilosckoxowprzysobie} is 1: give 1 of golden apple:1 to player remove 1 from {kox::%player%} if {_ilosckoxowprzysobie} is 0: if {kox::%player%} is greater than 2: give 2 of golden apple:1 to player remove 2 from {kox::%player%} if {kox::%player%} is 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if {_ilosckoxowprzysobie} is 0: if {kox::%player%} is greater than 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if {kox::%player%} is 1: give 1 of golden apple:1 to player send "&7Dobrales koxy!" remove 1 from {kox::%player%} if arg-1 is "ref": if {ref::%player%} is not 0: set {_iloscrefiliwprzysobie} to number of golden apple:0 in player's inventory if {_iloscrefiliwprzysobie} is not 14: if {ref::%player%} is 1: give 1 of golden apple:0 to player send "&7Dobrales refy!" remove 1 from {ref::%player%} if {ref::%player%} is 2: give 2 of golden apple:0 to player send "&7Dobrales refy!" remove 2 from {ref::%player%} if {ref::%player%} is 3: give 3 of golden apple:0 to player send "&7Dobrales refy!" remove 3 from {ref::%player%} if {ref::%player%} is 4: give 4 of golden apple:0 to player send "&7Dobrales refy!" remove 4 from {ref::%player%} if {ref::%player%} is 5: give 5 of golden apple:0 to player send "&7Dobrales refy!" remove 5 from {ref::%player%} if {ref::%player%} is 6: give 6 of golden apple:0 to player send "&7Dobrales refy!" remove 6 from {ref::%player%} if {ref::%player%} is 7: give 7 of golden apple:0 to player send "&7Dobrales refy!" remove 7 from {ref::%player%} if {ref::%player%} is 14: give 14 of golden apple:0 to player send "&7Dobrales refy!" remove 14 from {ref::%player%} if {ref::%player%} is greater than 14: give 14 of golden apple:0 to player send "&7Dobrales refy!" remove 14 from {ref::%player%} if arg-1 is "perla": if {perla::%player%} is not 0: set {_iloscperelwprzysobie} to number of ender pearl in player's inventory if {_iloscperelwprzysobie} is not 4: if {perla:%player%} is 1: give 1 of ender pearl to player send "&7Dobrales perly!" remove 1 from {perla::%player%} if {perla::%player%} is 2: give 2 of ender pearl to player send "&7Dobrales perly!" remove 2 from {perla::%player%} if {perla::%player%} is 4: give 4 of ender pearl to player send "&7Dobrales perly!" remove 4 from {perla::%player%} if {perla::%player%} is greater than 4: give 4 of ender pearl to player send "&7Dobrales perly!" remove 4 from {perla::%player%} if arg-1 is "strzaly": if {strzaly::%player%} is not 0: set {_iloscstrzalywwprzysobie} to number of arrow in player's inventory if {_iloscstrzalywwprzysobie} is not 16: if {strzaly::%player%} is 1: give 1 of arrow to player send "&7Dobrales strzaly!" remove 1 from {strzaly::%player%} if {strzaly::%player%} is 2: give 2 of arrow to player send "&7Dobrales strzaly!" remove 2 from {strzaly::%player%} if {strzaly::%player%} is 3: give 3 of arrow to player send "&7Dobrales strzaly!" remove 3 from {strzaly::%player%} if {strzaly::%player%} is 4: give 4 of arrow to player send "&7Dobrales strzaly!" remove 4 from {strzaly::%player%} if {strzaly::%player%} is 5: give 5 of arrow to player send "&7Dobrales strzaly!" remove 5 from {strzaly::%player%} if {strzaly::%player%} is 6: give 6 of arrow to player send "&7Dobrales strzaly!" remove 6 from {strzaly::%player%} if {strzaly::%player%} is 7: give 7 of arrow to player send "&7Dobrales strzaly!" remove 7 from {strzaly::%player%} if {strzaly::%player%} is 8: give 8 of arrow to player send "&7Dobrales strzaly!" remove 8 from {strzaly::%player%} if {strzaly::%player%} is 15: give 15 of arrow to player send "&7Dobrales strzaly!" remove 15 from {strzaly::%player%} if {strzaly::%player%} is greater than 16: give 16 of arrow to player send "&7Dobrales strzaly!" remove 16 from {strzaly::%player%}
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siemka chcialbym dodac na spawnie nether, po wejsciu w niego respawni go na spawnie netherowym przez Multiverse-Core bo jak wchodze w portal to sie tworzy portal w netherze i nie respi na spawnie netherowym, wie ktos jak to zrobic? jakis plugin do tego czy cos? prosze bardzo pilne
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tak
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siema moglby mi ktos zrobic skrypt na anty faworke? co skrypt na anty faworke ma posiadac; gdy **gracz dostanie do eq bedrocka** wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy **admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza** jak **gracz wezmie ze skrzynki bedrocka** to mu usuwa z eq po **prostu jak dostanie do eq bedrocka to usuwa nie wazne skad od kad**
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siemka wie ktos moze kompletnie nie wgrywa mi schematu? tworzy sie tylko serce i sam stone nie ma schematu ktorego wklejalem, pomoze ktos? # Na jakim poziomie ma byc wyznaczone centrum gildii # Wpisz 0 jesli ma byc ustalone przez pozycje gracza create-center-y: 40 # Czy ma sie tworzyc kula z obsydianu dookola centrum gildii create-center-sphere: false # Czy przy tworzeniu gildii powinien byc wklejany schemat # Wklejenie schematu wymaga pluginu WorldEdit paste-schematic-on-creation: true # Nazwa pliku z schematem poczatkowym gildii # Wklejenie schematu wymaga pluginu WorldEdit guild-schematic-file-name: "funnyguilds.schematic" # Czy schemat przy tworzeniu gildii powinien byc wklejany razem z powietrzem? # Przy duzych schematach ma to wplyw na wydajnosc # Wklejenie schematu wymaga pluginu WorldEdit paste-schematic-with-air: true # Typy blokow, z ktorymi osoba spoza gildii NIE moze prowadzic interakcji na terenie innej gildii
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wie ktos jak zrobic po wejsciu w portal zeby respilo automatycznie tam gdzie chce zeby sie respil? ustawilem setspawna w netherze i jak wchodze do netheru to sie respie gdzie indziej, wie ktos jak to zrobic? to jest jakis skrypt na to czy jak?
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siema moglby mi ktos zrobic skrypt na anty faworke? co skrypt na anty faworke ma posiadac; gdy gracz dostanie do eq bedrocka wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza jak gracz wezmie ze skrzynki bedrocka to mu usuwa z eq po prostu jak dostanie do eq bedrocka to usuwa nie wazne skad od kogo
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siemka moglby mi ktos zrobic skrypt na nether? w sensie komenda na /nether on off chyba wiadomo na czym ma polegac ta komenda
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ddddd1111 zareagował(a) na odpowiedź na pytanie:
anty faworka
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spoczko nie ma sprawy gdy gracz dostanie do eq bedrocka wyskakuje komunikat nad eq ze nie ma dostepu do tego bloku gdy admin,headadmin,mod wyrzuci bedrocka dla gracza to wyskoczy komunikat ( tylko dla ceo ) na chacie ze Administrator "nick" probowal wyrzucic "blok" dla gracza jak gracz wezmie ze skrzynki bedrocka to mu usuwa z eq po prostu jak dostanie do eq bedrocka to usuwa nie warzne skad od kogo mu usuwa i jak? ? halo?
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no ze skrzynki logiczne ze nie bedzie dla tego jak gracz dostanie do eq bedrocka zeby mu usuwalo i pisalo nad eq ze gracz nie ma dostepu do tego bloku i jak?
