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Variables


ArcziPlay

Pytanie

1 odpowiedź na to pytanie

Rekomendowane odpowiedzi

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Spróbuj zamiast zmiennych (variables) zastosować opcje (options). Skrypt będzie wtedy wyglądał tak:

options:
    coal: 5.26
    iron: 3.45
    gold: 1.26
    rstone: 1.22
    lapis: 0.96
    diax: 0.87
    eme: 0.75
    nether: 0.56
    xp: 2

on mine of stone:
    if player's tool is enchanted with fortune 3:
        chance of 100%:
            add 2 xp to player
        chance of {@coal}%:
            set {s3w.%player%} to random integer between 1 and 4
            give {s3w.%player%} of coal to player
            send "&9>> &7&7Znaleziono: &f&l%{s3w.%player%}%x &7Wegiel &f!" to the player
        chance of {@iron}%:
            set {s3z.%player%} to random integer between 1 and 4
            give {s3z.%player%} of iron ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s3z.%player%}%x Zelazo &f!" to the player
        chance of {@gold}%:
            set {s3g.%player%} to random integer between 2 and 4
            give {s3g.%player%} of gold ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s3g.%player%}%x &6Zloto &f!" to the player
        chance of {@rstone}%:
            set {s3r.%player%} to random integer between 1 and 4
            give {s3r.%player%} of redstone to player
            send "&9>> &7&7Znaleziono: &f&l%{s3r.%player%}%x &4Redstone &f!" to the player
        chance of {@lapis}%:
            set {s3l.%player%} to random integer between 1 and 4
            give {s3l.%player%} of lapis lazuli to player
            send "&9>> &7&7Znaleziono: &f&l%{s3l.%player%}%x &1Lazuryt &f!" to the player
        chance of {@diax}%:
            set {s3d.%player%} to random integer between 1 and 4
            give {s3d.%player%} of diamond to player
            send "&9>> &7&7Znaleziono: &f&l%{s3d.%player%}%x &bDiament !" to the player
        chance of {@eme}%:
            set {s3e.%player%} to random integer between 1 and 4
            give {s3e.%player%} of emerald to player
            send "&9>> &7&7Znaleziono: &f&l%{s3e.%player%}%x &aSzmaragd !" to the player
        chance of {@nether}%:
            set {s3n.%player%} to random integer between 1 and 4
            give {s3n.%player%} of netherite ingot to player
            send "&9>> &7&7Znaleziono: &f&l%{s3n.%player%}%x &8Netheryt !" to the player    
        stop
    if player's tool is enchanted with fortune 2:
        chance of 100%:
            add 2 xp to player
        chance of {@coal}%:
            set {s2w.%player%} to random integer between 1 and 3
            give {s2w.%player%} of coal to player
            send "&9>> &7&7Znaleziono: &f&l%{s2w.%player%}%x &7Wegiel &f!" to the player
        chance of {@iron}%:
            set {s2z.%player%} to random integer between 1 and 3
            give {s2z.%player%} of iron ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s2z.%player%}%x Zelazo &f!" to the player
        chance of {@gold}%:
            set {s2g.%player%} to random integer between 2 and 3
            give {s2g.%player%} of gold ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s2g.%player%}%x &6Zloto &f!" to the player
        chance of {@rstone}%:
            set {s2r.%player%} to random integer between 1 and 3
            give {s2r.%player%} of redstone to player
            send "&9>> &7&7Znaleziono: &f&l%{s2r.%player%}%x &4Redstone &f!" to the player
        chance of {@lapis}%:
            set {s2l.%player%} to random integer between 1 and 3
            give {s2l.%player%} of lapis lazuli to player
            send "&9>> &7&7Znaleziono: &f&l%{s2l.%player%}%x &1Lazuryt &f!" to the player
        chance of {@diax}%:
            set {s2d.%player%} to random integer between 1 and 3
            give {s2d.%player%} of diamond to player
            send "&9>> &7&7Znaleziono: &f&l%{s2d.%player%}%x &bDiament !" to the player
        chance of {@eme}%:
            set {s2e.%player%} to random integer between 1 and 3
            give {s2e.%player%} of emerald to player
            send "&9>> &7&7Znaleziono: &f&l%{s2e.%player%}%x &aSzmaragd !" to the player
        chance of {@nether}%:
            set {s2n.%player%} to random integer between 1 and 3
            give {s2n.%player%} of netherite ingot to player
            send "&9>> &7&7Znaleziono: &f&l%{s2n.%player%}%x &8Netheryt !" to the player
        stop
        
    if player's tool is enchanted with fortune 1:
        chance of 100%:
            add 2 xp to player
        chance of {@coal}%:
            set {s1w.%player%} to random integer between 1 and 2
            give {s1w.%player%} of coal to player
            send "&9>> &7&7Znaleziono: &f&l%{s1w.%player%}%x &7Wegiel &f!" to the player
        chance of {@iron}%:
            set {s1z.%player%} to random integer between 1 and 2
            give {s1z.%player%} of iron ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s1z.%player%}%x Zelazo &f!" to the player
        chance of {@gold}%:
            set {s1g.%player%} to random integer between 1 and 2
            give {s1g.%player%} of gold ore to player
            send "&9>> &7&7Znaleziono: &f&l%{s1g.%player%}%x &6Zloto &f!" to the player
        chance of {@rstone}%:
            set {s1r.%player%} to random integer between 1 and 2
            give {s1r.%player%} of redstone to player
            send "&9>> &7&7Znaleziono: &f&l%{s1r.%player%}%x &4Redstone &f!" to the player
        chance of {@lapis}%:
            set {s1l.%player%} to random integer between 1 and 2
            give {s1l.%player%} of lapis lazuli to player
            send "&9>> &7&7Znaleziono: &f&l%{s1l.%player%}%x &1Lazuryt &f!" to the player
        chance of {@diax}%:
            set {s1d.%player%} to random integer between 1 and 2
            give {s1d.%player%} of diamond to player
            send "&9>> &7&7Znaleziono: &f&l%{s1d.%player%}%x &bDiament !" to the player
        chance of {@eme}%:
            set {s1e.%player%} to random integer between 1 and 2
            give {s1e.%player%} of emerald to player
            send "&9>> &7&7Znaleziono: &f&l%{s1e.%player%}%x &aSzmaragd !" to the player
        chance of {@nether}%:
            set {s1n.%player%} to random integer between 1 and 2
            give {s1n.%player%} of netherite ingot to player
            send "&9>> &7&7Znaleziono: &f&l%{s1n.%player%}%x &8Netheryt !" to the player
        stop
        
    if player's tool is pickaxe:
        chance of 100%:
            add 2 xp to player
        chance of {@coal}%:
            give a coal to player 
            send "&9>> &7&7Znaleziono: &f&l1x &7Wegiel !" to the player
        chance of {@iron}%:
            give a iron ore to player
            send "&9>> &7&7Znaleziono: &f&l1x Zelazo !" to the player
        chance of {@gold}%:
            give a gold ore to player
            send "&9>> &7&7Znaleziono: &f&l1x &6Zloto !" to the player
        chance of {@rstone}%:
            give a redstone to player
            send "&9>> &7&7Znaleziono: &f&l1x &4Redstone !" to the player
        chance of {@lapis}%:
            give a lapis lazuli to player
            send "&9>> &7&7Znaleziono: &f&l1x &1Lazuryt !" to the player
        chance of {@diax}%:
            give a diamond to player
            send "&9>> &7&7Znaleziono: &f&l1x &bDiament !" to the player
        chance of {@eme}%:
            give a emerald to player
            send "&9>> &7&7Znaleziono: &f&l1x &aSzmaragd !" to the player
        chance of {@nether}%:
            give a netherite ingot to player
            send "&9>> &7&7Znaleziono: &f&l1x &8Netheryt !" to the player
        stop
        

 

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