on entering of region "eventstop": if {event.parkour.start} is true: if {event.zakonczono.%player%} is false: add 1 to {nagrody.event} if {nagrody.event} is 1: broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{event.exp}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 2: set {_1} to {event.exp}*0.8 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_1}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 3: set {_2} to {event.exp}*0.7 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_2}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 4: set {_3} to {event.exp}*0.6 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_3}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 5: set {_4} to {event.exp}*0.5 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_4}%&aexp&f&l)" set {event.zakonczono.%player%} to true wait 0.5 second broadcast "&f&l> Event &a%{event::name::*}% &f&zakonczony !" set {_czas} to 1 or 2 or 3 launch creeper firework colored green at player timed {_czas} launch ball large firework colored red at player timed {_czas} launch star firework colored yellow at player timed {_czas} set {event.zakonczono.%player%} to false clear {event::name::*} set {event.parkour} to false teleport {event.status::*} to {spawn.spawn} play raw sound "note.pling" at {event.status::*} with pitch 2 volume 5 clear {event.status::*} set {nagrody.event} to 0 loop all players: set {event.dolacz.%loop-player%} to false set {event.zakonczono.%loop-player%} to false
Pytanie
xNawi 55
on entering of region "eventstop": if {event.parkour.start} is true: if {event.zakonczono.%player%} is false: add 1 to {nagrody.event} if {nagrody.event} is 1: broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{event.exp}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 2: set {_1} to {event.exp}*0.8 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_1}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 3: set {_2} to {event.exp}*0.7 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_2}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 4: set {_3} to {event.exp}*0.6 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_3}%&aexp&f&l)" set {event.zakonczono.%player%} to true loop {event::name::*}: teleport player to {event.spawn.%loop-value%} if {nagrody.event} is 5: set {_4} to {event.exp}*0.5 broadcast "&f&l> &a%{nagrody.event}% &f&lmiejsce - &a%player% &f&l(&a+%{_4}%&aexp&f&l)" set {event.zakonczono.%player%} to true wait 0.5 second broadcast "&f&l> Event &a%{event::name::*}% &f&zakonczony !" set {_czas} to 1 or 2 or 3 launch creeper firework colored green at player timed {_czas} launch ball large firework colored red at player timed {_czas} launch star firework colored yellow at player timed {_czas} set {event.zakonczono.%player%} to false clear {event::name::*} set {event.parkour} to false teleport {event.status::*} to {spawn.spawn} play raw sound "note.pling" at {event.status::*} with pitch 2 volume 5 clear {event.status::*} set {nagrody.event} to 0 loop all players: set {event.dolacz.%loop-player%} to false set {event.zakonczono.%loop-player%} to falseNie dziala ;c
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