Siema, posiadam taki skrypt na bonusy do seta zależne od prota:
every 3 seconds:
loop all players:
#-----------------------------BUTY------------------------#
set {rpg_buty::%loop-player%} to enchant level of protection of loop-player's boots
if {rpg_buty::%loop-player%} is higher than 9:
if {rpg_buty::%loop-player%} is smaller than 20:
remove speed from loop-player
apply speed 1 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 19:
if {rpg_buty::%loop-player%} is smaller than 30:
remove speed from loop-player
apply speed 1 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 29:
if {rpg_buty::%loop-player%} is smaller than 40:
remove speed from loop-player
apply speed 2 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 39:
if {rpg_buty::%loop-player%} is smaller than 50:
remove speed from loop-player
apply speed 3 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 49:
if {rpg_buty::%loop-player%} is smaller than 60:
remove speed from loop-player
apply speed 3 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 59:
if {rpg_buty::%loop-player%} is smaller than 70:
remove speed from loop-player
apply speed 4 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 69:
if {rpg_buty::%loop-player%} is smaller than 80:
remove speed from loop-player
apply speed 4 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 79:
if {rpg_buty::%loop-player%} is smaller than 90:
remove speed from loop-player
apply speed 5 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 89:
if {rpg_buty::%loop-player%} is smaller than 100:
remove speed from loop-player
apply speed 5 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 99:
if {rpg_buty::%loop-player%} is smaller than 110:
remove speed from loop-player
apply speed 6 to loop-player for 3.1 second
if {rpg_buty::%loop-player%} is higher than 109:
remove speed from loop-player
apply speed 7 to loop-player for 3.1 second
#---------------------------HELM---------------------------#
set {rpg_helm::%loop-player%} to enchant level of protection of loop-player's helmet
if {rpg_helm::%loop-player%} is higher than 9:
if {rpg_helm::%loop-player%} is smaller than 20:
remove jump boost from loop-player
apply jump boost 1 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 19:
if {rpg_helm::%loop-player%} is smaller than 30:
remove jump boost from loop-player
apply jump boost 1 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 29:
if {rpg_helm::%loop-player%} is smaller than 40:
remove jump boost from loop-player
apply jump boost 2 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 39:
if {rpg_helm::%loop-player%} is smaller than 50:
remove jump boost from loop-player
apply jump boost 3 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 49:
if {rpg_helm::%loop-player%} is smaller than 60:
remove jump boost from loop-player
apply jump boost 3 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 59:
if {rpg_helm::%loop-player%} is smaller than 70:
remove jump boost from loop-player
apply jump boost 4 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 69:
if {rpg_helm::%loop-player%} is smaller than 80:
remove jump boost from loop-player
apply jump boost 4 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 79:
if {rpg_helm::%loop-player%} is smaller than 90:
remove jump boost from loop-player
apply jump boost 5 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 89:
if {rpg_helm::%loop-player%} is smaller than 100:
remove jump boost from loop-player
apply jump boost 5 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 99:
if {rpg_helm::%loop-player%} is smaller than 110:
remove jump boost from loop-player
apply jump boost 6 to loop-player for 3.1 second
if {rpg_helm::%loop-player%} is higher than 109:
remove jump boost from loop-player
apply jump boost 7 to loop-player for 3.1 second
#-----------------------SPODNIE--------------------------#
set {rpg_spodnie::%loop-player%} to enchant level of protection of loop-player's leggings
if {rpg_spodnie::%loop-player%} is higher than 9:
if {rpg_spodnie::%loop-player%} is smaller than 20:
heal the loop-player by 1
if {rpg_spodnie::%loop-player%} is higher than 19:
if {rpg_spodnie::%loop-player%} is smaller than 30:
heal the loop-player by 2
if {rpg_spodnie::%loop-player%} is higher than 29:
if {rpg_spodnie::%loop-player%} is smaller than 40:
heal the loop-player by 3
if {rpg_spodnie::%loop-player%} is higher than 39:
if {rpg_spodnie::%loop-player%} is smaller than 50:
heal the loop-player by 4
if {rpg_spodnie::%loop-player%} is higher than 49:
if {rpg_spodnie::%loop-player%} is smaller than 60:
heal the loop-player by 5
if {rpg_spodnie::%loop-player%} is higher than 59:
if {rpg_spodnie::%loop-player%} is smaller than 70:
heal the loop-player by 6
if {rpg_spodnie::%loop-player%} is higher than 69:
if {rpg_spodnie::%loop-player%} is smaller than 80:
heal the loop-player by 7
if {rpg_spodnie::%loop-player%} is higher than 79:
if {rpg_spodnie::%loop-player%} is smaller than 90:
heal the loop-player by 8
if {rpg_spodnie::%loop-player%} is higher than 89:
if {rpg_spodnie::%loop-player%} is smaller than 100:
heal the loop-player by 9
if {rpg_spodnie::%loop-player%} is higher than 99:
if {rpg_spodnie::%loop-player%} is smaller than 110:
heal the loop-player by 10
if {rpg_spodnie::%loop-player%} is higher than 109:
heal the loop-player by 11
#---------------KLATA----------------------------------#
set {rpg_klata::%loop-player%} to enchant level of protection of loop-player's chestplate
if {rpg_klata::%loop-player%} is 0:
set the maximum health of the loop-player to 10
if {rpg_klata::%loop-player%} is higher than 9:
if {rpg_klata::%loop-player%} is smaller than 20:
remove damage resistance from loop-player
apply damage resistance 1 to loop-player for 3.1 second
set the maximum health of the loop-player to 12
if {rpg_klata::%loop-player%} is higher than 19:
if {rpg_klata::%loop-player%} is smaller than 30:
remove damage resistance from loop-player
apply damage resistance 1 to loop-player for 3.1 second
set the maximum health of the loop-player to 14
if {rpg_klata::%loop-player%} is higher than 29:
if {rpg_klata::%loop-player%} is smaller than 40:
remove damage resistance from loop-player
apply damage resistance 2 to loop-player for 3.1 second
set the maximum health of the loop-player to 16
if {rpg_klata::%loop-player%} is higher than 39:
if {rpg_klata::%loop-player%} is smaller than 50:
remove damage resistance from loop-player
apply damage resistance 3 to loop-player for 3.1 second
set the maximum health of the loop-player to 18
if {rpg_klata::%loop-player%} is higher than 49:
if {rpg_klata::%loop-player%} is smaller than 60:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 20
if {rpg_klata::%loop-player%} is higher than 59:
if {rpg_klata::%loop-player%} is smaller than 70:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 25
if {rpg_klata::%loop-player%} is higher than 69:
if {rpg_klata::%loop-player%} is smaller than 80:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 30
if {rpg_klata::%loop-player%} is higher than 79:
if {rpg_klata::%loop-player%} is smaller than 90:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 40
if {rpg_klata::%loop-player%} is higher than 89:
if {rpg_klata::%loop-player%} is smaller than 100:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 50
if {rpg_klata::%loop-player%} is higher than 99:
if {rpg_klata::%loop-player%} is smaller than 110:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 60
if {rpg_klata::%loop-player%} is higher than 109:
remove damage resistance from loop-player
apply damage resistance 4 to loop-player for 3.1 second
set the maximum health of the loop-player to 70
Problem jest taki, że "remove (efekt) from loop-player" działa tak, że jeżeli na trybie Creative mam otwarty ekwipunek i jakiś item trzymam w powietrzu to mi go usuwa. Wie ktoś jak to naprawić?
Pytanie
LubieRPG 0
Siema, posiadam taki skrypt na bonusy do seta zależne od prota:
every 3 seconds: loop all players: #-----------------------------BUTY------------------------# set {rpg_buty::%loop-player%} to enchant level of protection of loop-player's boots if {rpg_buty::%loop-player%} is higher than 9: if {rpg_buty::%loop-player%} is smaller than 20: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 19: if {rpg_buty::%loop-player%} is smaller than 30: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 29: if {rpg_buty::%loop-player%} is smaller than 40: remove speed from loop-player apply speed 2 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 39: if {rpg_buty::%loop-player%} is smaller than 50: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 49: if {rpg_buty::%loop-player%} is smaller than 60: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 59: if {rpg_buty::%loop-player%} is smaller than 70: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 69: if {rpg_buty::%loop-player%} is smaller than 80: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 79: if {rpg_buty::%loop-player%} is smaller than 90: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 89: if {rpg_buty::%loop-player%} is smaller than 100: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 99: if {rpg_buty::%loop-player%} is smaller than 110: remove speed from loop-player apply speed 6 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 109: remove speed from loop-player apply speed 7 to loop-player for 3.1 second #---------------------------HELM---------------------------# set {rpg_helm::%loop-player%} to enchant level of protection of loop-player's helmet if {rpg_helm::%loop-player%} is higher than 9: if {rpg_helm::%loop-player%} is smaller than 20: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 19: if {rpg_helm::%loop-player%} is smaller than 30: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 29: if {rpg_helm::%loop-player%} is smaller than 40: remove jump boost from loop-player apply jump boost 2 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 39: if {rpg_helm::%loop-player%} is smaller than 50: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 49: if {rpg_helm::%loop-player%} is smaller than 60: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 59: if {rpg_helm::%loop-player%} is smaller than 70: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 69: if {rpg_helm::%loop-player%} is smaller than 80: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 79: if {rpg_helm::%loop-player%} is smaller than 90: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 89: if {rpg_helm::%loop-player%} is smaller than 100: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 99: if {rpg_helm::%loop-player%} is smaller than 110: remove jump boost from loop-player apply jump boost 6 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 109: remove jump boost from loop-player apply jump boost 7 to loop-player for 3.1 second #-----------------------SPODNIE--------------------------# set {rpg_spodnie::%loop-player%} to enchant level of protection of loop-player's leggings if {rpg_spodnie::%loop-player%} is higher than 9: if {rpg_spodnie::%loop-player%} is smaller than 20: heal the loop-player by 1 if {rpg_spodnie::%loop-player%} is higher than 19: if {rpg_spodnie::%loop-player%} is smaller than 30: heal the loop-player by 2 if {rpg_spodnie::%loop-player%} is higher than 29: if {rpg_spodnie::%loop-player%} is smaller than 40: heal the loop-player by 3 if {rpg_spodnie::%loop-player%} is higher than 39: if {rpg_spodnie::%loop-player%} is smaller than 50: heal the loop-player by 4 if {rpg_spodnie::%loop-player%} is higher than 49: if {rpg_spodnie::%loop-player%} is smaller than 60: heal the loop-player by 5 if {rpg_spodnie::%loop-player%} is higher than 59: if {rpg_spodnie::%loop-player%} is smaller than 70: heal the loop-player by 6 if {rpg_spodnie::%loop-player%} is higher than 69: if {rpg_spodnie::%loop-player%} is smaller than 80: heal the loop-player by 7 if {rpg_spodnie::%loop-player%} is higher than 79: if {rpg_spodnie::%loop-player%} is smaller than 90: heal the loop-player by 8 if {rpg_spodnie::%loop-player%} is higher than 89: if {rpg_spodnie::%loop-player%} is smaller than 100: heal the loop-player by 9 if {rpg_spodnie::%loop-player%} is higher than 99: if {rpg_spodnie::%loop-player%} is smaller than 110: heal the loop-player by 10 if {rpg_spodnie::%loop-player%} is higher than 109: heal the loop-player by 11 #---------------KLATA----------------------------------# set {rpg_klata::%loop-player%} to enchant level of protection of loop-player's chestplate if {rpg_klata::%loop-player%} is 0: set the maximum health of the loop-player to 10 if {rpg_klata::%loop-player%} is higher than 9: if {rpg_klata::%loop-player%} is smaller than 20: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 12 if {rpg_klata::%loop-player%} is higher than 19: if {rpg_klata::%loop-player%} is smaller than 30: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 14 if {rpg_klata::%loop-player%} is higher than 29: if {rpg_klata::%loop-player%} is smaller than 40: remove damage resistance from loop-player apply damage resistance 2 to loop-player for 3.1 second set the maximum health of the loop-player to 16 if {rpg_klata::%loop-player%} is higher than 39: if {rpg_klata::%loop-player%} is smaller than 50: remove damage resistance from loop-player apply damage resistance 3 to loop-player for 3.1 second set the maximum health of the loop-player to 18 if {rpg_klata::%loop-player%} is higher than 49: if {rpg_klata::%loop-player%} is smaller than 60: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 20 if {rpg_klata::%loop-player%} is higher than 59: if {rpg_klata::%loop-player%} is smaller than 70: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 25 if {rpg_klata::%loop-player%} is higher than 69: if {rpg_klata::%loop-player%} is smaller than 80: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 30 if {rpg_klata::%loop-player%} is higher than 79: if {rpg_klata::%loop-player%} is smaller than 90: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 40 if {rpg_klata::%loop-player%} is higher than 89: if {rpg_klata::%loop-player%} is smaller than 100: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 50 if {rpg_klata::%loop-player%} is higher than 99: if {rpg_klata::%loop-player%} is smaller than 110: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 60 if {rpg_klata::%loop-player%} is higher than 109: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 70
Problem jest taki, że "remove (efekt) from loop-player" działa tak, że jeżeli na trybie Creative mam otwarty ekwipunek i jakiś item trzymam w powietrzu to mi go usuwa. Wie ktoś jak to naprawić?
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